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Thread: Dead Server Syndrome?     submit to reddit submit to twitter

  1. #181
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    Quote Originally Posted by Burnsy View Post
    You are the classic example of the people that made all my friends quit the game. Whiny bitches that can't stand on their own two feet and expect everyone around them to just drop their shit and help them with *gasp* old fucking content.

    We were met with an antagonistic attitude at the NA release, jps hated us and scorned us as much as they could, NAs in turn hated the EUs. Welcome to FFXI, you want nice? I hear Hello Kitty Island Adventure or Webkins has some nice new content.
    Wait wait wait, my kind of player made all your friends quit the game because people like me weren't rocking massive hate-ons for everyone else?

  2. #182
    An exploitable mess of a card game
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    Quote Originally Posted by Uryuu View Post
    That's not valid at all, I /shouted for all but like 2 of my missions. And found people right away. Also, a hermit lol? Did it take you a few years to finish cop because you're terrible or something?
    I finished it around the time most people did pre-nerf. What makes you think it took me over a year to complete it? Ignorance?

    Edit: Oh and I forgot. I like your classic "If I can do it, so can everyone else, because everyone is the same boat" attitude. I'm not speaking for myself when I say getting people to do missions they've done or finding people on or within a specific mission range is tedious and difficult. Also, you mentioned that you had the entire time to sit on your ass and shout for people. What about those who don't have that luxury? They're in an even more difficult situation than the one you faced.

  3. #183
    Yoshi P
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    Quote Originally Posted by Midnightjade View Post
    Yeah, they were a lot more crowded. When I went back to do the climbs again for AN a while ago, the reduction in mob numbers was really striking.

    I remember rolling Promyvion-Dem back in early 2005 with 9 BST and a few friends. All those jugpets made it lag city but omg it was fun. Only two of the players from that run are still around.
    Haha, yeah I've recently checked them out as well..climbing is so much easier than before. Zone feels...empty.

    "Ok guys this is the last floor, I'm gonna train everything just follow me!". Good times..

    Helping people on missions today? Sure, my problem is when people just decide to forklift all the work on one person and expect to coast to victory. I guess SE should award personal treasure chests to people repeating missions for others as more incentive to win battles again, along with the EXP.
    This is a good idea, EXP reward was a step in the right direction but certainly not enough. This isn't only a CoP issue, its also "seems" to be quite difficult to find people for Nyzul climb. It was a breeze for me when I climbed it back in the "day", but just last week there was a guy shouting for 81+ the -entire day-. He shouted for hours and I am not even sure if he was able to gather a group together in the end.

    I believe SE mentioned something about making Nyzul mid-floors rewarding for people. Hopefully they'll implement that update soon.

  4. #184
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    Quote Originally Posted by Mayareira View Post
    I believe SE mentioned something about making Nyzul mid-floors rewarding for people. Hopefully they'll implement that update soon.
    Just upping the chance to see the more desired NMs i.e. Shadows, Argus, etc and then upping the appraisal rates would do it for me. If I could be guaranteed 6+ Argus kills in a set of 4 runs with a decent appraisal rate, that would be grand.

  5. #185
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    Zone feels...empty.
    I blame the Emptiness.</incredibly lazy pun>

  6. #186
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    You've never had a few days off in your life before, bro? Oh, ok.

  7. #187
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    Could you stop being ignorant and read what's written without assuming it applies to me? I can't believe it's so difficult for you to grasp this basic concept that suggests not everyone is in the same situation as you. Not everyone spends their days off doing CoP. Not everyone who does do that is lucky enough to find the people they need to be able to complete it within a short time. Some people for one reason or another surprisingly have difference experiences than you.

  8. #188
    Melee Summoner
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    Last time I camped KA, there were 50+ ppl also camping, there are now 4 different limbus ls's at running at the same time slot as mine, (gl getting an apollyon zone), I barely ever go to an hnm camp, but I doubt they ever spawn yellow either, even lesser kings for that matter. Bird camp almost always has 2 parties, east ronafure [s] always has 2-3 parties in the zone. Lesser colibri and normal colibri in wajoam and thickets are also heavily camped. There are at least a dozen other high level leathercrafters competing for the same niche as me. Dynamis xarcabard is mostly unavailable. I can never solo aura statues in sky for exp since top floor is always camped. Sky and sea trigger (Ix'aern drk and drg specifically) nm's are more often than not unavailable. Hell, there's usually a wait to kill genbu even.

    Ok, I admit most of this is due to the fact that I can only play during peak hours yet I still think the server needs to be split, not merged.

  9. #189
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    Quote Originally Posted by Tagus View Post
    My first thought on finishing CoP in four days is that you're full of shit, to be honest. But then again, I could easily be wrong and I don't really have the energy today for a pointless argument.
    I'm fairly sure there's more than four "wait 24 hours" type waits in CoP; but I could also but wrong, and I don't care enough to look it up. Though really, my thought isn't so much "you're full of shit", but "how the fuck did you do that and stay sane?"

    edit - I suppose you could also time your runs to cut said waits to a minimum, but god-damn that would take some insane planning and rely on everything going to plan.

  10. #190
    THAT MACHINE IS NOT A SIR, YOU HAVE TO CALL IT "MR. MACHINE"
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    Quote Originally Posted by Narol View Post
    Wait wait wait, my kind of player made all your friends quit the game because people like me weren't rocking massive hate-ons for everyone else?
    How dare you make my pathetic, petty, misanthropic buddies quit the game by existing! You god damn casuals, it's almost like you think you're playing a game or some shit.

    Also, I beat COP pre-nerf, including hyper shitty release day no-nerf Promyvion. What a terribly designed expansion, I don't understand the pre-nerf hard on for it at all. The only reason I got it done was because I was in high school and didn't have a job.

  11. #191
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    Quote Originally Posted by Viq View Post
    I got my Haidate when BRD73 was my highest job back in 2004. Take THAT random melee dudes.
    I got haidate as my highest job that could equip it was 37 war!

    TAKE THAT BRD DUDE ^_~

  12. #192
    New Spam Forum
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    Needz moar drama

  13. #193
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    Quote Originally Posted by Gergall View Post
    The promies were nerfed several times. One of the nerfs was almost immediately after the CoP release.

    Maybe you did it before even the first nerf, but I find that a lot of people who think they did it "pre-nerf" don't know what they are talking about.
    Promies actually were easier to climb with a party of 6 people because less chance of failure of people DCing or being retarded and aggroing mobs. Back then the mobs were stronger and at least 3x as much wandering. Not to mention the 10 second portal. Also everytime I would try to make a party layout with an alliance people of the other alliance would convince them to eventually switch as it was for the greater good and i was like no fuck that I made this pt find your own jobs <,<

    Team I used for promies pre nerf was, WAR/NIN x2, WHM/BLM, BLM/WHM RNG/NINx2. Elemental Seal slow orders does wonders when people know what they're doing and realize how good it actually is.

  14. #194
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    Quote Originally Posted by LinktheDeme View Post
    Promies actually were easier to climb with a party of 6 people because less chance of failure of people DCing or being retarded and aggroing mobs. Back then the mobs were stronger and at least 3x as much wandering. Not to mention the 10 second portal. Also everytime I would try to make a party layout with an alliance people of the other alliance would convince them to eventually switch as it was for the greater good and i was like no fuck that I made this pt find your own jobs <,<

    Team I used for promies pre nerf was, WAR/NIN x2, WHM/BLM, BLM/WHM RNG/NINx2. Elemental Seal slow orders does wonders when people know what they're doing and realize how good it actually is.
    Maybe my memory of the Promyvions at launch is hazy, but I could have sworn that the MR's spawned Strays so fast in the days following CoP release that having any less than a mostly-filled alliance made it impossible to keep up with their spawn rate.

  15. #195
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    Quote Originally Posted by Arkanna View Post
    Maybe my memory of the Promyvions at launch is hazy, but I could have sworn that the MR's spawned Strays so fast in the days following CoP release that having any less than a mostly-filled alliance made it impossible to keep up with their spawn rate.
    It's been too long, but that sounds right. I just remember me and a few friends in Highschool going in with 15 other people, when we got to the Holla boss only 8 were not left behind on a lower floor... Needless to say it RAPED us not knowing what to expect, at all.

  16. #196
    Bagel
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    This is what I was referring to in my post (quoted about 3 posts up) when I said the first nerf was almost immediately after CoP release. I appreciate the backup testimony ^^

  17. #197
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    Quote Originally Posted by Arkanna View Post
    Maybe my memory of the Promyvions at launch is hazy, but I could have sworn that the MR's spawned Strays so fast in the days following CoP release that having any less than a mostly-filled alliance made it impossible to keep up with their spawn rate.
    You cleared out the spawns first then the 2 RNGs would be able to take care of them as they popped. The blm puts bio on the MR and assists the RNGs as needed. Worked fine with people that knew what they were doing. They're were lots of close calls and if aggroed you'd wipe. Lots of people that I knew went up in only groups of 6 (at least only the people I knew) shout groups were really the only people that couldn't do it because they'd again aggro everything, not listen to the strategy, or just be inaddequately geared/fooded.

    edit: strays didn't spawn faster iirc they just had a lot more hp so you had to be more organized on how you took them down. It would appear they'd spawn faster because since one took longer to kill the other one would spawn when its up.

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