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  1. #241
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    Make friends with a good DNC. I know 2. They love DNC merit parties. So do I. I don't go without anymore.

    Spike's STR (upgrading to Kubira's soon) beats Fortitude's attack. Hrm...

    If I didn't use Enkelados I'd have 4 spare DEX (for instance, using Tarasque +1 or so), at that point I'm at 415 ACC, and then I could indeed lose Cuch's for Forager's. However, assume that I indeed got Kubira's and I'd have an extra DEX to spare... uh, let's see.

    Tarasque/Forager's vs. Cuchulain's/Pallas's... 10 STR vs. 27 attack. Verdict?

    With Hachiryu in the mix, I could do Forager's and Bomb Core indeed and maybe even use something else than Haubergeon (Aurum?).

    Looking only at ranged/ammo, hands, and mantle, it boils down to:

    Lgt.+1/Tarasque +1/Forager's (27 attack, 3 STR)
    Lgt.+1/Enkelados'/Cuchulain's (11 STR, 13 STR when I get Kubira)
    Bomb Core/Hachiryu/Forager's (27 STR, 3 STR)

    Also still looking at other haste I can sacrifice depending on how potent march exactly is.

  2. #242
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    Spike Necklace awww yeaaaaaaaah~!!!

    Wow, being a Mithra would feel weird.

    Well, simple thing would be to use AF2 (+1) hands swap back for Foragers. You lose 8 STR and 5 Acc (407 Acc with Hasso), gain 21 Attack.

    Or you could swap Head + Hands for Askar (STR-3, DEX+13, Haste+1%), neck for Fortitude and Ranged for Bomblet (Atk+13, Acc+12, STR-3, DEX-6), Ring for Triumph (STR+5, Haste-1%), Back for Forager's (STR-1, Atk+15, Acc-5, DEX-4), Ear for Assault (Acc-1, Dex-2, Atk+5).
    Acc+6, STR-2, DEX+1, Atk+33 and then you don't have to use Hasso to make sure your hit rate is capped. If you wanted to, you could swap a Dex merit for a Str merit and give STR-1 for Atk+33 and Acc+6. Could use Fenrir's earring during the day and Vampire Earring at night if you really felt like being hardcore. Also, most of the gear is R/Ex so you wouldn't even have to spend much money.

    Ranged/Ammo: Lighting Bow +1 -> Bomblet
    Head: Turban -> Askar
    Neck: Spike -> Fortitude
    Ear2: Hollow -> Assault (Or Fenrir/Vampire)
    Hands: Enke -> Askar
    Ring2: Blitz -> Triumph/Flame
    Back: Cuch -> Forager's

    PS. I'm sleepy, sorry if the post isn't super coherent xD

  3. #243
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    Kubira's STR beats Fort's ATK, though, keep that in mind. Actually, Spike's STR beats Fort's ATK 75% of the time and might average out to win, too.

    And w/ a DNC (which is where RC beats Fort) I can easily fulltime hasso.

    Hrm, I'll look into your recommendations though, thanks a ton. My head hurts, sleep time (5 AM), looking forward to checking back tomorrow.

  4. #244
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    I was under the impression that Total Haste is capped, and that it was made of components that are each capped as well.

    Quick Picture:

    [________Total Haste________]
    [Magic][Equipment][DNC][_JA_]

    That would mean bumping up magic haste would be irrelevant to capping Haste in gear right?

  5. #245
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    Quote Originally Posted by Yugl View Post
    I was under the impression that Total Haste is capped, and that it was made of components that are each capped as well.

    Quick Picture:

    [________Total Haste________]
    [Magic][Equipment][DNC][_JA_]

    That would mean bumping up magic haste would be irrelevant to capping Haste in gear right?
    # Equipment: 25%
    # Magical effects: ~43.75%
    # Job abilities: 25%

    This is the assumption I've always worked in, with a true cap of 50% on recast, and 80% on swing delay.

  6. #246
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    Quote Originally Posted by Shinryuu View Post
    Make friends with a good DNC. I know 2. They love DNC merit parties. So do I. I don't go without anymore.

    Spike's STR (upgrading to Kubira's soon) beats Fortitude's attack. Hrm...

    If I didn't use Enkelados I'd have 4 spare DEX (for instance, using Tarasque +1 or so), at that point I'm at 415 ACC, and then I could indeed lose Cuch's for Forager's. However, assume that I indeed got Kubira's and I'd have an extra DEX to spare... uh, let's see.

    Tarasque/Forager's vs. Cuchulain's/Pallas's... 10 STR vs. 27 attack. Verdict?

    With Hachiryu in the mix, I could do Forager's and Bomb Core indeed and maybe even use something else than Haubergeon (Aurum?).

    Looking only at ranged/ammo, hands, and mantle, it boils down to:

    Lgt.+1/Tarasque +1/Forager's (27 attack, 3 STR)
    Lgt.+1/Enkelados'/Cuchulain's (11 STR, 13 STR when I get Kubira)
    Bomb Core/Hachiryu/Forager's (27 STR, 3 STR)

    Also still looking at other haste I can sacrifice depending on how potent march exactly is.
    How about Ares hands instead of pallas -2 str +10 acc +4 dex, mean switch cuch for forager still be up on 5 acc up, so could do bombcore as well, which would put you at -3 str for +21 attack[total for Bombcore/Ares Hands/Forager +7 str +27 att], though you would give up 1 acc[bead neck extra dex should make-up for it] it seems like good trade off to me.

  7. #247
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    Quote Originally Posted by FailureMidgard View Post
    # Equipment: 25%
    # Magical effects: ~43.75%
    # Job abilities: 25%

    This is the assumption I've always worked in, with a true cap of 50% on recast, and 80% on swing delay.
    I always thought magic caps at 50%. correct me if I am wrong but you are saying that haste + SV marches is 43.75% and not 50%?

    also random question: is hundred fist faster than SV march + haste +25% gear haste? any estimate on the amount of haste it gives?

  8. #248
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    HF is faster than all of the above until you add haste samba, att which its an 18-22% decrease in attack speed.

  9. #249
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    Quote Originally Posted by mdkuser View Post
    I always thought magic caps at 50%. correct me if I am wrong but you are saying that haste + SV marches is 43.75% and not 50%?

    also random question: is hundred fist faster than SV march + haste +25% gear haste? any estimate on the amount of haste it gives?
    Magic is 43.X% yes. (I always forget what the X is).

    Edit: see Soda for HF info

  10. #250
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    If you look at the March potency table:

    445-451 105/1024 (10.25%) - Bard who just hit 75 and capped his skills
    452-458 106/1024 (10.35%)
    459-464 107/1024 (10.45%)
    465-471 108/1024 (10.55%)
    472-478 109/1024 (10.64%)
    479-485 110/1024 (10.74%)
    486-491 111/1024 (10.84%)
    492-498 112/1024 (10.94%)
    499-505 113/1024 (11.04%) - Bard with good gear and no merits falls between this one and the next.
    506-512 114/1024 (11.13%)
    513-518 115/1024 (11.23%)
    519-525 116/1024 (11.33%)
    526-532 117/1024 (11.43%)
    533-539 118/1024 (11.52%)
    540-545 119/1024 (11.62%) - Bard with singing/wind merits and solid gear
    546-552 120/1024 (11.72%)
    553-559 121/1024 (11.82%)
    560-566 122/1024 (11.91%) - G-horn with singing/wind merits and good gear

    Here's a list of Skill+ gear:
    Minstrel's Coat (3), Singing Earring (3), Musical Earring (5), Nereid Rings x2 (6 total), Chanter's staff (4), Marduk Tiara (7), Wind Torque (7), AF+1 hands (10), AF+1 legs (8 ), Oracle's Pigaches (5), Astute Cape (5), G-horn (20), Singing/Wind merits (32)

    I think we assume 11% Haste from Victory March (+9% from Advancing), so you're already assuming that your bard is pretty well geared. If you get one that is meritted and has great gear, maybe that last .5% will let you drop Blitz for something else. You'd have to add up the Haste totals you're getting to find out.

  11. #251
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    Hrm I'll keep Blitz then unless I know the BRD's march tiers. I'll use a ruby ring if the BRD is good, I guess.

  12. #252
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    The maxium haste a brd can reach is:
    (11.91 * 2) + (9.375 * 2) = 42.57 (with SV)

    Even with SV marches unless you have some form of JA haste you will never want to remove any gear haste, as you are still ~11% from the cap.

    So 25% gear + SV marches + Haste + Hasso is pretty much caped (although there may still be rounding errors that would mean 26% gear would needed)

    It is possible to reach the haste cap without SV:

    25% gear + Double march + haste + hasso + 5/5 haste samba ~80%.

    A Great brd (read: Ghorn) should push you to 80% (and cover rounding errors, so you wouldn't need 26% gear), whereas you may be ~78% without a great bard and so 26% gear haste would still be an advantage.

  13. #253
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    Should I be using Faith H2H in conjunction with Hundred Fists for Zerg style fights on Monk? And switch to destroyer's when 2hr wears? Faith full time? Destroyers full time? If Faith is the weapon of choice, how much damage does it add over Destroyers, approx?

  14. #254
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    5% at least. Faith are always better. Why would HF change that?

  15. #255
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    Quote Originally Posted by Militant View Post
    Should I be using Faith H2H in conjunction with Hundred Fists for Zerg style fights on Monk? And switch to destroyer's when 2hr wears? Faith full time? Destroyers full time? If Faith is the weapon of choice, how much damage does it add over Destroyers, approx?
    Use them in combination with DRK sub and a dedicated WHM healer, or use Destroyers.

  16. #256
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    Drk sub is trash. That dedicated healer could come war/sam, sam, drk, ect, along with you on mnk/war and do a ton more damage than a singular mnk/drk

  17. #257
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    Unless you're going to have a dedicated healer regardless (Dynamis-Xarcabard).

  18. #258
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    That is the worst attack I've ever seen on a 2h. I know 1h that can get more attack...

  19. #259
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    So I finally got Swift Belt and I have 64 Ninja. With Yonin and without Hunter's Roll or Blade Madrigal, I was parsing roughly 50% Accuracy against standard Colibri in Bhaflau Thickets. Will Swift Belt be a better full-time belt than Life Belt in this case?

  20. #260
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    Quote Originally Posted by Onorgul View Post
    So I finally got Swift Belt and I have 64 Ninja. With Yonin and without Hunter's Roll or Blade Madrigal, I was parsing roughly 50% Accuracy against standard Colibri in Bhaflau Thickets. Will Swift Belt be a better full-time belt than Life Belt in this case?
    With or without crab sushi?

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