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  1. #1041
    New Spam Forum
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    Drk Relic Full haste after cata.

    Onyx Cuisses or Ares flanchard for tping until the aftermath effect has worn off, will there be a noticeable dot diffrence between the two.

  2. #1042
    Relic Shield
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    Ares

  3. #1043
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    Quote Originally Posted by Massimo View Post
    Ares
    Lol at that sullen face only reason i was asking is ive not got any ares to test myself currently working on the legs, and there is onyl one other drk relic i regular get to play with and as he is also Aegis/Excl pld i dont really get to put it to the test with him either.

  4. #1044
    Xaru
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    Which would be better? Morrigan's Robe or Genie Weskit with +6 INT Augment?

    Answers on a postcard please

  5. #1045
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    Genie Weskit with INT+6 Augment by not very much, as long as you don't think Refresh matters.

    2*5+8 vs. 2*7+6
    18 vs. 20 "INT worth of damage" assuming 1 MAB increases your damage about the same amount as 2 INT. For pro BLMs considering augmenting a Genie Weskit, it's going to be something closer to:
    1.8*5+8 vs. 1.8*7+6
    17 vs. 18.6, assuming you only get 1.8 "INT worth of damage" per MAB, generally more true for the BLMs with better gear.

    So you're looking at less than a 2 INT increase in your damage for an astronomical investment of time and gil.


    Edit: I suppose I should note that we don't know the cap for MAB in the body slot. For all we know the highest damaging body armor is a Mahatma Hpl. with MAB+5.

  6. #1046
    Xaru
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    Quote Originally Posted by Byrthnoth View Post
    Genie Weskit with INT+6 Augment by not very much, as long as you don't think Refresh matters.

    2*5+8 vs. 2*7+6
    18 vs. 20 "INT worth of damage" assuming 1 MAB increases your damage about the same amount as 2 INT. For pro BLMs considering augmenting a Genie Weskit, it's going to be something closer to:
    1.8*5+8 vs. 1.8*7+6
    17 vs. 18.6, assuming you only get 1.8 "INT worth of damage" per MAB, generally more true for the BLMs with better gear.

    So you're looking at less than a 2 INT increase in your damage for an astronomical investment of time and gil.


    Edit: I suppose I should note that we don't know the cap for MAB in the body slot. For all we know the highest damaging body armor is a Mahatma Hpl. with MAB+5.
    Sounds sexy, will give it a try when my Euromillions numbers come up :D

  7. #1047
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    Does anyone know the damage increase of these?:
    Kyoshu Kyahan RareExclusive
    [feet] All races
    DEF:9 Increases \"Kick Attacks\" damage
    Latent effect: Accuracy+20 Attack+20
    Lv. 62 \'MNK\'

    Latent Effect: Accuracy+20 Attack+20

    * Active while using Footwork

    Are they the best Footwork feet?

    inb4 lolFootwork etc

  8. #1048
    E. Body
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    Siren

    I recall them giving less +DMG than Dune boots, but I'm unable to find the exact number. It was somewhere around +20-25 (as compared with Dune's +30).

  9. #1049
    Sea Torques
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    Curious as to whether or not it's worth gearing semi-properly for Rana or not? Current WS build is:

    Ammo: Olibanum Sachet
    Head: Wyvern Helm
    Neck: Justice Torque
    Ear1: Brutal Earring
    Body: Kirin's Osode
    Ear2: Bushinomimi
    Hands: Alkyoneus's Bracelets
    Ring1: Rajas Ring
    Back: Amemet Mantle +1
    Ring2: Flame Ring
    Waist: Warwolf Belt
    Legs: Shura Haidate
    Feet: Rutter Sabatons

    And a couple of things I usually have on me that I could possibly switch out:

    Ammo: Tiphia Sting
    Head: Usukane Somen, Hissho Hachimaki
    Body: Haubergeon
    Hands: Usukane Gote, Ochiudo's Kote
    Ring2: Ulthalam's Ring
    Waist: Life Belt (hopefully going to get Virtuoso Belt soon, so that's a possibility too)
    Feet: Usukane Sune-ate.


    Thanks.

  10. #1050
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    Quote Originally Posted by Jornna View Post
    Outside of HNM/Jailers/Gods,

    Is Homam or Rapparee or Enkidu body best to use on THF?
    rapparee by far, seeing how easy it is to cap accuracy, with the right food. My standard tp gear is this:

    X/BD, turban, love torque, brutal, suppa, bombelet, turban, rapparee, dusk, torreador, rajas, cerb+1, speed, homam, homam. gives me 355 accuracy. That's not a lot, its enough for even matches-tough mobs stilll, if you need more accuracy use pizza or sushi for about 400-410 acc. Can even add more acc gear like a second acc ring and cuchu mantle if necessary, and reach 420-430 with sushi, wich is a lot already.

    At this point all the accuracy bodies THF can use are situationally good, should only be used if you dont cap with sushi. Its' always better to cap your accuracy with max haste, than cap it and trade some haste for some attack. Its the same deal with all DDs, haste/accuracy are the best stats because they always makes you kill faster, while att/str are only a chance of killing faster, and if they do make you kill faster, haste will make you kill most likely faster.

  11. #1051
    Pens win! Pens Win!!! PENS WIN!!!!!
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    No dagger merits though, not sure how much of a difference that makes.

  12. #1052
    True skill only comes from macro switching all your e-peen gear thru 10 pages
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    Quote Originally Posted by Byrthnoth View Post
    ...Mahatma Hpl. with MAB+5.
    You seriously need to make haste on that aug theory entry you been meaning to write...

  13. #1053
    I'm more gentle than I look.
    Mr. Feathers AKA Mr. Striations
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    Quote Originally Posted by pchan View Post
    4 attack always beats 1 accuracy ...
    Depends on the job, unless you weren't saying that as a universal statement and was directing that towards one particular job.

  14. #1054
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    Quote Originally Posted by Cream Soda View Post
    Depends on the job, unless you weren't saying that as a universal statement and was directing that towards one particular job.
    The crit testing thread(i think) found that acc% works in integers only . Basically what that means is unless you happen to know the exact eva of any monster you engage there's a 50% chance that a single point of acc will do absolutely nothing.
    4 atk on the other hand probably actually does something without flipping a coin.

  15. #1055
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    another question!
    which one is better, justice torque or kubira beads for Cannonball?

  16. #1056
    An exploitable mess of a card game
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    Quote Originally Posted by fredjanx View Post
    another question!
    which one is better, justice torque or kubira beads for Cannonball?
    Justice torque easily. DEX does not affect SATA Cannonball by any means.

  17. #1057
    xXNyteFyreXx420Sharingan
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    Kubira has 5 DEF and Justice has none would be my guess as to why the question arose.

  18. #1058
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    Never noticed it had that. My bad. To be honest, it's so close that our current data cannot comment on that. However, I'm betting Justice torque will win simply because fSTR is difficult for BLU to cap.

  19. #1059
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    Quote Originally Posted by Nightfyre View Post
    Kubira has 5 DEF and Justice has none would be my guess as to why the question arose.
    Yeah, but I was wondering if 1 str was better than 5 def when you're at 325+
    defense pre buffs already.... Guess i'll stick to kubira then

  20. #1060
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    Can I make Anwig Salade into anything Cannonball-worthy? I don't think I'll have my hands on the two popular choices mentioned earlier anytime soon.

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