
Originally Posted by
Kenji
From a certain standpoint, WHM didn't really need it's update, either. I think SE even said at one point, that they just wanted to give WHM some new toys to make it more interesting. Given the way they seem to be going on stances:
Lv40 1 min recast, 2 hour duration: Shadowcasting - Reduced enmity from direct damage-dealing spells
Lv40 1 min recast 2 hour duration: Elementalcasting - Bonus damage applied when target is weak vs. that element (So Aero spells would deal higher damage on Ouryu, for example; the idea being to get BLM to use all their elements)
Now toss them another spell or two, such as Curse and/or Gravity, and have these stances affect some other spells.
Curse: When cast under shadowcasting, increases degree of movement speed decrease based on number of damage spells cast up to a cap. (sorta like solace works with cureskins).
Aspir: Potency increased based on number of spells cast under Elementalcasting.
I'm sure others have come across other ideas. I'm pretty sure these don't overpower BLM, but does give it a few minor boosts, and ways to adjust playstyle based on situation (based on what they did for WHM).
Anyway, if past is any indication, the part I adjustments are always the best. Part II tends to be lackluster. I assume BSTs will get a couple of new jug pets, and SMNs finally get their new avatar or two. Despite what some may think, depending on how those new pets turn out, they could move the jobs in new directions that increase their desirability.