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  1. #201
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    Quote Originally Posted by TacoTaru View Post
    Ah ok, I guess I just misunderstood you; sorry.

    For Chariots do you keep some PDT on for shadow clearing TP moves or do you only swap it in when timers are down or at all?
    You should use -PDT on Armored Chariot though. Can't counter a Mortal Revolution to the face.

  2. #202
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    Quote Originally Posted by RyaWHM View Post
    That's what I thought... esp. if it's 0.5% or 0.6%. Thanks!



    Primarily: Birds, nyzul mobs, and sometimes limbus mobs. (usually 1 brd, giving March/Minuet, or 2xMarch)

    I also do Ein mobs, but in that case there's a huge rotation, so I'm buffed ridiculously at that point (pretty sure at least once +ACC source).

    Having difficulty confirming my expected accuracy on birds @374. Observed is ~84% (according to someone else's parser).

    Help!
    Bird target numbers are 398/407 so 402.5 if you assume an qual # of 81/82 birds for 95% hitrate. That'd put your expected at ~81% (that's without Auspice though...did you account for auspice?). If you somehow got only lvl 81 birds, that'd put your expected at 83%.

    Anyway, Nyzul you're prob fine with the haste, I'd think. Birds I'd use the accuracy, Ein...I dunno, are you using Pizza, I forgot? Parse some Eins with your buffs and check it out :/

  3. #203
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    Quote Originally Posted by Tobi View Post
    Gnadbhod's Helm or Mirage Keffiyeh for Cannonball?
    Unless you have 3, 7, or 8 blue skill merits Gnadbhod's easily if you have those skill merits it's bit less unclear since I am not sure if theory on "blue attack" from blue skill was finished testing wise by thorny.

  4. #204
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    Gnadbhod's Helm is always better unless capped fstr
    af2 helm increases base dmg by 2, Gnadbhod's Helm will increase fstr by at least 1 and maybe 2, Gnadbhod's Helm will also give at least 1 more ws than relic and maybe 2 more wsc depending on your str / vit.

  5. #205
    ♥ Neliel ♥
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    Sorry. I had forgot to add that my blue magic merits is level 8.

  6. #206
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    Quote Originally Posted by Tobi View Post
    Sorry. I had forgot to add that my blue magic merits is level 8.
    it's hard to say for non-CA mirage will win from previous math I think and lose or tie during CA but depends if blue attack from skill does anything and on fstr.

  7. #207
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    How much acc would an NQ amemit mantle need from augmetation to beat or break even with a cuch mantle?
    My 75 jobs that use it on tp/ws are thf nin war sam drg drk pld if that matters. I'm a hume and my crit ws tend to have around 117ish dex i think. i'll double check after salvage if you need me to.

  8. #208
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    For a 1H job, it would need +7 Acc. For a 2H job, it would need +8 Acc. I've never seen back augments go that high even on Forager's (which are 10 levels above Amemet).

  9. #209
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    I didn't ask how much acc a cuch mantle gives. I asked how much acc i'd need on an amemit to make it break even with cuch so unless you believe that 1 acc>9 atk and happen to be able to prove it you're basically sounding like an idiot.

  10. #210
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    Dude, you listed 7 melee jobs that span the spectrum of expected Accuracy and Attack, didn't tell me what your other gear was, didn't tell me your target monster, didn't tell me your food, and asked how much Attack was worth vs. Accuracy.

    If you don't need Accuracy, then obviously Attack is better. If you do need Accuracy, generally it's pretty useful. People use Peacock Charm over Fortitude Torque (3 Acc over 7 Attack). People use Toreador's Rings over Divisor Rings (1 Acc over 3 Atk), but this move is maybe slightly more debated.
    Using 1 Acc = 3 Atk as your guide, you'd need at least 4-5 Accuracy on an Amemet NQ to make it "as good as" a Cuchu, because the 9 Attack difference only makes up for 3 Acc. I think I've seen 6 Accuracy on a Forager's, so you can maybe get 4 Accuracy on an Amemet.

    This is all just reasoning by analogy, which doesn't take into account situational variations. Also, you'll look gimp as hell walking around in an NQ Amemet.

  11. #211
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    Deciding to buy either zahak's mail or ace's helm. Zahak's will only be for Drakesbane, I have aurum cuirass and ares body currently for that. Ace's would be for both drk and drg. However, drk is pretty much capped, adaberk, homam, cuch. torque etc and full merit so I am likely just gonna use turban for drk. Drg is 4/8 polearm, torque, aurum etc so... Also got askar helm, so you get the idea that both options are minor upgrade.

    Which one should I get first? Thank you.

    PS: also going to get the new addon pants for 3% haste and 7 acc. So keep that in mind.

  12. #212
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    Assuming uncapped Accuracy (for whatever reason), 7 Accuracy vs. 6% Critical Hit Rate. Not really sure why I'm asking because the answer ultimately only applies to something I almost never do, but I'm curious to know.

  13. #213
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    Quote Originally Posted by Onorgul View Post
    Assuming uncapped Accuracy (for whatever reason), 7 Accuracy vs. 6% Critical Hit Rate. Not really sure why I'm asking because the answer ultimately only applies to something I almost never do, but I'm curious to know.
    Destroyers > Hades, if that's what you're asking.

  14. #214
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    Quote Originally Posted by Onorgul View Post
    Assuming uncapped Accuracy (for whatever reason), 7 Accuracy vs. 6% Critical Hit Rate. Not really sure why I'm asking because the answer ultimately only applies to something I almost never do, but I'm curious to know.
    unless hitting for 0 is a issue I'd want to say the acc will win easily,but can't math to show would beat it w/o job, TP : WS dmg rate, att/acc/crit beforehand and etc

  15. #215
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    Quote Originally Posted by Nameless View Post
    Deciding to buy either zahak's mail or ace's helm. Zahak's will only be for Drakesbane, I have aurum cuirass and ares body currently for that. Ace's would be for both drk and drg. However, drk is pretty much capped, adaberk, homam, cuch. torque etc and full merit so I am likely just gonna use turban for drk. Drg is 4/8 polearm, torque, aurum etc so... Also got askar helm, so you get the idea that both options are minor upgrade.

    Which one should I get first? Thank you.

    PS: also going to get the new addon pants for 3% haste and 7 acc. So keep that in mind.
    My drk and drg hovers around 92~95% accuracy on mamools and unlike me you have aurum/E-body merits in your weapon and whatnot. so if a weaker geared individual like myself has enough acc to not need an aces over walmart turban chances are you don't either.

  16. #216
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    Quote Originally Posted by Onorgul View Post
    Assuming uncapped Accuracy (for whatever reason), 7 Accuracy vs. 6% Critical Hit Rate. Not really sure why I'm asking because the answer ultimately only applies to something I almost never do, but I'm curious to know.
    Remember being caped on accuracy do not necessarilly mean you don't need accuracy gear to cap. The destroyer bandwagon always bring focus, which of course matters and make hades less interesting than it would be otherwise. yet there are many situation where it would beat destroyer. The very second you need a lot of accuracy for example.

    Now, putting 7 accuracy on your weapon slots allows you to remove some in other slot, which is something people always forget. In practice its never "this weapon" vs "this weapon", but "this whole gear" vs "this whole gear". Remember also that 6% crits does noting to asuran fist, while 7acc always do something to both melee and ws, caped acc or not ( allows to use more str/att).

    Over all a good monk ( full usukane) won't need that much accuracy so HS will be less usefull to them compared to a non usukane or non merited monk, who should use hades sainti.

    The answer is different for the HQ hades sainti of course. While +1 base dmg doesn't beat 6% crit, the additional 9 acc, 9 enimity (counter) and the possiblity to remove 9 accuracy somewhere else in your gear is amazing, especially since it applies to both melee and ws. I'll give you two examples: If you need accuracy, Hades +1 + torreador > destr+ torreador. Also, whether you are accuracy capped (focus etc) or not, HS+1 + rajas ring > destroyer + torreador, which makes HS+1 always better than destroyers. Actually not always, if you manage to cap accuracy with no accuracy gear then destr is better.

  17. #217
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    Crit+6% is like a 2% increase in damage or something silly in most situations. The thing that hurts Hades a bit is the slight delay difference which everyone seems to forget. Yes, it matters, especially because the difference is so small.

  18. #218
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    What's better with shit being situational and shit?
    Basically comes down to one of my fane baselards vs dolch.

    Main hand- fane DMG:+6 (33) acc+7 Triple attack+2

    off handing- Dolch or 2nd fane? DMG +5 (DMG:27) acc+5 Triple attack+1

    So, 13%TA fane/fane vs 12% TA +18 attk from dolch. Wouldn't be wise to sell the dolch, but I like to triple attack. Opinions? I don't know how to answer that question. I need more time to put together my answer. Slaughterhouse.

  19. #219
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    How much Store TP is required for a 6-hit Naglering build on DRK/SAM?

  20. #220
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    Quote Originally Posted by mdkuser View Post
    Remember being caped on accuracy do not necessarilly mean you don't need accuracy gear to cap. The destroyer bandwagon always bring focus, which of course matters and make hades less interesting than it would be otherwise. yet there are many situation where it would beat destroyer. The very second you need a lot of accuracy for example.

    Now, putting 7 accuracy on your weapon slots allows you to remove some in other slot, which is something people always forget. In practice its never "this weapon" vs "this weapon", but "this whole gear" vs "this whole gear". Remember also that 6% crits does noting to asuran fist, while 7acc always do something to both melee and ws, caped acc or not ( allows to use more str/att).

    Over all a good monk ( full usukane) won't need that much accuracy so HS will be less usefull to them compared to a non usukane or non merited monk, who should use hades sainti.

    The answer is different for the HQ hades sainti of course. While +1 base dmg doesn't beat 6% crit, the additional 9 acc, 9 enimity (counter) and the possiblity to remove 9 accuracy somewhere else in your gear is amazing, especially since it applies to both melee and ws. I'll give you two examples: If you need accuracy, Hades +1 + torreador > destr+ torreador. Also, whether you are accuracy capped (focus etc) or not, HS+1 + rajas ring > destroyer + torreador, which makes HS+1 always better than destroyers. Actually not always, if you manage to cap accuracy with no accuracy gear then destr is better.
    You are overcomplicating it whilst at the same time neglecting the delay difference (which is small). Pizza (which I know both you and Pchan are advocates of) will often provide you with so much more accuracy than is required that you can afford to lose the +7 on Hades.

    If you can make use of the full accuracy in a relatively high pdif situation then yes Hades > Destroyers. If you were to look at Mnk from a 'practical' perspective then you would be using it for pickup merits, low man limbus and fuck all else.

    Mnk is going to be eating pizza and swapping in foragers/faith everywhere except birds, even with full usu. If you can utilise the 7 accuracy under those situations its going to win but in this day and ages where everyone has several jobs levelled its not realistic to make those assumptions.

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