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  1. #641
    E. Body
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    Ya, but do you really think that it'll raise your WS damage by 2% or more?

    Your WS accuracy is capped right now on birds with Hasso and Polearm merits, although the +10 accuracy could allow you to make some adjustments elsewhere in your setup (not to mention there are other things to fight...)

  2. #642
    Relic Shield
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    Quote Originally Posted by Kaope View Post
    As my blu's nearing lvl 75, does this list hold true for other it as well? What about using DW3/acc10 body for TP phase? Coz I'm not too sure how the store tp and dual wield will affect the TP.

    In other words, Homam body vs DW3/acc10 body = ?

    PS: I might as well write down the rest tp gears.

    Perdu Hanger/Fragarach/X/Tiphia Sting
    Turban/Pcharm/Suppa/Brutal
    ?/Homam/?/?
    Cuchulain's Mantle/Swift Belt/Homam/Homam
    blu get access to the same gear as THF basically, so what goes for thf goes for blu. Torr+rajas is the best imo.

    The best between homam and mirke is mirke, but ... you should TP in nashira body, really, if you do not plan TP ing in a refresh body. On my THF I almost always TP in rapparee harness, because pizza or sushi will cap my accuracy if necessary. This gives me up to 420 acc ( pizza) or 440 (sushi) w/o haste sacrifice, not counting feint/ambush.

  3. #643
    CoP Dynamis
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    Bismarck

    Forgot some division!

  4. #644
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    There are some things wrong with your math. For instance, going from 53 to 56% Haste is a 6.8% increase in attack rounds, not 14.5%.

    Also, Dual Wield and Haste are comparable when you don't have Haste, Marches, or Refueling on, but Haste pulls ahead as soon as you get any of the aforementioned. You're sitting at 20% DW and 18% Haste, so +3% DW unHasted is going to give you more reduction in delay than +3 Haste. However, at 53% Haste and 20% DW, +3 Haste is going to give you a 6.8% increase in attack rounds and +3% DW is still only going to give you a 3.9% increase in attack rounds.

  5. #645
    CoP Dynamis
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    Hmm, how are you calculating that differences from haste? My math definitely is off.

    As far as DW vs haste, the differences still seem super negligible skipping math and using FFXI calculator, which doesn't seem to change more than a tenth of a second (prolly less, but rounded up) from using mirke or nash (enough that 5str/dex and 10 acc definitely trump the slight difference in delay)

    So using perdu hanger and beast slayer, you have a deay of 225+236, with /nin giving 391.85 total delay or a delay round of 6.5 second.

    Add in 18% haste from turban, homam x3, and swift, suppa, then refueling. Seems like the minimum base line for blu. Adjusted delay is now 303.97, 5.1 seconds.

    With nash it's now 293.17/4.9
    With mirke it's 292.57/4.9
    Both giving a 4.1% increase from 28% haste.

    Add in spell and marches you have 180.80/3.0 before body
    Nash 170.00/2.8
    Mirke 174.02/2.9
    So nash would give a 6.35% increase vs 3.91% increase.

    Numbers closer to yours, but nash is still off.

  6. #646
    xXNyteFyreXx420Sharingan
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    Fenrir

    (1-oldhaste)/(1-newhaste)

    So 28->31% is .72/.69=4.35%

    I suspect you're doing something out of order or incorrectly.

    delay = (w1+w2)*(1-dw)*(1-haste)

    20% DW (/NIN + Suppa) 28% Haste (Walahra + Homamx3 + Swift + Refueling)

    (225+236)*0.8*.72=265.536

    Mirke: (225+236)*0.77*.72=255.578, 265/255=3.92% increase

    Nashira: (225+236)*.8*.69=254.4, 265/254=4.33% increase

  7. #647
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    I always just do the .72/.69 thing Nightfyre did.

    1 second/[(1-OldHaste%)*(Delay/60 seconds per delay)] = Old number of Attacks per second
    1 second/[(1-NewHaste%)*(Delay/60 seconds per delay)] = New number of Attacks per second

    New/Old = [1/(1-New%)]/[1/(1-Old%)] = (1-Old%)/(1-New%) = Increase in Attacks per second

    So 53 to 56% is:
    (1-.53)/(1-.56) = .47/.44 = 1.068, so a 6.8% increase in attacks per second.

  8. #648
    CoP Dynamis
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    Awesome, thank you for clarifying.

    So for trying to find basically the best realistic situation for nash:
    (225+236)*.8*.47=173.336 for base
    (225+236)*0.77*.47=166.8359=>3.9%
    (225+236)*.8*.44=162.272=>6.8%

    So 2.9% increase from speed on nash compared to 10acc, 5str, and 5dex, easily siding with DW Mirke.

    So if nash is still only a 6.8% increase at 56% haste, it would still fall behind Homam body right? ~7.5% increase from acc + ~1% from TA vs 6.8%.

    AF body would be ~5% HR + whatever value 1mp refresh is, so pretty comparable even to nash at high amounts of haste.

    The only super deciding factor is whether or not blu would be capped accuracy before body then?

  9. #649
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    Yeah. If you don't need the Acc (like if you're eating Sushi) then you don't benefit from it. Also, +15 Acc isn't a 7.5% increase in Hit Rate. To determine the percent increase in Hit rate, you have to do:
    New Hit Rate / Past Hit Rate = Percent Increase in Hit Rate

    So going from 87.5% to 95% Hit rate with Homam Body would increase your Hit rate/damage/TP gain by 8.6%.
    Going from 50% to 57.5% Hit rate with Homam Body would increase your Hit rate/damage/TP gain by 15%.

  10. #650
    CoP Dynamis
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    Bah I fail at comparing. It would be +5% HR, but it would be always be a larger increase (since you cap at 95%). So in other words, nash is only ever useful if you're capped accuracy.

    What's the current break down for BLU tp/ws/spell?

    Next comparison would be whether or not you would want to use sushi vs meat vs pizza, which would have each discounted depending on the break down of damage?

  11. #651
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    I have no idea. I only took BLU to 37 >:./

  12. #652
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    Well, if you're fighting birds you can pretty much discount Pizza.

    Breakdown can vary a lot. I would say it ends up being about 50-50 (spell-melee/ws), but if your getting more than 6 MP/tic in Refresh then that number can be more skewed towards spells. If hate doesn't sit on you as much and your TP doesn't constantly get wiped, then that would skew it more towards melee.

  13. #653
    ES #1 HUE HUE HUE
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    coffinmaker or hellfire +1 for RNG

  14. #654
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    Quote Originally Posted by Arigorn View Post
    coffinmaker or hellfire +1 for RNG
    You couldnt ask that with a straight face.

  15. #655
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    Quote Originally Posted by Arigorn View Post
    coffinmaker or hellfire +1 for RNG
    Coffinmaker only if it is locked.

  16. #656
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    Asura

    Assault Earring or Hollow Earring for Warrior.

  17. #657
    Nidhogg
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    Quote Originally Posted by Onorgul View Post
    Coffinmaker only if it is locked.
    Ummm....?

  18. #658
    Bagel
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    Leviathan

    I feel a slight breeze. Slight.

    To answer the question seriously, Hellfire +1 out of the two.

  19. #659
    E. Body
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    Quote Originally Posted by Falaras View Post
    Assault Earring or Hollow Earring for Warrior.
    Hollow usually

  20. #660
    I'm more gentle than I look.
    Mr. Feathers AKA Mr. Striations
    All hail Lord Yamcha

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    Quote Originally Posted by Despain View Post
    Ummm....?
    He was being sarcastic. I'm assuming that because he believes it to be a retarded question and whoever asked it shouldn't even be playing the job. I'm no rng, so I know nothing about the job, but from his response, that'd be my assumption on his thoughts.

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