
Originally Posted by
Karbuncle
i only want to address this section
I'm not quite sure if you just have had really bad parties, or if you're just a terrible Summoner. But i've never had any trouble, 1-75, on my SMN Main healing in a party. Infact, ones carbuncle became free, i'm able to keep him out in 95% or my parties and never run out of MP, allowing him to Healing Ruby 1 at times for over 200HP (For 8MP, hateless), hell in most situations i can get by just casting Regen and using Healing Ruby ever minute on the party.
i don't know why you keep saying SMN's will "Run dry" and "Grab hate" From Cure III when its in fact the most commonly used and effective Cure spell. The only time you're going to get hate from Cure III is if your tank sucks, and FYI, if you were using Cure IV you would get hate a lot sooner... and if you're using Cure V, you need to fucking pay attention cause your tank should never be low enough for Cure V bar-endgame events.
I've never in my 5 years of playing this job came across a situation like you've been describing where "Cure IV and V" are so absolutely needed, ever. this is of course doing 1-75 partying on SMN before Campaign or Level sync, and leveling it after level sync with friends on all levels.
If anything, level 60-70 is the best example of how healing can be done by just about any /whm job effectively. Melee begin to get good WS' and Armor choices, PLD get reprisal, everything begins to come together at this level, and mobs die quicker.
Endgame, and by that i mean events at 75, no one tells you to "Come SMN and main heal", at endgame is when SMN Finally becomes a full fledged DD. at 70 they get the potential, its there, but when it comes down to it people still invite them as a Main healer, and they do a damn good job.
tl;dr : SMN Can mean heal just fine in every situation bar-endgame events, and if you have problems keeping people alive and not getting hate with Cure III, you're in a terrible fucking party or you're a terrible SMN.
Really quick. Healing Ruby's real boost comes from SMN Skill, TP only has a small effect, with capped Skill you'll rarely see under 300, even with 0% TP