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  1. #141
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    Quote Originally Posted by dejet View Post
    The 1min recast is what makes it so strong, you have to face is sch is a great job and is very strong.
    Sublimation? If you actually touched SCH ever you would know it may be strong but it's VERY limited to it's availability of Gems, which fyi, if you're going nuke happy and trying to "out nuke a blm" you won't have any.

    And that is, you won't ever have more than 0-1 gems available, this is why in low man situations, SCH is usually support/healing because it can last in long fights without brd/cor/rdm support, you won't see it being used as both a nuker AND healer, because SCH is powerful but there ARE severe limits, the swap between light and dark arts and limited gems alone is a testiment.

  2. #142
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    Quote Originally Posted by Kenji View Post
    From a certain standpoint, WHM didn't really need it's update, either. I think SE even said at one point, that they just wanted to give WHM some new toys to make it more interesting. Given the way they seem to be going on stances:

    Lv40 1 min recast, 2 hour duration: Shadowcasting - Reduced enmity from direct damage-dealing spells

    Lv40 1 min recast 2 hour duration: Elementalcasting - Bonus damage applied when target is weak vs. that element (So Aero spells would deal higher damage on Ouryu, for example; the idea being to get BLM to use all their elements)

    Now toss them another spell or two, such as Curse and/or Gravity, and have these stances affect some other spells.


    Curse: When cast under shadowcasting, increases degree of movement speed decrease based on number of damage spells cast up to a cap. (sorta like solace works with cureskins).

    Aspir: Potency increased based on number of spells cast under Elementalcasting.

    I'm sure others have come across other ideas. I'm pretty sure these don't overpower BLM, but does give it a few minor boosts, and ways to adjust playstyle based on situation (based on what they did for WHM).

    Anyway, if past is any indication, the part I adjustments are always the best. Part II tends to be lackluster. I assume BSTs will get a couple of new jug pets, and SMNs finally get their new avatar or two. Despite what some may think, depending on how those new pets turn out, they could move the jobs in new directions that increase their desirability.
    I don't know, Esuna is pure win in my book, Flayers were always a pain the ass in nyzul for example, having to blinda and erase every PT before they fall out dead, or having to waste a 10 min divine seal to remove one of those, or spend millions for a weapon to have the same effect, now they are a comeplte joke to fight, cura is also very MP effeicant if you are fighting somthing that aoes alot, "Hi Wyrms"

    altho AS isn't a huge SS buff, it does indeed save somones ass who has just been raised for example to not die to some minor damaging aoe as soon as they get up to try and get out the way, they did need it, as it put them back on top as the game's primary and best possible healer.

  3. #143
    Bagel
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    You know what fixes MNK for endgame events?

    BARDSANCORS

  4. #144
    Relic Shield
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    Quote Originally Posted by Kenji View Post
    Lv40 1 min recast 2 hour duration: Elementalcasting - Bonus damage applied when target is weak vs. that element (So Aero spells would deal higher damage on Ouryu, for example; the idea being to get BLM to use all their elements)
    This shouldnt even be a stance, it should always be like this. A Fire Elemental should be taking greatly enhanced damage from Water based damage, not just completely negated resist rate.

  5. #145
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    Quote Originally Posted by Dooom View Post
    Regading SC/MB exp bonuses, it was touched on earlier, but all it would do is further secure sam's place as "the only DD", with a ninja being invited as voke bitch and to MB with a Ni nuke, or just have your normal mages do it anyway. Besides, most exp targets are so weak now that 2 WS and a SC alone will take them down, meaning if you link the bonus to MB damage then it won't fly.
    Well, depends on how it's done.

    If it's a bonus based on the size of the magic burst, then no, having a NIN and SAM will not help. Yeah, a SAM/SCH could burst, but with the highest nuke from SCH being Stone II, it's not going to do much. The same thing could be said for NIN nukes, as they tend to do not a whole lot of damage. It would bring in jobs like SMN, SCH, and BLM into XP parties if the XP bonus from large magic bursts was rather dramatic.

    BSTs really do need something, but that something needs to be on the scale of more utility than damage. There really does need to be a reason to bring a BST to something. I would imagine, though, that when SE does add something, it would be something that would make use of the large number of killer traits that BST has. It's the one thing that BST has special over other jobs, and it's a shame that it's really weak.

    Not sure what to make with the RNG updates, as I don't normally play RNG, but the ranged attack messages are a big help, not just to RNG, but to other jobs that also use ranged attacks. Especially for us non-windower/console users.

  6. #146
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    Quote Originally Posted by dejet View Post
    You seem to not take into account how much power their JA's have. SCH can keep up and T4 nuke much more then blm, they get 50% MP every 1min. Our dmg to keep up with that would need to be 2x their dmg per nuke. you think that really is going to happen? I can give you a hint. No it does not happen. In low man events sch also is great, longer fights and shit they dont even need a rdm or bard ot keep their MP up. sup pimp JA.

    The longer the fight the better a sch becomes, better dealing with MP and for the most part in nuke>rest>nuke>rest. they can out DD a blm (because of their dmg+ JA)

    The 1min recast is what makes it so strong, you have to face is sch is a great job and is very strong.
    Again wrong. The whole argument of SCH being more MP efficient is based on the fact Dark Art reduces mp cost by 10% parsimony cut MP cost by 50%. It may sound a lot to you but if you think about it the difference is actually only 15+mp reduction for every T4 nuke and 1 free T4 every 2 mins.

    If you actually do the math and calculate the amount of extra MP recovered by both jobs from each nuke cycle you will be surprised to find how well BLM can do. The key is to empty your mp pool as soon as possible and rest as long as possible to take advantage of Clear Mind V.

  7. #147
    Cerberus
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    Why do these job vs job arguments always follow after an update note?

  8. #148
    Ranger
    9900klub

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    fuck yeah, this makes me happy
    (dont worry itll fade and Ill go back to being jaded soon)

  9. #149
    Dragoon Princess
    My Little Ixion

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    Quote Originally Posted by dejet View Post
    Relic ranger(bow and gun) OWN it, Before that it was pimp dmg still. Smns take it down fast rangers dont get hit with TP moves and deal nice steady dmg.

    Ill talk more and fight about blm updates after; school and work.
    I believe they do. Just when you said rng I expected more then 2-3 heh.

  10. #150
    D. Ring
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    Looks like RNG is coming full circle and is going to be better than it ever was. Still can't pack Cannon Shells into your Annihilators though!

  11. #151
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    Quote Originally Posted by dejet View Post
    http://memegenerator.net/Instances/4...-I-TROLL-U.jpg

    anyways did not mean to start a fight over it, jsut giving my points as to why id like a blm update is all. i still stand by we have seen to little V.S. most other jobs.
    Didn't you quit, anyways?

  12. #152
    Bagel
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    Quote Originally Posted by Merona View Post
    Looks like RNG is coming full circle and is going to be better than it ever was.
    Anyone else think this was a very mild improvement?

  13. #153
    I trusted Zet and this is what happened
    Eleven owes me $40 bucks

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    Just to continue some BL/U/ talk:

    you guys don't use BLU's on Khim? Cannonball easily rapes him...

    On a side note I wish my old LS would have focused more on BLM being the stun bitch. We seemed to always rely on the RDMs being stun bitches

  14. #154
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    Quote Originally Posted by Merona View Post
    Looks like RNG is coming full circle and is going to be better than it ever was. Still can't pack Cannon Shells into your Annihilators though!
    Lt's get them stacked to 99 1st ._.

  15. #155
    psycho 4 life
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    i think what ppl fail too understand is that SE is working out the kinks on from beta (FFIX) for XIV Ranger AKA Archer.

  16. #156
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    Quote Originally Posted by benny View Post
    This x1000. BST is the one unique job that has a solid path to soloing to 75 (on real mobs I mean, of course), why do people seem to want to homogenize it to be yet another not-as-good-as-SAM party melee job? There's lots of those to choose from already.
    lotsa people have already mentioned more or less the same thing but I'd like to reiterate.

    Its not the journey to 75 that is the problem. Its whats at 75.

    Go ahead and solo your limbus/dynamis/einherjar/etc.

    FFXI's endgame is very limiting in that it is very party/teamwork oriented. A BST at 75 has no place in any of these events because it isn't able to contribute as part of a team. It's best and most unique asset that has value is its ability to crowd control, but nothing is charmable in most endgame events (dyna/ein/limbus) and summoning jug pets and throwing them doesn't amount to anything either.

    True, BST in parties/alliance can achieve some degree of success doing these events but its only thru sheer force. You practically need to throw away gil on jugs just to get anything done with a group of them. At least SMNs have it free, and they still have some place in end-game. BST has nothing at all.

    Any BST who loves their job would want to bring it to events and have fun with it, but simply cannot. At the most you're stuck killing Groundskeepers to pop Despot or something.. otherwise you're probably just going to have to live with holing up in Boyahda Tree.

    Therefore, anything to make them useful in party play is most welcome. I'm also a 75BST so I would love to get more use out of it.

  17. #157
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    Quote Originally Posted by Gergall View Post
    Anyone else think this was a very mild improvement?
    Well, one of rangers issues was enimity control due to damage and what not, i think it helps, as stealth shot isn't worth the merit due to its recast and shots over time, (ohgod just saying as IMO, please don't start this merits war BS, cause i know it's coming)

    The distance thing is a nice perk, but i REALLY hope they fix camo's shitty and very random duration if they expect that to work well.

  18. #158
    Pens win! Pens Win!!! PENS WIN!!!!!
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    YESSSSSSSSSSSSS. BST!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

  19. #159
    Hydra
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    Quote Originally Posted by dejet View Post
    We dont go nuts with rangers but they do own khim let me tell you that much.
    If by own you mean let multiple fulminations go through...

  20. #160
    D. Ring
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    Quote Originally Posted by Gergall View Post
    Anyone else think this was a very mild improvement?
    Oh don't worry, I was being (mildly) sarcastic.

    Quote Originally Posted by Orochi Lede View Post
    Lt's get them stacked to 99 1st ._.
    That's equally as unlikely methinks. I don't think SE remembers that this ammo even exists anymore.

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