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  1. #1
    RIDE ARMOR
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    Alexander

    Need Pointers on Einherjar

    My event ls added Einherjar some time ago and it's caught on big so we've built it up to try and go for Odin and not just dicking around anymore. My question is if any of you can toss some pointers maybe some tips for Tier2-3 rooms that might need to tweek the setup a bit

    3 parties setup as such for main ally: 1xBRD 1xWHM 4xDD (MNK SAM WAR DRK etc w/ WAR as main tank)
    1 Party setup as RDM/DRKx3 BLMx3
    2 parties sutup same as the first alliance but only w/ THFs DRGs BLUs and such
    and myself PLD/RDM fishing and super tanking if you will

    We've done outstanding on Tier 1's but that's, i'm sure, kid stuff compared to others. We focus on rotating brds so that all parties keep 6 songs each through the entire run through MegaBoss. RDMs CS stun and it's usually short work. I've read up on the higher bosses resist stun so that's a bleh there. We clear tier 1's w/ roughly 5-10mins left before popping chest. So any tips on Higher floors would be great.

  2. #2
    RIDE ARMOR
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    Alexander

    cause i posted it in general and they moved it but closed it there so had to repost it

  3. #3
    New Merits
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    Odin

    Quote Originally Posted by Brunwulf View Post
    So any tips on Higher floors would be great.
    Don't suck, and have your war's use tomahawk. IMO 3 rdm/drk is a bit overkill, you should be ok with 2 and have one come on another job.

  4. #4
    E. Body
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    Fenrir

    2 tank parties of something like :
    PLD WHM RDM BRD SOMETHING SOMETHING

    2 BLM parties of something like:
    BLMx5 COR/WHM

    2 DD parties something like:
    RDM/WHM BRD DDx4

    Wherever you have room, throw 2 RDM/DRK's in there (but make sure the RDM in the DD party is always /WHM)

    -- profit.

    Been doing Einherjar long enough to get 2 king bodies, 100k mythic item, choker, belt, gorget, capex2, iota/omega rings and probably something I'm forgetting... the setup will get you through most everything they throw at you.

    You may get some bad luck in T3's, it's bound to happen. Just keep at it.

    Also in T3's you may not need RDM/DRK as much since the mobs will resist stun a lot faster. Just pray you don't get chair-douche boss...

  5. #5
    Banned.

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    Quote Originally Posted by Brunwulf View Post
    My event ls added Einherjar some time ago and it's caught on big so we've built it up to try and go for Odin and not just dicking around anymore. My question is if any of you can toss some pointers maybe some tips for Tier2-3 rooms that might need to tweek the setup a bit

    3 parties setup as such for main ally: 1xBRD 1xWHM 4xDD (MNK SAM WAR DRK etc w/ WAR as main tank)
    1 Party setup as RDM/DRKx3 BLMx3
    2 parties sutup same as the first alliance but only w/ THFs DRGs BLUs and such
    and myself PLD/RDM fishing and super tanking if you will

    We've done outstanding on Tier 1's but that's, i'm sure, kid stuff compared to others. We focus on rotating brds so that all parties keep 6 songs each through the entire run through MegaBoss. RDMs CS stun and it's usually short work. I've read up on the higher bosses resist stun so that's a bleh there. We clear tier 1's w/ roughly 5-10mins left before popping chest. So any tips on Higher floors would be great.
    Strategy is always the same. If you're doing fine on T1, you will be fine on higher tier. For particular bosses, just read up on wiki before engaging them, but it's always the same (30-60sec zerg). Cerberus/Hydra/khim can fuck you up at time, but there isnt much to do about it.

    For odin, smn, rng and blu seem to be the best. For the rest, it's pretty much the same strats for everyone. (designed kiter get the add every summoning, and rest of the alliance zerg it down to the next 10% mark, at 75% 50% and 25%, everyone go close to reduce aoe damage..etc).

  6. #6
    Bagel
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    Ellatrix Reatori
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    Sargatanas
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    Fenrir

    nitsuj's setup is garbage.

    Every primary DD party should have a WHM. Esuna kicks the shit out of RDM/WHM.

    COR is a complete waste with BLM over melee.

    WHM BRD COR DD DD DD is your DD party setup. 1 DNC with your best 2 DD is a nice change I did recently. Minimum of 2 of these parties, more if you have more people. Bring at least 1 DRG always with 5/5 angon. When you are comfortable you can move away from NIN sub on DD if you have good support which is a rather significant damage increase.

    BLM4 SCH BRD is a workable BLM party and SCH is a nice help on some crowd control.

    PLD RDM/DRK BRD and filler is really all the tank you need. Tanking styles may vary, goal is just to keep slept mobs on tank and not eating sleepers.

    Pull smart, keep your DD buffed/clean of debuffs, and know what the boss does and you will be fine.

  7. #7
    Banned.

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    1 BLM party(set up however you like)
    as many merit party setups as you can field, have your brds rotate to max efficiency if possible.. as has been said, a lot of people prefer WHM to RDM for esuna and such but either way works.

    specific setups are stupid as no shell functions exactly alike, but the main point to consider is that melee DD will -always- trump blm DD if they are kept alive and one blm party is more than enough to handle stuns and sleeps.. tanks in ein are laughable, they're useless on anything except bosses and no tank can hold hate decently on bosses anyway if you use SV rotation and 2hrs

  8. #8
    Pens win! Pens Win!!! PENS WIN!!!!!
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    Odin

    This has been explained so many times. Lol.

    Brd/Whm (/nin if u have stupid brd's that don't like to use stoneskin)
    Whm/whatever
    Rdm/Drk
    Sam/Nin
    Mnk/Nin
    War/nin

    Repeat this setup 2 more times for main alliance. I like to have 3 war, 3 sam, 3 mnk this way you get a variety of DD to cover all forms of mobs. Second alliance we have a blm PT with some form of MP refresh (corsair, rdm, brd). 2nd PT in alliance is puller / mob control with is usually a pld, whm, blu, blu, rdm. Blue Mage are really powerful mob controller job, get atleast 2. Last PT is mule PT and late people. Toss in a thief in 2nd alliance for Feint. WE usually use rotation on T3's, but not always needed. Don't forget to get brd's to give ballad for mages once in awhile

    Goat Boy NM is a joke. Easiest of the T3 bosses imo. Get someone to kite the NM boss away, a blu mage or paladin works. Puller pulls the adds and blm/blu control adds. ES might be needed.

  9. #9
    An exploitable mess of a card game
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    Gouka Mekkyaku
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    Gilgamesh
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    Diabolos

    As mentioned before, it's one BLM PT and the rest melee PTs. DRGs should not be in some sort of weird PT. If you have voice chat, use it to coordinate angons. That said, here's what you're looking at:

    Perfect PT: WHM BRD COR WAR DD2x
    Next best: WHM BRD WAR DD3x
    Minimum: WHM BRD DD 4x

    The amount of PTs you actually need will vary depending on how well gear your people are. Some groups will manage with just two or three DD PTs while others need as many as four.

  10. #10
    E. Body
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    Phoenix

    I think rotating 3 bards is too much unless the bards and party leaders are very good at muti tasking. There'd be practically zero downtime for the bards from buffing the party, little room to lullaby, toss erase or curaga. We used to use a setup like Vagus said, whm, rdm, brd, dd-3x with the mentality that a dead DD can't do damage.

  11. #11
    Can you spare some gil?
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    way we do einherjar is..

    4x DD 1xWHM 1x BRD in the front alliance and we have the bards all rotating giving songs to all party members.

    back alliance is
    5x BLM and 1x COR
    WHM, RDM/DRK, RDM/DRK, RDM/DRK, BRD, SCH
    THF, THF, whatever else is left.

    RDM/DRK chainstun the boss until that player runs out then next RDM takes over. its usually dead by 30 seconds, but for certian NM's (FUCKYOUBEHEMOTHUPTHEASS) is why we carry the extra RDM/DRK in the higher chambers to prevent anything bad from happening.

    our LS is very DRG, SAM and DRK heavy. 1 DRK with kraken, but I havn't seen him use it ever in the 4 months I've been in the LS and I've yet to miss a run lol.

    we have the THF's pull the mobs and back alliance bard sleep if its eyes, or bats or something gay like that.

  12. #12
    lettuce
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    Bismarck

    Our group uses BLUx2 for pulling/hate control and then its just Dynamis basically have someone call each mob. BRD's rotate and a WHM for each PT with RDM. I personally haven't seen a loss yet.

  13. #13
    RIDE ARMOR
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    Alexander

    yeah I put whm/sch's as the 3 leaders in the main alliance w/ 3 brd rotation, my whms and brds are pretty good at rotating and the brds still have time to handle sleeps and ballad their respectable mage. Just wanted to make sure that setup would work as we get higher, but thanks all of you for the input

  14. #14
    Can you spare some gil?
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    Quote Originally Posted by Brunwulf View Post
    yeah I put whm/sch's as the 3 leaders in the main alliance w/ 3 brd rotation, my whms and brds are pretty good at rotating and the brds still have time to handle sleeps and ballad their respectable mage. Just wanted to make sure that setup would work as we get higher, but thanks all of you for the input
    we usually get songs off in time for a little down time where you can cast ballad and lullaby if needed, if any of your bards have minstrels, sha'ir/yigit, rostrum pumps, loq earring there songs should be going off around 45%, if not quicker and its thos bards that should be told to focus on lullaby's when done with first rotation.

    also in my LS, they like it if our bards run /nin, our whm's usually have no problem with curing the mobs die in about 10-15 seconds each, its mainly the sleep issue with eyes, bones, and bats, also in rotations like that if your /whm we've experienced a slow down in the rotation due to stoneskin taking so damn long to cast.

  15. #15
    Banned.

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    Ifrit
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    One more thing, have most (if not every) melee on /nin. It doesnt matter much for T1 since most aoe go through shadow, but T2 and T3 have a shit load of retarded AoE.

    In theory, a good setup, with well balanced team of people who can pay attention would do fine without /nin, but in practice, slime and dahak often rapes you. Losing people slow you down quite a bit, and I lost because of this a few times (4 shitty waves + bosses doesnt leave you much room for mistake)

  16. #16
    Fake Numbers
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    I use a lot of summoners for our setup, way back in the day we had around 15 smn per run, but it's down to around 7-8 now. SMN are used to help the melee parties, chaotic strike for all mobs to prevent tp moves (really helps when it comes to flayers and shadow dragons), and astral burning floors if the mobs dont have too much hp (12 bats and 12 jellies die so fast). I also pull as smn, which prevents massive links. PLDs also pull and hold mobs until they're slept. We try to get a DRG and THF in there for feint and angon on boss.
    Typical setup:

    DD party (x3)
    3 DD
    SMN (handles hastega, earthen ward, and fenrir buffs on high moon)
    WHM
    Rotating Bard

    Tank Party
    2 PLD
    2 WHM
    RDM
    BRD or COR

    BLM/BLU/RDM party
    ~2 BLU (for awesome crowd control during astral burns)
    ~2 BLM
    SMN
    RDM/DRK

    Misc party
    3-4 SMN
    extra DDs

    Hope this helps some groups with their setups

  17. #17
    New Spam Forum
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    Lakshmi

    Wow there are a lot of Ein threads. Figured I might as well ask a question while this one is active.

    For my Ein LS, I'm always coming BLM. Now I know my role should be crowd control and stuns, but I swear that 90% of the mobs that I see are heavily dark sleep resistant and the BRDs just sleep them.

    What I usually do is that if the mobs are sleepable, I'll throw sleeps when they pull and I'll stun the /assist mob. If I want to nuke I have to hit my /assist macro and hit a nuke the freaking half second they start attacking if I want to use a T4.

    It just feels like I'm doing nothing during Ein. Are BLMs just there for backup sleep control and stuns? I feel like I could do this better on RDM/DRK. Nuking is something I just throw in for fun when I can because I have nothing else to do. BLM damage compared to melee damage is really really bad. So it just feels like I'm not really contributing.

    Is this how most BLMs feel like in Ein?

  18. #18
    CoP Dynamis
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    Leviathan

    Blms use to be essential for ein when all mobs would link, regardless of pull. While its handy to have a couple of blms, others are better of coming melee, even a average geared melee will out perform a decked out blm (unless you get puddings or some shit).
    We run with 3 dd/brd/cor/whm partys being the ideal set up. cant always get this but thats what we aim for.

  19. #19
    Old Merits
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    Phoenix

    impressed at how many peoples setups don't leave space for mules.
    for us:

    Alliance1 - Best DD's go in this alliance
    DDx3 WHM COR BRD
    DDx3 WHM COR BRD
    BLMx4 RDM Mule1(happens to be a COR)

    Alliance2
    DDx3 WHM RDM/drk BRD
    DDx3 WHM RDM/drk BRD
    PLD/blm THF(puller) RDM/whm(with phalanx ii) BLU mule2 mule 3.

    BLM pt's RDM is the dedicated Dia 3'r on every mob.

    Works well for us.

  20. #20
    Melee Summoner
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    Lakshmi

    My shell generally goes with 27-30 people and 3 muels. Our dd alliance follows the same standard setup:

    DDx4
    BRD
    RDM (WHM if no RDM is available)

    The rest is one blm party, and then a party of the puller and a rdm/drk or two for tier 1 and 2, along with any other misc dd/muels.

    Though, I have to disagree with the "all dd should go /nin." I actually discourage this in my shell. If your healers/blm are worth anything, there's no need. A proper stun order does wonders.

    As to a blms role; even if you cant sleep a mob, throwing out a sleepga is a great idea to save the bards from being destroyed if you happen to pull an entire set of 12 mobs that don't sleep well.

    I don't rely on blm damage at all really; they are more for sleepga/stun order.

    Rotating bards throughout the run works wonders if you don't have strong dd. My shell started out having to do this for Tier III's but as we recruited well geared members and our current members got more geared, we no longer had to. I'd stick with it for your first few Tier III's and see what your kill speed is like, and then adjust accordingly.

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