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Thread: Dead Server Syndrome?     submit to reddit submit to twitter

  1. #141
    Tagus
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    Quote Originally Posted by Siniroth View Post
    Oh god, I'm guilty of the first half of the last line, but I never call anyone gimp for it, there just happens to be some things I won't touch cause I despised them the first time, some CoP things are included in those, and I will never fault anyone for not helping me if I get a second character and need to complete those things and need assistance. (Pot battle in grand palace sup)
    God, I'm the same way. I think it's instinctive. I decided recently to take a break on endgame, and this social shell I just joined up with has people who haven't completed CoP yet, and guys asking for help getting a "ronfare harness" for their THF...the thought of running through three paths again literally gives me a fucking migrane. I was stuck on that shit for literally 6 months because I couldn't find help for it, and I vowed on my ffxi life to never go to sacballsrarium ever again..... it's like you can't win.

    Our community is a perfect reflection of the differences between the rich and poor in general society. Those who don't have, want... and those who have, want more for themselves.

  2. #142
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    Quote Originally Posted by Demosthenes11 View Post
    do you play ffxi? the devs didnt make this game a game for small groups of people. if you don't like that you can't do it all with 6, play a different game. it's obviously not for you. I'll change what I said even -
    you get large-man event gear from doing large-man events

    tough to understand, i know
    Do you play this game? Not everything, in fact, almost nothing requires the vast numbers that Einherjar does. People have become skilled enough to do the NMs they need to with as little as 6-12 members. Einherjar simply requires huge numbers that puts a strain on even the best LSs.

    Edit: Large man group does not encompass everyone doing EG. Hence, Einherjar does not work for everyone. Is that difficult to understand?

  3. #143
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    Quote Originally Posted by Tagus View Post
    God, I'm the same way. I think it's instinctive. I decided recently to take a break on endgame, and this social shell I just joined up with has people who haven't completed CoP yet, and guys asking for help getting a "ronfare harness" for their THF...the thought of running through three paths again literally gives me a fucking migrane. I was stuck on that shit for literally 6 months because I couldn't find help for it, and I vowed on my ffxi life to never go to sacballsrarium ever again..... it's like you can't win.
    Which is exactly why SE has to (in theory if not in practice) open up the servers again. I don't think us mid-lvl players are really expecting people to replay those parts of the game they abhorred doing, we're just hoping there are some players who wouldn't mind to and are, if anything, bored out of their minds. The server should be reopened so we can actually find people who need the same things I do, and with whom we'll be doing mutual favours.

    Our community is a perfect reflection of the differences between the rich and poor in general society. Those who don't have, want... and those who have, want more for themselves.
    You have touched upon a very relevant social truth.

  4. #144
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    Quote Originally Posted by Demosthenes11 View Post
    do you play ffxi? the devs didnt make this game a game for small groups of people. if you don't like that you can't do it all with 6, play a different game. it's obviously not for you. I'll change what I said even -
    you get large-man event gear from doing large-man events

    tough to understand, i know
    Years ago, maybe.

    Today's XI allows lowman groups to get very significant pieces of gear through Salvage, Fay Augments, Nyzul, ANNM and even ZNM.

    Id argue that Salvage did more for endgame than Einherjar did simply because Einherjar really is just another extension of an established endgame shell whereas any 6-8 noobs can do Salvage, Fay, Nyzul, ANNM, ZNM and benefit greatly.

    Salvage allows a small 6-8man group to obtain some of the best pieces of gear in the game, Fay Augments are all 6man battles for potentially good/great gear, Nyzul has all around solid pieces, ANNM allows you to stock up on endgame sellables (Imp wootz, Star Sapphires etc) and ZNM up to T4 can all be done by lowman groups.

    The dynamic of XI has changed since the days of 64man Dynamis/Kings where you were either in or out and while it can be very well argued that abjurations/kings loot still require big numbers, you could very well work around the system and still find yourself in a very good position gearwise.

    The real problem lies in getting likeminded people to go along with you for the ride. The problem with XI is that most people are sheep and unless they see the big shells doing it, they assume it isn't worth the time to do.

  5. #145
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    Quote Originally Posted by Demosthenes11 View Post
    do you play ffxi? the devs didnt make this game a game for small groups of people. if you don't like that you can't do it all with 6, play a different game. it's obviously not for you. I'll change what I said even -
    you get large-man event gear from doing large-man events

    tough to understand, i know
    How do you know what it was designed for? Are you a dev? This game consists of various types of events. From small to large groups activities. You may say Nyzul isn't endgame, nor is MMM, but their concept is no different than Dynamis or Einharjar. You work in progression to achieve goals (i.e. armor or weapons). Maybe you should take your condescending attitude elsewhere. People like you cause more strife in this game than any fuck ups SE has ever made.

  6. #146
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    Salvage allows a small 6-8man group
    But god forbid you can only field 5 or fewer people. Maybe my definition of "lowman" is just different than most peoples'. Maybe I'm just whining unfairly. I wouldn't know.

    Edit: To be clear, I'm not saying everything in this game needs to be soloable/duoable/trioable. Just that things like the six-person requirement for Salvage are a bit silly.

    The real problem lies in getting likeminded people to go along with you for the ride.
    This. A million times this.

  7. #147
    Ashira
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    Quote Originally Posted by Narol View Post
    But god forbid you can only field 5 or fewer people. Maybe my definition of "lowman" is just different than most peoples'. Maybe I'm just whining unfairly. I wouldn't know.

    Edit: To be clear, I'm not saying everything in this game needs to be soloable/duoable/trioable. Just that things like the six-person requirement for Salvage are a bit silly.



    This. A million times this.
    To be fair, the post I *think* you were quoting did say "6-8 noobs." Was the only one that specifically said 6-8 and you sorta paraphrased

  8. #148
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    My point is more that anyone can basically throw together a small party and do most of the endgame events the game has the offer. You might not win the first, second or even third time but it sure beats sitting in your MH and watching the moogle spin.

    SE has a pretty well off balance between large-scale events and small-scale events going and either way you can get some good rewards thrown your way.

    The large-scale events are hardly the end-all these days as we've come along way from Dynamis/Kings or GTFO. SE's idea of lowman is a singular party though, with notable exceptions coming from certain BCNMs and Assaults.

  9. #149
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    ITT: people bitching that a small group of shitty players can't beat everything in the game.

  10. #150
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    I'm more bitching about things like I can't take 5 competent players into Salvage, or duo battlefields that need a minimum of 3 people, or things to that effect. I don't care that I can't take 3 people against, say, Fafnir and kill him. That's fine. Just a limit of X people to something when you can do it with X-1 competent players is a bit silly and arbitrary.

  11. #151
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    You probably could trio Fafnir...

  12. #152
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    You ask me if eij is a magic fix? fuck ya it is. Think about how many groups do it each week. tho the drop rates are low per group, I am willing to bet in any given week more ABJ's drop from eij then from kings.

    Lets move onto Odin next;
    the dude spams E bodies, Nidhogg on a average week drops 1 E body I bet(taking into account random pop times and it not dropping, aka random number out my ass that is not to far from the truth)

    We hate it because of how your group might not get more then camping kings, however taking into account how many groups do it EIJ puts out more each week then kings do I would say. The reason for the low drop rates is not hard to understand when you think about it. Pre Eij we would get 1 E body a week. Post eij the server more then likely sees 10+

  13. #153
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    Before blaming SE for everything, remember that real life gets in the way too.

    Several members of our ls have either quit or are only casual. One just started university and is busy and broke, another just graduated and is more concerned about finding a job, and is busy and broke, and another who is semi-retired is suddenly having to fill in for laid-off full timers, he's just busy.

    When you do the arithmetic on the priorities, FFXI is going to lose out more often than you'd think.

  14. #154
    Demosthenes11
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    Quote Originally Posted by dejet View Post
    You ask me if eij is a magic fix? fuck ya it is. Think about how many groups do it each week. tho the drop rates are low per group, I am willing to bet in any given week more ABJ's drop from eij then from kings.

    Lets move onto Odin next;
    the dude spams E bodies, Nidhogg on a average week drops 1 E body I bet(taking into account random pop times and it not dropping, aka random number out my ass that is not to far from the truth)

    We hate it because of how your group might not get more then camping kings, however taking into account how many groups do it EIJ puts out more each week then kings do I would say. The reason for the low drop rates is not hard to understand when you think about it. Pre Eij we would get 1 E body a week. Post eij the server more then likely sees 10+
    wth how do you get EIJ out of Einherjar

  15. #155
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    Quote Originally Posted by Demosthenes11 View Post
    wth how do you get EIJ out of Einherjar
    holy hell WTF youd be right! letz fix it asap!

    this be much better for you sir?

    Einherjar Einherjar Einherjar

    You ask me if Einherjar is a magic fix? fuck ya it is. Think about how many groups do it each week. tho the drop rates are low per group, I am willing to bet in any given week more ABJ's drop from Einherjar then from kings.

    Lets move onto Odin next;
    the dude spams E bodies, Nidhogg on a average week drops 1 E body I bet(taking into account random pop times and it not dropping, aka random number out my ass that is not to far from the truth)

    We hate it because of how our group might not get more then camping kings, however taking into account how many groups do it. Einherjar puts out more each week then kings do I would say. The reason for the low drop rates is not hard to understand when you think about it. Pre Einherjar we would get 1 E body a week. Post Einherjar the server more then likely sees 10+

  16. #156
    New Spam Forum
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    To the people who are crying about CoP:

    Fuck you and die. Guess what, no one helped us, no one's helping you, welcome to CoP. You now have Wiki, BG, Alla, KI, or whatever other community site you wish to use that will give you step by step instructions, we had, mysterytour, and somepage.

    To the people crying they can't do Salvage with 3 people:

    lol@u

    To the people crying they can't do Einherjajajajaja:

    No one cares about you needing a Ebody for your war/drk

    To the people making logical and reasonable arguments to aforementioned people:

    <3<3<3<3<3<3 Thank you for making my Monday not suck.

  17. #157
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    After I got banned I redid cop in like 4 days, granted it was the week after finals and I had those days off before I started working but JESUS it was easy. I did CoP when that shit was hard in 2005, so when people cry about CoP these days since it got nerfed I really can't have sympathy. I did it twice and once was actually hard, so stop crying. Lots of others have done it as well.

  18. #158
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    Quote Originally Posted by Uryuu View Post
    After I got banned I redid cop in like 4 days, granted it was the week after finals and I had those days off before I started working but JESUS it was easy. I did CoP when that shit was hard in 2005, so when people cry about CoP these days since it got nerfed I really can't have sympathy. I did it twice and once was actually hard, so stop crying. Lots of others have done it as well.
    CoP: Harder than almost every other offline FF pre-nerf.

  19. #159
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    Quote Originally Posted by Burnsy (and Uryuu to a much lesser extent)
    Sandy vagina.
    This is exactly the kind of player I'm talking about. Thank you for being the classic example of the kind of player this thread's about.

  20. #160
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    Quote Originally Posted by Uryuu View Post
    After I got banned I redid cop in like 4 days, granted it was the week after finals and I had those days off before I started working but JESUS it was easy. I did CoP when that shit was hard in 2005, so when people cry about CoP these days since it got nerfed I really can't have sympathy. I did it twice and once was actually hard, so stop crying. Lots of others have done it as well.
    I don't think people are complaining that it's difficult. It's more like finding the members for it is difficult when typically, the people who do this have the social status of a hermit.

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