you may be right sir
you may be right sir
SMN rotations?! Probably not if it works as I'm expecting it to work (Charge period for the aura to take place or w/e), but it would be an interesting way of involving SMN in zergs where you're bringing a big pack of people anyways.
The only reasons I can see people complaining about the SMN update, is that the Aura idea that floated around here and there, isn't exactly the buff we needed. Mediocre ideas are mediocre. -Perp is always welcome, but I think most SMN's wanted longer, more potent Ward Buffs. And perhaps a way to do more BPs overall. They split the BP command once... do it again. Give us the ability to do both physical and magical attacks with an extra BP command.
Still, this new ability would appear to be decent, and something at least... providing the new avatars make up the difference.
BST's just simply need Jug Pets to match up better to charmed ones. Call Beast should basically be a replacement when there are no pets around to charm. This makes even more sense, when you realize that a jug pet item is essentially a special type of food that you put down, which attracts a certain creature. So Jug Pets are already wild mobs.
The only other issue is the accuracy and power of pets. If they are going to make up the damage the BST is missing, they need some way to get buffed. More pets, and the Pet Family idea would definitely be one idea. A pet gaining an accuracy and attack bonus when it's fighting a creature weak to its family. But this has been mentioned before.
What difference will it make if Ready also works on natural pets? I can't even name 3 endgame zones where natural DC-EM pets can be found. As for solo play, do you really think being able to control charmed pet's TP moves will miraculously make BST more enjoyable?
The new BST JA is the perfect excuse for BST to try new strategy:
1) COR + 5 BST +/- PUP. I don't think the effect of Puppet's roll, Beast rolls, and pet accuracy gear has been formally tested esp. when they are used together to enhance jugpet's and automaton's performance.
2) BST/DRK endgame "co-tank", pop Courier Carrie, spam spell and JA to build hate, use Snarl to transfer emnity to jugpet. Order CC to use Scissor Guard (increase defense by 100%) and Bubble curtain (50% MDT)
ARE YOU FUCKING KIDDING ME?!
ONE FUCKING WEEK AFTER I QUIT AND 6 FUCKING YEARS AFTER I START PLAYING AND THEY DO THIS?!
AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA AAAARRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR RRRRRRRRGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGG GGGGGGGHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH HHHHHH!
I find it amusing that beastmaster is still getting screwed over when they try to "fix" it. I bet SE even hates beast master but wouldn't admit it publicly
I think they just don't care that much about pet jobs in general.
You're not alone. I quit months ago, and I actually stumbled upon these update notes by hitting my old bookmark for ffxiah.com. Of course I knew all the talk would be on BG forums so I came here right after viewing the notes, haha.
I'm definitely considering logging on FFXI in November just to play with the updated SMN abilities (secretly wishing for an avatar to be tossed in there too).
With all the new games coming out in November, and the time sink that is FFXI I won't be sticking around for long.
this sneak a peek sucks
i mean, no job adjustment is awesome if theres no samurai adjustment
right?
Obviously this is a ninja BLM update. SMN will be our new duo partners and itll make BLM > SCH.
Did laugh. At least this ability will be cool for manaburn parties if you can't get a brd/rdm/cor/another blm (though blms are a dime a dozen anymore). Could even go SMN/BRD and give shiva bonus and 1/tic refresh. The ability will have its uses, I just think they will be much fewer than what the suffering SMN job needs. Balance could still have been maintained by making certain aspects of this ability better, and that's what irks me. Not that I particularly enjoy sitting here bawwwwwwing about any new JA that will somewhat improve SMN's game, just that I think aspects of the new ability are really, really stupid. But SE excels in stupid when it comes to FF11.
At least SMN didn't get shafted like BST, I guess. Only a few people are really happy at all about that update (so far).
I cannot believe people are complaining about the SMN update. You guys aren't even reading it. It says over time the buff increases and at its peak its about as strong as a COR's lucky roll. This means that buffs like the diabolos's favor will be at least 3 mp per tic. This is way better than a new avatar. What is a new avatar gonna do? We're gonna get even more abilities that are tied up on the same 45 second recast timers? I'm not saying i don't want a new avatar, but its not gonna fix the job. I know this isn't the direction people wanted the job to go in, but really i think its a good thing. They may still add a new avatar. It wouldn't have been mentioned with the job adjustments. They may add another fortune with a new avatar.
fuck that shit, I'll take refresh from summoner in heart beat for exp over a whm, having exp'd pld up recently I can say curing for enmity makes tanking a ton easier, so rdm > smn if it good > whm > sch
you're a retard, it's much easier for pld to hold with refresh than cures and regen end of story, thus whm is less efficient since pld will have less hate from curing less and DD more likely to pull hate thus wasting mp. Sure it will work but loss of hate will probably cause some downtime.
Also for "downside" of it you guys over looking an obvious thing it could be, you have to pick an avatar favor for 5 minutes even if you have different one out thus you get one of the 9 only per 5 minutes plenty of a draw back. With sub-JA thing like quickdraw, dancer, or etc, when you use it you then pick one.
I just clicked the thread now, but wanted to say before I read through: LOL! LOL! LOL! Seriously, LOL!
Square-Enix read the stupid shit people wrote on KI:SMN and added avatar "aura"s. And they are letting BSTs pick which WS to use for jugpets.
LOL!
LOL!
LOL!
LOL!
LOL!
LOL!
LOL!
LOL!
LOL!
LOL!
LOL!
LOL!
Seriously, did they actually phone this fucking update in? Or do they just pretend to for TV and interwebz?
It's LAME taken to the nth fucking degree.
Amazing.
Jesus could walk on water and make zombies.
Square-Enix can prevent Bubble Shower and make SMNs into AFK Diabolos sporting zombies.
Fucking hot.
The people under my desk are covered in hawt man splooge because of how awesomely unimpressive Job Adjustments Part II is.
I thought the last update was made by interns farmed from the local retard colony, but WOW. Square-Enix never fails to impress.
I'm not sure if they hate them, don't care about them, don't understand what to do with them, or have some mental block in place that makes them way, way too "careful" when adjusting pet jobs.
The SMN update looks kind of nice. It has potential. SMN already has their place in this game, and this update will do nothing but expand the possibilities.
The BST update looks like what BSTs usually get: too little in not quite the right direction. It might open up a few interesting wacky experiments if you can find a dozen well-equipped 75 BSTs who can all play at once, for more than an hour, and haven't quit the game in disgust. It still doesn't let BST do anything better than, or even as well as, other jobs.
To respond to a post I saw a while back: yeah, a well-geared BST using top jugs does pretty well in merits...for a 1-hander. But this isn't a 1-hander world anymore. I think on non-birds, I could probably do well against a THF.