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  1. #861
    You just got served THE CALLISTO SPECIAL
    SASSAGE KING OF DA WORLD
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    Quote Originally Posted by Byrthnoth View Post
    Well, right now my priorities are:
    1) Get Bard geared well. I'm assuming this is the job I'll spend 90% of my event-time on
    2) Keep BST gear up to date as I level it to get seals/etc and make gil.
    3) Regear RDM well enough that I can solo ZNMs and new NMs.
    4) Buy my BLM the essential bits, but don't try to regear it to what it was.
    5) Get an item for each slot so I can go back to skilling up/farming/FoVing as WAR/DNC.
    6) Get a melee build that lets me put out respectable damage in places like NI, assault, and Birds camp.

    Notable body armors are Duelist Tabard, Dalmatica, and Oracle's Robe. Close to Yigit body for BRD. Assuming I'm going to buy Weskit + Errant Hpl. anyway, I can't really see a better short-term use for the body unless I want a minor nuking body upgrade for RDM and BLM. Because my gil is focused on 1-4, it seems giving the ACP body to 5 and 6 is a fair trade when it'd only save me ~20k and be a minor nuking upgrade for RDM and BLM otherwise.
    Yeah that end I get, I meant as opposed to like Acc+10/sTP+4, but that depends on the rest of your gear.

    And for myself:

    I just purchased a Rune Chopper, but I'm not sure exactly how to gear for it so some input would be nice. For that matter, same goes for Gondo, I currently just use my Perdu Voulge builds for polearm TP and my RR gear for Penta.

    I have most of what would be applicable gear for both weapons, Askar Hands/Head/Body, PCC/Hollow, no Rajas, Cuch, Swift, Turban, Blitz/Ecphoria, Haidate, Aurum feet, Dusk Gloves, Hauberk +1. I generally use Thunder Ring x2 for RR but wasn't sure if that was still a decent idea for Penta over Flame Rings, I know there's no crits but DEX is still a mod so not sure there.

    Edit: I guess for the RC build I only have one real question slot, Blitz vs. Thunder Ring for TP, would be the difference between being at 24%/109DEX or 25%/104DEX(25%/26% going off the actual haste amounts on gear item text.)

  2. #862
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    Shark Gun vs. 4th Gun for Rng

    2Dmg vs 1racc and 6Ratt

  3. #863
    You just got served THE CALLISTO SPECIAL
    SASSAGE KING OF DA WORLD
    cheap hawks gay

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    Fourth, they're pretty sidegradeish, but 3k AN + resellable when you hit Hellfire level vs. 16k IS and R/E is no contest.

  4. #864
    CoP Dynamis
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    for slug, 25% agi mod means scouts gives 1.25 and 16% STR mod combined with fSTR2
    That is accurate for sidewinder, but note
    Archery is 25% agi 16% str
    Marks is 30% agi

    So for slugshot, 5agi = 1.5dmg vs 4str=2dmg
    Then the argument is 5ratk 2.5racc vs the likelihood you would get another base damage. Much more ambiguous than for sidewinder.

    Only if you are using sole sushi+1 at birds, and not crab sushi. You will not cap "easily" at mamoolja camps either.
    For pup on birds you will cap acc with +80-81 acc on top of that with 248 skill with crab, or with squid/sole you would need 64
    Weapon should be a minimum of 5 (soloing would be 7)
    Ranged will be 2 if you einherjar, 1 if you don't
    Head is 25 with MKD (pretty much the main piece needed)
    Body should be a minimum of 10
    Hands will be 7 with enk, or 10 with usu
    Back is 2.5 if you do dynamis
    Belt should be 12
    Legs will be min 2.5 with usu, otherwise at least 5
    Shoes should be at least 5

    So waghs/ani+1/MKD/faith/10acc body/enk/pantin/virt/usu/af+1 will put you at around 90% even with crab sushi or 95% with squid/sole

    Add in rajas, and ulth+3acc ear or toreador's/sniper's+1 and that puts you at cap with crab. If you have a mirkegeon or usu body, usu gloves, usu feets, or hollow earring you will have no problems capping accuracy.

    Point being, with sole/squid and MKD hat it is VERY easy to cap acc while using optimal gear. That's before rings or making any gear sacrifices (nitpicking, but I guess belt/feet could be argued)

  5. #865
    mcb
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    bored as hell doing ks99 wyrm, so whats better movement +12 or /thf flee to get back to the bcnm

  6. #866
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    A sch with sprinter's and dessert boots.

  7. #867
    mcb
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    burning a pair of sprinters for every orb?

  8. #868
    D. Ring
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    You speak as if gimping oneself up with /thf is any better.

  9. #869
    Puppetmaster
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    Quote Originally Posted by mcb View Post
    burning a pair of sprinters for every orb?
    Shouldn't be a problem unless you have more orbs than charges, and Sprinters aren't exactly expensive.

  10. #870
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    Nexus Cape.

  11. #871
    Sinner
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    ITT complaining about burning Sprinter's charges

  12. #872
    CoP Dynamis
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    For King's Justice, is 7 STR better than straight +2% damage? To be more gear-specific, I'm talking about this trade:

    Champion's Galea with STR+4, WS damage+2% vs. Hecatomb Cap

    Barring accuracy issues, which is better? I notice some people using Hachiryu Haidate presumably over Ares legs, which is a worse trade (4 STR/5 attack for essentially 2% damage from the DA bonus). Ares and the Galea have the added bonus of accuracy with them as well, but I'd like to know strictly which would do more damage with capped accuracy.

  13. #873
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    Quote Originally Posted by mcb View Post
    bored as hell doing ks99 wyrm, so whats better movement +12 or /thf flee to get back to the bcnm
    Or you can leave a person out of the fight and rotate him in after the other guy opened the chest. This way, you can still continue to do the BC without delay cause by the time you ended your 2nd BC, the 1st guy that opened the chest would have reached BC.

  14. #874
    You just got served THE CALLISTO SPECIAL
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    Quote Originally Posted by PeaceNLove View Post
    For King's Justice, is 7 STR better than straight +2% damage? To be more gear-specific, I'm talking about this trade:

    Champion's Galea with STR+4, WS damage+2% vs. Hecatomb Cap

    Barring accuracy issues, which is better? I notice some people using Hachiryu Haidate presumably over Ares legs, which is a worse trade (4 STR/5 attack for essentially 2% damage from the DA bonus). Ares and the Galea have the added bonus of accuracy with them as well, but I'd like to know strictly which would do more damage with capped accuracy.
    I mathed out a bunch of hypothetical comparisons using pretty general, round #s, from what I can see, unless your STR is already so high that you won't get the full fSTR benefit out of the 7 STR, it will pretty much always outdo the straight 2%, though barely.

  15. #875
    CoP Dynamis
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    Cool, thanks. Guess Galea will just be an Aggressor down piece then. I'm curious, from you calculations, what is the ratio of STR:%damage for KJ? Still trying to assess Hachiryu vs. Ares Legs.

  16. #876
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    What's better?

    This or This

  17. #877
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    fowling or pixie for tp? seem the same to me

  18. #878
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    Fowling, unless your dDEX is between 40-47ish prior to Pixie, I'd say.

  19. #879
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    Pretty much Fowling, except maybe on Skoffins and mage Mamool. Birds is one of the few times your dDex will be 40-47 above the monster's AGI, and there you'd want Fowling for Intimidation (unless you don't ruv your mages).

  20. #880
    I'm more gentle than I look.
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    I'd get a fowling for birds, but I get 4 acc from my minuet earring

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