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  1. #361
    New Merits
    Join Date
    Sep 2009
    Posts
    245
    BG Level
    4

    Quote Originally Posted by Tsuko_Asura View Post
    On anything of significance, thief has a multitude of alternative subjobs that can do wonders for their damage output.

    Subtle Blow is bullshit. As long as monk has to attack twice per round to deal the same damage, they're still top dog in terms of TP given(Footwork doesn't count).
    Multihit weapons like KC feed more TP per round than MNK. The difference is all these jobs do much more damage than BST jugpets for the same amount of TP fed.

  2. #362
    Melee Summoner
    Join Date
    Sep 2008
    Posts
    45
    BG Level
    1
    FFXI Server
    Valefor

    After 4 pages I didn't see a JA suggestion for BLM, here's a few:

    Something loosely based on say... Tomahawk that would nullify magic shield (and related abilities) [see: Magic Shield - FFXIclopedia ]for a short while (possibly removing Colibri reflect, etc.) Certainly it is Black Mage appropriate, akin to a situational Dispel.

    Either that, or it could be a JA like Elemental Seal that affects the next elemental spell cast to break through special resistances (and not just general ones), could possibly have a residual effect like AMII/DNC steps. It certainly wouldn't be game-breaking, and it would be a fairly unique ability.

    Certainly anything that affects SC/MB would be nice, perhaps post MB the mob's magic resistance is obliterated temporarily, could use SC/MB to land magical effects on mobs that otherwise wouldn't land like party triggered Elemental Seal that's triggred when a blm lands the MB

    You could even call it Elemental Grave or Stamp or Mark or what have you.

    Well, now I'm just rambling.

    Anyway, it's not so hard if you try to create tools to keep BLMs slightly more versatile without nullifying party diversity. I think BLMs deserve a little boost, just because the job has become stale, vanilla, crusty, etc.

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