In between extracting aether and leveling crafts (yeah, that gives a ton of free time), I ended up making a spreadsheet for myself that others may find helpful and/or could be built into something useful for everyone. I know its made things a LOT easier for me.
As you may or may not have had some experience with so far, the crafting in this game can be rather complex. How many of what ingredients do I need to make this (ie: random hauberk = 8 large plates, 6 medium plates, 11 wire, is err.. how many ore?), how much does it cost, what can be profitable/most profitable... yaddaya.
So rather than continuing to buy a completely random amount of ingredients and just shooting in the wind and making whatever I could, and hoping I saved/made money, I made a spreadsheet for it a few weeks back. It made things so much easier. It looks like this (edit: I've since made a few spreadsheets):
Alchemy:
http://img23.imageshack.us/img23/9185/ffxi597.th.jpg
Armorsmith:
http://img34.imageshack.us/img34/8189/ffxi595.th.jpg
Cooking:
http://img691.imageshack.us/img691/6158/ffxi613.th.jpg
Tailoring:
http://img44.imageshack.us/img44/5199/ffxi596.th.jpg
I never really had the intentions of putting it in public so its a bit of a mess. I originally just made it as an easy way to get the exact number of ingredients I'd need for 5 synths of X and 3 synths of Y, but it works well for monitoring profit/loss too among many other little things.
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Spreadsheet Info
1. What does the spreadsheet represent?
The mats, costs, and profits of some common/popular recipes in crafting.
Typically when I use one of the spreadsheets, I update the prices to match the current prices of the gear on auction as well as the mats I purchased. Then I put in the number of synths I want to do to figure out the number of mats I'd need, or figure out how many synths of what I can do with what I have available. It can be used for a lot more as well (best profit recipes, etc).
2. What fields can I change?
Fields you can change/edit are colored with a red font. Just about everything in other color fonts are a calculated fields.
3. What table means what? (IE: Armorsmith)
Mats: A list of the potential materials needed for the synths on that sheet, as well as the current prices of those materials on auction/NPC. In addition it lists the number of which material is needed for the desired number of synths, which is entered into the Synth Plans & History table. Only price fields for base mats can be changed.
Recipe: Amount of which material a recipe for a piece of gear takes. All can be changed or omitted without messing with other equations.
Cost Data: Per Item Synth: All of the cost info for each piece of gear, and the amount of average profit (if any) made on a single synth. The NQ/HQ Sale fields can be changed to represent the selling prices of the NQ/HQ items on your server.
Synth Plans & History: Here is where you enter the number of synths of what item you want to do. By default I have 5 attempts of every piece, which is what you would theoretically have to do to make yourself a full HQ set. I also keep the history here, where the number of trials reflects the number of total synths made with an item, as well as the number of HQ.
Cost Data: For All Synths: Using the number of trials from the previous table, this table shows the total costs, total sales, and total profit made (or, money saved) from the synth history.
Recipe2 & Titanium Acid: Just an extra two tables used as part of the equations for the other tables, to simplify the complexity of the equations used in the cells. Nothing you really would need to change or worry about.
If anyone has a set of recipes that they'd like to have a spreadsheet for, post them and I'll try and upload one with the changes. Otherwise it's pretty easy to change, the formula and design isn't all that complex. Ultimately I'm aiming to level quite a few crafts so I wouldn't mind remaking the spreadsheet though, since I'd likely use it down the line.
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Note: This was a point of some confusion by my poor choice of words, and rather than update all the sheets just to change the text of one box I'm making a note about it here.
Craft#' is meant to represent the number of a product you wish to make; not the number of crafts you wish to do. What that basically means is if you wish to make 36 Grilled Aether Steaks, in actuality you're crafting 18 times (since you get 2 products per craft). Thus, if you enter 36 in the appropriate area in the Craft# row, the #needed for all of the mats will reflect how many you'd need for 18 crafts.
The same applies for potions, in that if you enter 300 in the field, you'll be given the materials needed for 100 crafts (since you get 3 products per craft). Same for scrolls (500 craft# = #needed of mats for 100 crafts), etc.
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Other Misc. Crafting Info
While on the topic of crafting, some stuff I've picked up on that you may or may not have already read/know about:
1. Number of levels above the recipe appears to have no effect on your chance to proc HQ, just effects whether or not you fail. Keep in mind that on a HQ proc, you have two chances to fail. So you should try to be at least 10 levels above the recipe you're making. I've found that being 10 above the level pretty much puts you close to never failing, or at least I haven't yet.
2. Base HQ-rate is about 20% on the recipes I've tried thus far. This seems to vary between armor, manastones, and food (20%, 15%, 15%).
3. Rumor is DP effects proc rate (on at least some recipes). If this were to be the case, I'd wager that level 3 DP appears to add about 5% to that HQ-rate, making it rather noticeable. This is just from my experiences (not large enough of a sample to say anything concrete).
4. Costumes have no 'success' animation, so if you have to do a large amount of crafting... wear a costume. It cuts a very small amount of time off of your synth animation, but it can really add up over hundreds of them. I personally use the frightcorn one often, they're like 150-200g a piece. There are also costumes that last for an hour and are cheap, but don't recall the name.
5. You can get so much done while crafting/gathering! I made this post and the spreadsheet while doing it, among a shitton of other things. <.<
Feel free to add any of your own experiences, or anything you'd like to see in the in the spreadsheet/any questions, etc.
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EDIT1 10/23/2009: Armorsmith sheet now includes the level 33/38 Adamantium armor, and also have a tailoring sheet with level 23/28 Twisp.
EDIT2 10/25/2009: Fixed armorsmith equation, it wasn't updating the # of titanium ore needed properly.
EDIT3 11/15/2009: Alchemy table added.
EDIT4 11/28/2009: Cooking table added, armorsmith table updated (profit calculation more accurate).
EDIT5 12/10/2009: Note made to clarify the design of how the #needed/craft# fields work.
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