
Originally Posted by
Nameless
Not sure why you got so offended by my statement. First of all, it is all opinion, and if you actually look at the vote result, it actually agrees with what I was saying. Not a surprise that ToAU era came in second and not first and all downhill after that.
If you think deeper on what I mean, you will get a better sense of my opinion. Yes, level sync makes the game go smoother, allowing you to hop on the game and level right away. It solve the seeking in lower jeuno for hours problem, which many considered a waste of time and it is. However, you fail to understand, the reason you have such problem to start with is from the lack of player base that started to decline long before that. In the peak of this game, there wasn't such problem, at least never for me (maybe I had lower standard in forming a party, I used to think some exp is better than no exp and will form up interesting party). So yes, level sync is a welcome addition to help adjust the problem that was created by losing players, yet IMO such problem never existed during the peak.
As for missing the old school way of leveling, I see nothing wrong with that statement. It was harder, and not all the time you will get the support you want, but adjusting to no support by having everyone doing their job to the fullest does help you in the long run. I enjoy that. There are threads about how gimp some players are now a day, in gear and in knowledge, you think lvling sync to 18 killing worms in qufim until you are 75 help the player gain knowledge in gears? It helps older players to lvl fast without much downside since most knows the game and know how to gear. But for new or less knowledgeable players, taking a long time to 75, experiencing each lvl, buying new gears to suit that level does prepare the player for the future.
When you talk about a game's peak, it is not about certain feature help stop the loss of the player base such as lvl sync, more new content, new end game etc. It is about the path that takes you to that top, things that draws in new players. Lvl sync certain didn't exist when the game was at its peak. Would it have keep the game at its peak for a longer time if it had existed? certainly, but that's not what we are talking about here. You are right that lvl sync did not kill the game or drove players away, my mistake there. What I really meant is that it is really way too late, and it actually makes the game too easy to cap out at this stage when many are close to capping out already. Players that are capped out usually are those that quit, you are speeding that process of capping out when new content are small and slow coming in.
Making the game easier, even in a good way, will shorten the game. The new content has to keep players from capping out. Ever since ToAU, players are capping out faster than the new contents can be implemented. It is good and bad for the game. Good that you get your money worth in a shorter time, bad that you cap out fast and got nothing else to do. It is like a piece of steak, you can decide to eat it fast or slow. I usually like to enjoy it slowly.
You don't need to agree with me. It is just my opinion. I hate lvl sync cuz it is now too easy for players to get to 75. Many are just lvling a job, finish it in 3 weeks, and then move on to another without fulfilling the previous ones. When it takes you longer to lvl, you will treasure it more (doesn't apply to everyone and I know that).
Again, no hard feeling. Just my point of view, not necessarily right.