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  1. #41
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  2. #42
    Chram
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    No regen-ing health? Day fucking 1. Fuck that other casual bullshit. Not a fan of the HUD look though, but eh, I can live with it.

  3. #43
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    Looks like reach, where you have a slight shield then health damage.

  4. #44
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    http://www.joystiq.com/2011/03/02/re...s-new-abiliti/


    Resistance 3 multiplayer supports 16 players, intros new abilities
    Insomniac Games has dropped the first details on the multiplayer component in Resistance 3, and those hoping the developer would reach MAG levels of simultaneous combatants after the 60-player Resistance 2 should probably be seated. Rather than escalate, the game's online offering will be more intimate, maxing out at 16 players -- eight on eight in any mode.

    The dev says the move is about making the competitive experience more "personal" -- not for any technical reasons. After playing a few matches at tonight's preview event, we found the sole map being demoed, a prison in the Republic of Chad (all the multiplayer stages are set outside the US), nicely sized for the player count. Admittedly, the action was considerably tame compared to the massive battles of the previous game in the series.

    Insomniac revealed -- and we tried -- some active and passive multiplayer abilities, the former represented by health/ammo drops and an electrified shield; the latter are always-active "stat buffs," such as making yourself more accurate when shooting while running. The final element we saw was the Berserk, which is rewarded for kill streaks and made our Chimeran character temporarily invisible.

    Objective-based modes are to be revealed later, giving us hope that the developer has some fresh ideas lined up for them.

  5. #45
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    Probably for the better. There were some pretty heavy sacrifices in R2's visuals to support the amount of players (and mobs in co-op) that it did.

  6. #46
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    From a different perspective:
    Quote Originally Posted by [URL="http://blog.us.playstation.com/2011/03/02/resistance-3-multiplayer-revealed-beta-later-this-year"
    PS Blog[/URL] ]
    Greetings from the PlayStation.Blog.Lounge here at the fabulous W Hotel, across the street from the Game Developers Conference in downtown San Francisco. As this post goes live, we are revealing our all-new multiplayer for Resistance 3. We’ve said all along we wanted Resistance 3’s MP mode to bring the best of both Resistance: Fall of Man and Resistance 2’s MP and co-op modes, and you’re about to see just how we’ve managed to do that.


    Resistance 3 will feature 16-player Human vs. Chimera deathmatch and objective-based modes set in locations across the globe. That may seem somewhat jarring after the 40 and 60-player mayhem in RFOM and R2. Rest assured though, our biggest motivation in determining our new player count was the fun times that we and the community had on maps like RFOM’s Busyard and Rooftops, as well as the Bayou House and San Francisco maps in Resistance 2.

    Resistance 3 will offer a very deep and customizable progression system. Players can create their own progression paths through multiplayer, spending their hard-earned points to customize loadouts that fit their unique playstyle. We learned a lot from Resistance 2 co-op in terms of giving players the ability to create specific roles in a team and level up different abilities – which you will see with the various active tactical and support abilities, as well as the new personal and combat attributes.

    For instance – each player can choose and level different support abilities – such as a Bubble Shield, Ammo Beacon (give ammo to teammates) or Radar Beacon (enhance your team’s radar). There are also tactical abilities you can use against your enemies, such as the Doppelganger (projects an image of you nearby to distract enemies) or Dash (an explosive burst of speed to evade enemy attacks).

    Furthermore, each player can select and level a personal attribute and a combat attribute. These range from the ability to have leapers bust out from your corpse, to start with more weapons in your arsenal, to reloading or firing at a faster rate. You will be able to truly customize your character loadout to fit your own unique playstyle in Resistance 3.

    We’ve been working on this new direction for close to two years now, polishing and refining our maps. We’re having a ton of fun playing Resistance 3 in the office every day. We will be bringing a multiplayer beta to PSN later this year, so stay tuned to our newsletters (Check today’s for the first news on Insomniac’s Community Day on March 29th!), Full Moon Show podcast, Twitter feed and Facebook page for all the latest updates!

  7. #47
    Chram
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    Resistance 2 had its perks with the big multiplayer. With that said, I feel the less people you can have, the bigger the emphasis is on the maps quality. So I'm hoping they do it right, because I enjoy the series quite a bit.

  8. #48
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  9. #49
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    Basically the gameplay from the above interview

  10. #50
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    I never got into the multiplayer in Resistance 2 so I'm not sure how this is in comparison, but it looks like it takes way too many shots to put someone down even compared to a game like BC2. Other than that though it does like great to me, the weapon and map design look especially nice.

  11. #51
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    I was a huge fan of the R2 multiplayer and it only looks like it takes too many shots from an outside perspective; feels really fast when you're actually playing. The victor of a given confrontation is he who uses the terrain better and he who has superior aim. You can often get massive battles occuring between 25 or more people that can turn into massive meat grinders for ages - I really loved all of this.

  12. #52
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  13. #53
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  14. #54
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    graphics look amazing in that second-hand video. Can't wait :D Just hope the trophies aren't too ridic in multiplayer

  15. #55
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    Quote Originally Posted by Hiryo View Post
    graphics look amazing in that second-hand video. Can't wait :D Just hope the trophies aren't too ridic in multiplayer
    yess plz no more 10k kills for trophy, I stop at 3kish because i was tired.

  16. #56
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    CASUALS. ~21k kills representing ranked and about ~15k unranked. Can't wait for Res3 >:3

  17. #57
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    http://blog.us.playstation.com/2011/...-with-socom-4/


    Resistance 3 Public Beta: Get Early Access With SOCOM 4
    Hope you’re all enjoying the final stretch of the SOCOM 4 Multiplayer Beta! Just a little over a week until SOCOM 4 hits store shelves on April 19th, and the excitement continues to build. To heighten the anticipation, we’ve got some equally exciting news to share—by picking up a specially marked copy of SOCOM 4, you’ll get early access to the Resistance 3 Public Beta! That’s in addition to the full breadth of single player, 32-person multiplayer, and five-player co-op gameplay you’ll get with SOCOM 4.
    To get early access to the Resistance 3 Beta, keep your eyes peeled for the callout included on the front of all eligible copies of SOCOM 4 (see above). Every specially marked box will include a voucher with a unique code you can redeem for early access to the Resistance 3 Beta. If you’re going big with the SOCOM 4 Full Deployment Edition, every one of these limited edition bundles will come packed with a voucher as well. To find out when the Resistance 3 Beta begins, be sure to check the details on the included voucher once you get your hands on SOCOM 4 starting April 19th.

    If you want to ensure your early access to the Resistance 3 Public Beta, pre-ordering your copy of SOCOM 4 at one of the following participating retailers is the way to go. In addition to early beta access for Resistance 3, you’ll also get a pair of slug-ammunition shotguns, as well as the classic Abandoned Map if you pre-order at GameStop.

  18. #58
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    And then in a month Sony will announce that PS+ subscribers get beta access a week earlier than those that buy Socom4 for it.

  19. #59
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  20. #60
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    Always loved how ridiculous the odds of survival seemed in Resistance. Having a goliath over you sending out drop ships is pretty cool. No haven't played any other shooters where the OTHER guys seem leaps and bounds superior to you(or if they are, you'll still win because your character is that much of a hard-ass)

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