
Originally Posted by
niwaar
Enmity/Threat in general are very ... lets just say fluid in Aion. As it has been said, many Elite mobs have partial or total threat wipes. While unconfirmed that this is based on damage taken I can safely say that my opinion is a resounding no.
The problem we have with testing Enmity in any real way is the fact that monster AI and targeting in particular are so wonky that it can be hard to tell what target a monster is actually on.
What I can tell you with certainty is that we have two types of abilities.
1: Spike Enmity Abilities
These are our provoke type abilities. Provoke, Inescapable Judgment, Provoking Severe Blow, Provoking Roar, Provoking Shield Counter and Incite Rage.
These abilities give you a one time spike enmity boost. In terms of FFXI, this is Provoke. An ability that gives a large chunk of enmity all at once. None of these work remotely like Warcraft's taunt, mocking blow or aoe taunt mechanics. These abilities give you a set "large" amount of instant enmity on your target.
In the case of PSC and PSB they give you a chunk of enmity along with the enmity given to you buy your damage. It is currently unknown (to me at least) if these are more along the lines of a multiplier or your damage (Damage x Multiplier = Cnmity) or a set enmity increase plus damage (Ability Enmity Bonus + Damage = Enmity). Although I would lean greatly towards the latter type of calculation.
2: Damage Abilities
This is where the rest of your threat comes from. The vast majority of your sustained threat will be from your combination moves. This may not be completely true below 35 but as other classes gain new abilities and better gear you will see your damage abilities mattering more to your overall ability to sustain threat.
The biggest problem with Enmity in Aion right now is healing enmity in general. While grinding or instancing in a group, using any form of CC will tend to create an enormous amount of threat on your healer. During the time it takes you to defeat a single target, your healer is producing threat on any CC'd target. It is normally possible to take fairly quick threat off your healer if you manage to defeat your first target efficiently. However, when your DPS is low, or your have 3 or more targets, the likelihood of your healer retaining threat for a prolonged period of time are greater.
As people have said, the mere act of body aggroing a monster produces a decent amount of threat. Having seen my ranger friend pull a group in order to kite off one or more monsters while we deal with a single, untouched monster and having said untouched monster decide at some point to run after a person who has done nothing but had "link aggro" on it begs several serious questions on enmity in general. The range at which ability use will produce enmity on a given monster and the amount of initial enmity.
All in all, we can argue all we want about enmity in Aion. The monster AI is far too sketchy at this point to adequately perform any tests with any substantive results. Until then, All I can say is that suggestions of using one Spike ability followed by a combo and then another spike ability are the most sound ways of retaining threat outside of outgearing and outdpsing your party members. I really do hope they fix the system soon however, it is quite annoying to have to Stigma for 3 separate Spike abilities just because my healer can not survive a Mortal Blow to the face from that third CC'd monster.