
Originally Posted by
Taruking
Snarl may put Amigo at capped CE and VE, but Amigo won't be able to maintain the hate cap since jugpet has relatively low melee accuracy. Having said that it's going to be quite a challenge for tanks to maintain such high level of emnity against fast hitting mobs like Cerberus. If you are worried about losing Amigo too soon just stick to funguar.
All 3 TAU kings and Wyrms have access to nasty tp moves specifically designed to punish players who pull hate from behind. BLU/THF will benefit most from this setup, good BLU can land 1k+ SA cannonball on Cerberus, without feeding too much TP to cerberus or getting themselves killed.
I only mention this example to prove that BST is not as hopeless as ppl think. The job obviously still need a lot of work, it does have some unique features which can be used in endgame battles, ppl just need to look harder and give the job a chance to perform.
As for aoe TP moves, it's really not that big a problem, provided you don't use 1k needles right in the middle of a group of 5 Greater colibri. Mobs should die in less than 30 secs, if you accidentally wake the slept mob just let Amigo tank a bit, melee can easily voke it off Amigo when the party is ready to fight again.