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  1. #61
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    http://bulk2.destructoid.com/ul/200307-ba.jpg

    I had a chance to spend some time with Resistance 3 last month and I came away quite excited about the title. I got to see a few different stages and even some multiplayer, and it was all good.

    There's a chance for you to get a taste of Sony and Insomniac Games' upcoming blockbuster inside another blockbuster. A demo of the Resistance 3 single player campaign will be included on the Blu-ray release of Battle: Los Angeles. Sony says that you can expect nearly 30 minutes of gameplay in this demo. What's cool about this release is that it will be on Battle: Los Angeles Blu-ray discs around the world, making this the first Blu-ray/PS3 global demo hybrid.

    The Battle: Los Angeles/Resistance 3 movie/demo Blu-ray launches on June 14th.
    http://www.destructoid.com/resistanc...y-200307.phtml

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    Was planning on getting the Blu Ray anyway. This is a bonus.

  3. #63
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  4. #64
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    i like it

  5. #65
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    dont like it mostly cause all the damn logos

  6. #66
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    Demo June 14th

  7. #67
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  8. #68
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    Was Battle Los Angela's any good?

  9. #69
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    Quote Originally Posted by Kyo View Post
    Was Battle Los Angela's any good?
    I liked it. It's your common sci-fi "aliens are bad, a little group of people need to kill em and save the world" type but as long as you can enjoy that kinda movie you should definitely like it.

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    Played the demo in B:LA, was fun, its just the E3 demo tho.

    Lookin forward to the full release.

  12. #72
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    Played the demo in B:LA, was fun, its just the E3 demo tho.

    Lookin forward to the full release.

  13. #73
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    I'll be grabbing this as well, played the demo and enjoyed it, liked the first two games.

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    http://www.joystiq.com/2011/07/13/re...down-doomsday/


    Resistance 3 preview: Hurry down doomsday
    I'm just a little embarrassed to admit that my first thought upon seeing the preview disc for Resistance 3 show up on my doorstep was this: "Who can I con into playing this for me?"

    It's not that I hated the previous games in the series, they're fine for what they are, but my curiosity about what's next for the franchise was frankly dwarfed by my desire to pass work off onto other people. I didn't have any luck, and what a lucky break that was for me, because Resistance 3 -- at least for the three hours I spent with it -- is spectacular.

    I know, I'm still not sure I believe it myself.

    It's a few years after the events of Resistance 2, during which ... OK, considering I'm trying to convince you that Resistance 3 is really good, I'm not going to sabotage myself at the jump by retracing Resistance's prior lunacy. It's 1957. Bad aliens called the Chimera invaded. They want to kill us and steal Earth. It's a bad scene. The end.

    As Joseph Capelli, a former soldier and current person who lives on Earth, you set out to stop them with your scientist buddy, the wizened Dr. Malikov. The two of you embark on a cross-country journey to close the wormhole that the predators have opened up to bring terraformers to our basically helpless planet.

    If you're familiar at all with the series, you already know what works. Namely, the guns. There are plenty of recycled weapons here but when you're talking about a machine gun with homing bullets and a gun that can see and shoot through walls, that's not a bad thing. Some of them have even been revamped, like the Marksman assault rifle which now deploys mini-turrets as a secondary firing mode.

    Honestly, the biggest challenge I ran across in the demo was when I would intentionally use the wrong weapon for a given situation because I was enjoying killing Chimera with it too much. And sometimes I was just trying to improve its abilities by using it more frequently (a nice feature many single-player campaigns lack).

    But this isn't the important stuff. This has worked before. What sold me on Resistance 3 was what it did right that the franchise has never seemed to nail in the past.

    There are some considerable, smart changes to the core action. For starters, you can now carry all the guns instead of just two, which, in a game that's all about weapon variety, makes a heck of a lot of sense.

    In a likely more controversial move, gone is the auto-replenishing health, replaced by health packs scattered none too liberally throughout the environment. Some may quibble, but I for one really appreciated feeling like one fragile human banded together with other humans in a nigh-hopeless battle for our future rather than ... well, Master Chief.

    The idea of futility and insurmountable odds dovetails with a far more lively world, full of pockets of humans just trying to survive the onslaught. In the game's opening moments, I explored one of these rudimentary communities that practically hummed with the life that filled every corner. In one corner, a woman told me about the coat she's knitting my ailing son. In another, a father tries to coax a child to eat the canned food he's prepared. These early scenes do a wonderful job of grounding the action, providing a concrete answer when you start to wonder what exactly it is you're fighting for in the middle of prolonged action set pieces.

    In fact, the only thought you'll likely have room for during those sequences is "I can't believe what I'm seeing." At one point, the boat I traveled on was almost demolished when the massive bridge above it collapsed. In another scene, a massive energy vortex created a swirling dust cloud that forced me to push right into the enemy's waiting arms. Later, I ran across a spider-like robot so massive that I could only stay still and pray it didn't see me. It's the most terrifying image I had seen in a game this year ... that is until a few moments later when I looked around and realized there were two of them.

    This is not a safe game. Resistance 3 is swinging for the fences, pulling no punches and all those other cliches that boil down to "Insomniac is making the Resistance game that justifies the existence of Resistance games."

    When the Resistance 3 preview code showed up, I tried everything I could think of to get rid of it. If the review code lands on that same doorstep, anyone looking to take it from me had better be ready for a fight.

    I know I am.
    http://www.destructoid.com/insomniac...3-206009.phtml


    Insomniac brings much-needed atmosphere to Resistance 3
    The differences between Resistance 2 and Resistance 3 are stark, immediately noticeable as the game begins. In fact, even compared to Fall of Man, Resistance 3 has an entirely unique vibe. While Resistance 2 seemed to shed its focus on atmosphere for relentlessly bombarding players with over-the-top battles on a grand scale, Resistance 3 isn't worried about taking a breather to set the mood.

    Oh, and those crazy inventive guns that I used once or twice before falling back on typical standby weapons? I don't know what I'd do without 'em now.

    After playing through the first few hours of the upcoming shooter, I'm confident after some missteps with 2008's sequel, Insomniac Games is back on track to deliver with Resistance 3.

    The opening sequence of the game finds the player in an underground settlement organized by humans in the midwest, more specifically, Oklahoma. Unlike in Resistance 2 -- where players were almost immediately given a magnum and pushed, kicking and screaming, into battle -- Insomniac sets a tone. The game's protagonist, former Sentinel soldier Joseph Cappelli, has shifted his focus from actively eradicating the Chimeran menace to simply surviving. Along with a cluster of human survivors, he lives a simple with his wife and kid, sheltered from the perilous threat of the Chimera.

    The first few minutes of Resistance 3 I spend simply exploring. Capelli exchanges pleasantries with his wife, who has just woken him from a nap. His son still lies asleep, motionless in nearby bed, and Capelli reaches over and touches him tenderly. I make my way around the subterranean camp and I see how people are living, and it's a life, but certainly not pretty. A man sleeps on a tattered couch, a mangy dog napping on his chest; a young boy plays with an old wooded train set by candlelight; 50s music crackles softly from a nearby radio.

    Visually, the game almost looks like painting, with muted, understated colors and a grainy, film-style filter spread across everything. Going back and playing Resistance 2, you'd be forgiven if you were to think that Resistance 3 isn't even a game in the same series -- the contrast is that striking. Resistance 2 had a crisp look, with hard lines and bright oranges applied generously across what seemed like, well, everything. Resistance 2 had a mechanical, hard look; Resistance 3 feels more organic and human in every way.

    After spending some time wandering and rubbing elbows with my fellow survivors, when I finally do have to pick up a gun to defend my home, I'm already invested in the world. I want to protect my home, my family, my friends. Insomniac, as is it's specialty, has provided a slew of curious and enjoyable firearms to do so. When I first pull the trigger on the Bullseye, a weapon that's been a staple of the series since Fall of Man, it's clear that Insomniac means business here.

    Every gun feels heavier and more substantial than they have in either Fall of Man or Resistance 2. It doesn't feel like you're playing with some cool toys -- it feels like you're holding weighty, threatening instruments of execution.

    When it comes to weapons, Insomniac consistently come up with the most inventive in gaming, whether it be in Resistance or its Ratchet & Clank games. But I found in previous Resistance titles that I shied away from the more exotic weapons, simply because it was easier (and sometimes more effective) to stick to what I knew. In Resistance 3, I've found more reasons to explore, thanks in part to not only how the weapons function, but how the enemies behave.

    Take the Bullseye, for instance. This weapon's secondary fire acts as a "tag," which all bullets will then follow, whether that be up, down, behind you, and even around corners. The Chimeran longlegs, which jet briskly around the environment, seem designed to be kill primarily with the Bullseye. When shooting at tagged objects, you'll even see a distinct trail showing you were your bullets are headed. Even some of the game's new weapons, like the electric-bolt-shooting Atomizer, were incredibly useful in battle. This gun's secondary fire lobbed a small gravity well that pulled in enemies from all directions, making it key for a number of "last stand" situations I found myself in.

    Weapons are also upgradeable through use in Resistance 3. The upgrades appear to be automatic, and will happen without any input from the player outside of killing Chimera and killing them often. The weapons I encountered in my preview and their upgrades (for both primary and secondary fire) are as follows:


    Bullseye
    Upgrade 1: Exploding rounds
    Upgrade 2: Triple tag

    HE .44 Magnum
    Upgrade 1: Supercharged rounds
    Upgrade 2: Overkill

    Auger
    Upgrade 1: Triple shot
    Upgrade 2: Shock shield

    Marksman
    Upgrade 1: Eagle Eye
    Upgrade 2: Tempest Turret

    Rossmore Shotgun
    Upgrade 1: Combustion rounds
    Upgrade 2: Arsonist grenades

    Atomizer
    Upgrade 1: Arc charger
    Upgrade 2: The Big Bang

    Deadeye
    Upgrade 1: The Deadener
    Upgrade 2: Phase shot

    Thankfully, Insomniac has also brought back its "weapon wheel," which pauses the action and allows players to thoughtfully choose weapons on the fly. This also means that you'll be able to keep on you all of the game's wild guns at any given time, unlike the frustrating "choose two" nonsense of Resistance 2. I also noted that the default controls have a more traditional first-person shoot mapping -- clicking the left stick sprinted, the circle button crouches, you'll throw grenades with the left trigger. This compared to Resistance 2's left trigger to run (and also crouch!) and the circle to throw grenades. While you were able to remap the controls (and all of this comes down to personal preference, of course), I think it's smart for Insomniac to adapt to more the more traditional scheme.

    Resistance 2 wasn't perfect, but not a bad game by any stretch of the imagination. But did seem to be a disappointing departure away from the direction Insomniac seemed to be going with Fall of Man. Resistance 3, on the other hand, seems like a giant leap in a direction that fans of the series (and first-person shooters in general) will appreciate when the game lands on September 6.

  16. #76
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    No regenerating health and no gun inventory limitations. Awesome.

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  18. #78
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    http://www.destructoid.com/resistanc...t-206750.phtml


    Resistance 3 beta starts first week of August
    At San Diego Comic-Con this week, Insomniac Games has confirmed that the multiplayer beta for Resistance 3 will kick off during the first week of August. Yup, that's only two weeks away. The beta will feature two modes -- Team Deathmatch and Chain Reaction -- but how many and what maps will be included is unknown.

    There are a few ways to get into the beta, including using a voucher code found in new copies of SOCOM 4 if you're in North America. European PlayStation Plus members will also get access. No word yet on any other means of getting in, but we'll keep you posted.

    Resistance 3 is out September 6. I recently played the opening hours of the single-player campaign, and came away impressed -- it's now among my "must play" games for the remainder of 2011.
    Last night's episode of GTTV was about Resistance 3
    http://www.gametrailers.com/episode/...5?ch=1&sd=1_hd

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    And Socom 4 is the only way, including ps+, to get in. Fuck.

    The codes were activated by mistake early and above is some that were lucky enough to activate theirs until they deactivated them.


  20. #80
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    Aug 4 for Socom 4 people, August 23rd for PS+ and for us normal people? LOL NO BETA FOR US


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