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Thread: What's Better?     submit to reddit submit to twitter

  1. #561
    Cerberus
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    Ninita Nita
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    Ataractic Solea or IR feet

    This is the set i currently use for pld -mdt: http://www.ffxiah.com/item_sets.php?id=116336

    Basically it comes down to 5 resistance 3enmity vs. 1mdef, 3 hp 22mp and resist silence. I'm sure i should be using solea just figured i would ask first.

    Edit: Before someone says i should get HQ kaman, i am working on it. just need to find one for sale. and my 23% is because whm in my shell has capped shell5. if i need another 2% it's really easy to come by through the use of askar feet or lieutenant's sash.

  2. #562
    Roll tide y'all
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    Quote Originally Posted by revelat10n View Post
    I'm trying to decide between back pieces for Spinning Slash and Groundstrike.

    My options are:

    Forager's (Enmity+1 augment)
    Smilodon +1 (Att+3 augment)
    Cuchulain's

    Current setup is:

    Naglering/Rose/Bomblet
    Heca/Breeze/Folwing/Brutal
    Ares/Alky/Rajas/Flame
    ???/Warwolf/Ares/Heca
    Forager's wins, I'm pretty sure. If it doesn't then I'm doing it wrong, but I also use Great Sword like once a month.

  3. #563
    xXNyteFyreXx420Sharingan
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    Fenrir

    Krousis Ring vs Flame Ring for Cannonball?

  4. #564
    An exploitable mess of a card game
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    Quote Originally Posted by Nightfyre View Post
    Krousis Ring vs Flame Ring for Cannonball?
    Flame Ring for the most part. Suiram was working on CB tests to see how DEF affects the DMG exactly, but no conclusions were made as of yet.

  5. #565
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    Quetzalcoatl

    +5 int vs. +4 m.acc

    (errant vs. goli hands)

    For non-potency enfeebles like grav/sleep/etc.

    Which situations is int better than macc?

  6. #566
    An exploitable mess of a card game
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    Quote Originally Posted by Nishida View Post
    +5 int vs. +4 m.acc

    (errant vs. goli hands)

    For non-potency enfeebles like grav/sleep/etc.

    Which situations is int better than macc?
    The last time I asked a question like this, the answer was:

    2INT=1Magic ACC (In other words, Magic ACC is worth 2x as much as INT)

  7. #567
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    Quote Originally Posted by Yugl View Post
    The last time I asked a question like this, the answer was:

    2INT=1Magic ACC (In other words, Magic ACC is worth 2x as much as INT)
    See that's what I'm saying, but everyone in my LS is telling me its my INT vs the mobs MND..so idk..

  8. #568
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    Quote Originally Posted by Nishida View Post
    See that's what I'm saying, but everyone in my LS is telling me its my INT vs the mobs MND..so idk..
    Your LS goes by the 2004 lore, where MND was thought to determine a monster's resistance to everything. I think the answer now is that (for elemental magic at least) INT=.5MAcc above a certain INT level, and that it = 1 MAcc below a certain level. So maybe sometimes 5 INT is better than 4 MAcc, but for simplicity you're probably best off just using the MAcc.

  9. #569
    The Once and Future Wamoura
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    Quote Originally Posted by Nishida View Post
    See that's what I'm saying, but everyone in my LS is telling me its my INT vs the mobs MND..so idk..
    Maybe if you're casting Blind

  10. #570
    Sandworm Swallows
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    Quote Originally Posted by Nishida View Post
    See that's what I'm saying, but everyone in my LS is telling me its my INT vs the mobs MND..so idk..
    I do believe (I am a horrible BLM so I could easily be wrong) but I thought there were two rolls for those kind of enfeebles, landing them and then duration.

    That doesn't even sound right to me, so please tell me if I am wrong.

  11. #571
    Cerberus
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    10 attack vs 3 str/dex on mnk with 90% acc 400 attack roughly, also how would this be on a sam too?

  12. #572
    Ninja Ninja
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    Just using greater birds as a constant since they are always used here.

    What's better? Rajas/Ulth or the new 12acc/6Att ring set for Ninja?

    8/8 Katana
    Food: Crab Sushi in this case

    Gear:

    Main/Sub: Senj/Perdu
    Ammo: Bomblet
    Head: Wala
    Neck: PCC
    Ear1:Suppa
    Ear2: Brutal
    Body: Mirke(10Acc/DW+3)
    Hands: Dusk / Koga+1
    Rings: ???
    Back: Amemet+1
    Waist: Swift
    Legs: Catpants
    Feet: Fuma Sune-ate

  13. #573
    Banned.

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    Quote Originally Posted by azagarth View Post
    10 attack vs 3 str/dex on mnk with 90% acc 400 attack roughly, also how would this be on a sam too?
    10 attack, for asuran and TP for monk.

  14. #574
    Relic Weapons
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    Foolkiller vs Byakko's Axe

    no HNMs

  15. #575
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    I'd stick with Byakko's until someone works out the latent on Foolkiller. Unless you want to be that d00d!

    Foolkiller requires you TP in +25 STP to keep your 6-hit (/SAM + Brutal + Rajas + Rose Strap). Basically, if you use a Rose Strap with Foolkiller it's the same as using a Sword Strap with Byakko's. (504*.97 = ~489) People consider Sword to be better than Pole, so it'd be a gain.

    If Foolkiller's +8 STR is active full-time when you fulfill whatever conditions are required, then it'd be essentially:
    TP - D92, Atk+13, Acc+7
    KJ - D92+3, ATK+13, Acc+7
    RR - D92+2, ATK+13, Acc+7

    Which means it has the same or more base damage as Byakko's during Weaponskills and a little less base damage during TP, with 8 more Attack and 7 more Accuracy. Would be worth it imop.

    But that's assuming someone figures out what triggers the latent and how to make it on full-time. Until then, it's 4 base damage less than Byakko's with 7 Acc and 2 Attack to try and make up for it. WAR shouldn't need Acc that bad, so nofanks.


    Edit: I'll recommend owning a Rune Chopper for the heck of it. Situations where your support is willing to let you use a Rune Chopper are situations where it's worth owning one.

  16. #576
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    Quetzalcoatl

    Elvaan RDM Idle:

    Max MP
    or
    -PDT/MDT

    I ask because I have Terras/Jelly/Cheviot atm, and I also have MP gear for those slots in addition Zenith Slacks, etc. As an Elvaan my MP isn't the greatest so I was idling mostly in MP gear so I had extra MP for buffs and the like.

    Logic says to use up the MP then switch to -PDT/MDT set, but the flaw I see in that is..if I have a Full MP bar and I'm doing something where it's more idealistic to idle in -PDT gear (such as dynamis when sleeping)..switching to the PDT gear will make me lose a bunch of MP I'd otherwise have for buffs/cures/etc. So I keep going back and forth..not sure what'd be best in the end.

  17. #577
    Cerberus
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    Quote Originally Posted by Nishida View Post
    Elvaan RDM Idle:

    Max MP
    or
    -PDT/MDT

    I ask because I have Terras/Jelly/Cheviot atm, and I also have MP gear for those slots in addition Zenith Slacks, etc. As an Elvaan my MP isn't the greatest so I was idling mostly in MP gear so I had extra MP for buffs and the like.

    Logic says to use up the MP then switch to -PDT/MDT set, but the flaw I see in that is..if I have a Full MP bar and I'm doing something where it's more idealistic to idle in -PDT gear (such as dynamis when sleeping)..switching to the PDT gear will make me lose a bunch of MP I'd otherwise have for buffs/cures/etc. So I keep going back and forth..not sure what'd be best in the end.
    Should do a combination i would guess. But, you really shouldn't use -hp or converts mp->hp gear. I know you're elvaan. but things can get bad really fast if, say in dynamis, a lot of mobs wake at once and really hate you. never know if that 50 hp could've saved you. Unless the piece does something other than -hp -> mp (like dalmatica's refresh) i wouldn't idle in it. Also, you mentioned the legs. Goliard Trews would be great legs for an idle set.

    Edit: Also, My question from last page: 1 mdef 3 hp 22mp vs 3 enmity 5 resist. I'm pretty sure the answer is the former. Would just like someone else's input before i go letting the AN i spent go to waste. Thanks. For Clarification This is the rest of my set. and the 2 pieces in question are Ataractic Solea and Iron Ram boots.

  18. #578

    Sweaty Dick Punching Enthusiast

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    Use as much mp in your idle set as you do in any other set on rdm(cure is mine, bind/grav/slow/SS all have less maxmp than cure set(except enhancing skill but idc about losing mp when switching to that)) and the rest of your slots you put PDT/MDT in.

    I, personally, don't advocate goliard trews because it gives up 12% movement speed in idle which is probably more useful than any -PDT.

  19. #579
    Cerberus
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    Quote Originally Posted by pchan View Post
    10 attack, for asuran and TP for monk.
    Ok thanks was just curious if i should start spamming nq amemets or go after cuch mantle lol.

  20. #580
    I enjoy tapping my sisters fine ass
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    Quote Originally Posted by Nishida View Post
    Elvaan RDM Idle:

    Max MP
    or
    -PDT/MDT

    I ask because I have Terras/Jelly/Cheviot atm, and I also have MP gear for those slots in addition Zenith Slacks, etc. As an Elvaan my MP isn't the greatest so I was idling mostly in MP gear so I had extra MP for buffs and the like.
    Keep your resting set with all the +MP, leave your resting set on when you stand up cast a spell then switch to idle with -PDT. Personally I don't use jelly in my idle, don't like +MDT. I'd throw in regen + refresh peices then -PDT then all the rest.

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