Item Search
     
BG-Wiki Search
Page 62 of 80 FirstFirst ... 12 52 60 61 62 63 64 72 ... LastLast
Results 1221 to 1240 of 1597

Thread: What's Better?     submit to reddit submit to twitter

  1. #1221
    E. Body
    Join Date
    Oct 2004
    Posts
    2,252
    BG Level
    7
    FFXI Server
    Asura

    Mirke Wardecors, Matk+4 QD-5

  2. #1222
    Nidhogg
    Join Date
    Mar 2008
    Posts
    3,793
    BG Level
    7

    Quote Originally Posted by Tsuko_Asura View Post
    Merman's Earrings?

    I realize you said, "for his situation", but being unique isn't a good enough reason to pick something more times than not. Suppanomimi offers something unique, but it does dick-all for most jobs(and most of the jobs that would benefit it are pretty meh anyway).
    How is suppanomimi unique? It adds to your damage output, nothing more. That'd be like calling an earring that gave 1% crit "something unique" because no other earring has "% crit" on it. Yes, suppa is a good earring for dual wielding, no, it is not unique.

    Quote Originally Posted by drwaffles View Post
    It's possible to get an ACP earring augmented with the exact same melee-based stats as Hollow, I don't see what's so special about it. Even if you don't think that's a viable alternative due to the random nature of augments, I don't see how an extra 2 DEX during the TP phase, some RACC and extra Enspell damage can possibly be considered superior to an item that gives a unique form of MP restoration, even if it only shows very small returns most of the time. Ethereal is a good idle piece for any job that uses MP, and also doubles as a decent free earring for TPing in high-accuracy situations.
    Ethereal is at best a situational earring when it comes to idle, and to be honest, I'd be interested if it even gives more MP than a magnetic in most "normal" situations. When I say normal, I mean for mage jobs. Ethereal is obviously the best choice for drg/mage and good for tank idle sets when you're taking any sort of non-blinkable damage, but outside of that, it is a severely overrated item.

    I'm not saying hollow is amazing or anything, but I could easily see someone wanting it over ethereal.

    Also, calling it a free earring for acc cap is really kinda silly, that would be the opposite of optimizing, in a post discussion optimization.

  3. #1223
    Relic Weapons
    Join Date
    Jul 2007
    Posts
    391
    BG Level
    4
    FFXI Server
    Kujata

    STR +1 VS Acc+10, Inventory +1 for Y/G/K?

  4. #1224
    Pens win! Pens Win!!! PENS WIN!!!!!
    Join Date
    Mar 2008
    Posts
    9,710
    BG Level
    8

    I dont think you should ever need much acc for YGK with the test thats been done that showed they get a massive attack and acc boost.

  5. #1225
    E. Body
    Join Date
    Dec 2004
    Posts
    2,053
    BG Level
    7
    FFXI Server
    Leviathan

    What piece are you talking about? It's not Cuch/Smilodon+1, that's only 8 ACC. And it depends, 1 STR is not a whole lot but for some neither is 1 inventory.

  6. #1226
    Relic Weapons
    Join Date
    Jul 2007
    Posts
    391
    BG Level
    4
    FFXI Server
    Kujata

    I need to WS in some sort of Store TP to keep my 6 hit on SAM (no Rajas, and I don't really want to start the argument again), either on body (Usukane) or feet (Hachiman).

    I'm comparing Osode + Hachiman feet (+ Brutal, of course), which is 6 STP, 12 STR, 10 DEX, 2 WSacc versus Usukane body + Askar feet, which is 11 STR, 7 STP, 12 acc, 8 DEX. It comes down to 1 STR vs ~8.5 acc (I neglected WSacc on Hachi feet earlier, my bad) and one inventory slot (two even, considering I don't carry Osode around these days anyway; I don't have many inventory issues on SAM, but I do have a general problem with inventory space).

  7. #1227
    Pens win! Pens Win!!! PENS WIN!!!!!
    Join Date
    Mar 2008
    Posts
    9,710
    BG Level
    8

    I still think 1 STR should always out do 10 ACC on YGK

  8. #1228
    Nidhogg
    Join Date
    Sep 2007
    Posts
    3,933
    BG Level
    7
    FFXIV Character
    Serefina Solfyre
    FFXIV Server
    Odin
    FFXI Server
    Bahamut

    1str will give you a +0.67%~ damage increase 50% of the time or so on Y/G/K (VERY approximate numbers), and very occasionally +1.3%~. personally I'd just take the inventory space if you are limited.

  9. #1229
    Banned.

    Join Date
    Oct 2007
    Posts
    4,753
    BG Level
    7

    Quote Originally Posted by FailureMidgard View Post
    How is suppanomimi unique? It adds to your damage output, nothing more. That'd be like calling an earring that gave 1% crit "something unique" because no other earring has "% crit" on it. Yes, suppa is a good earring for dual wielding, no, it is not unique.
    Where were you from 2004-2007? Most people picked Suppanomimi regardless of what jobs they had, simply because it had something more unique than the other DM earrings. Obviously I think that's idiotic, I was just drawing a parallel.

  10. #1230
    Sea Torques
    Join Date
    Mar 2007
    Posts
    538
    BG Level
    5
    FFXI Server
    Asura

    STR+4 vs. R.attack+1, R.Acc+1, AGI+8 for /ra and Sidewinder.

  11. #1231
    Sea Torques
    Join Date
    Jul 2007
    Posts
    543
    BG Level
    5
    FFXI Server
    Bismarck

    Quote Originally Posted by Aero View Post
    STR+4 vs. R.attack+1, R.Acc+1, AGI+8 for /ra and Sidewinder.

    If you need the racc, which is more than likely on SW, then the Wilhelm set should be better (I know how to do this math, but I'm posting before I figure it out.) It's slightly less damage per WS, but in uncapped conditions, the +2.5% racc on WS makes up for it.

    But if you were capped in racc, the 2 x 2 str earrings.

  12. #1232
    Banned.

    Join Date
    Dec 2009
    Posts
    184
    BG Level
    3
    FFXI Server
    Bahamut

    For Conarach would it be better to use str or a mix of dex and agi, since its modifiers are 40%dex and 40%agi?

  13. #1233
    Relic Weapons
    Join Date
    Apr 2009
    Posts
    319
    BG Level
    4

    Quote Originally Posted by Raen Ryong View Post
    1str will give you a +0.67%~ damage increase 50% of the time or so on Y/G/K (VERY approximate numbers), and very occasionally +1.3%~. personally I'd just take the inventory space if you are limited.
    How about 2 str vs 10 atk for Y/G/K?

  14. #1234
    E. Body
    Join Date
    Dec 2006
    Posts
    2,096
    BG Level
    7
    FFXI Server
    Leviathan

    Quote Originally Posted by Yubar View Post
    How about 2 str vs 10 atk for Y/G/K?
    For Gekko the str in vast majority of cases, and Y/K would depend bit more on number of factors since I recall that their attack bonus isn't quite as large as the one gekko has.

  15. #1235
    E. Body
    Join Date
    Dec 2004
    Posts
    2,053
    BG Level
    7
    FFXI Server
    Leviathan

    If your pDIF isn't capped with Gekko 10 attack makes a good WS stat. On my SAM I usually go full STR with proper buffs on meh mobs but on stuff like the ISNM Puk I WS in Haubergeon +1 and an attack mantle *coughnotforagersbutthecheaperonecough*. Usukane pants are all-around better than Shura+1 for that matter.

  16. #1236
    Nidhogg
    Join Date
    Sep 2007
    Posts
    3,933
    BG Level
    7
    FFXIV Character
    Serefina Solfyre
    FFXIV Server
    Odin
    FFXI Server
    Bahamut

    Quote Originally Posted by clobetasol View Post
    For Conarach would it be better to use str or a mix of dex and agi, since its modifiers are 40%dex and 40%agi?
    STR would be contributing the equivalent of a 60% mod there until the point at which fSTR2 is capped and giving you ranged attack too. AGI would be giving you racc too (dunno whether you need it though - what's the accuracy bonus on Coronach if any?). Point for point DEX will add roughly the same amount of damage as AGI, but I'd always take the AGI over the DEX, and STR over both until it's capped.

  17. #1237
    Banned.

    Join Date
    Dec 2009
    Posts
    184
    BG Level
    3
    FFXI Server
    Bahamut

    Quote Originally Posted by Raen Ryong View Post
    STR would be contributing the equivalent of a 60% mod there until the point at which fSTR2 is capped and giving you ranged attack too. AGI would be giving you racc too (dunno whether you need it though - what's the accuracy bonus on Coronach if any?). Point for point DEX will add roughly the same amount of damage as AGI, but I'd always take the AGI over the DEX, and STR over both until it's capped.
    Coronach doesn't give any racc, it just gives -enmity. I'm basically playing rng on hnms, my acc isn't an issue. I just want to maximize Coronach damage while spamming it, that's why i was asking str vs dex.
    I'm a dhalmel with str merits, i have hachiyru pants <sp> and other str gear.

  18. #1238
    Sea Torques
    Join Date
    Jul 2007
    Posts
    543
    BG Level
    5
    FFXI Server
    Bismarck

    Quote Originally Posted by Raen Ryong View Post
    STR would be contributing the equivalent of a 60% mod there until the point at which fSTR2 is capped and giving you ranged attack too. AGI would be giving you racc too (dunno whether you need it though - what's the accuracy bonus on Coronach if any?). Point for point DEX will add roughly the same amount of damage as AGI, but I'd always take the AGI over the DEX, and STR over both until it's capped.
    It's a pretty complex calculation (although being correct to do so as Raen mentioned) when you bring in caps. Nevertheless, as a 'rough' approximation, the break point appears to be around ~1.7 total dex / agi = 1.0 str. This accounts for the ratt effect, the WS damage etc.

    It does not account for racc, which is a factor on HNM since coronach does not get the same racc bonus that namas gets.

    In short, I'd consider 10 agi/dex=6 str. But if racc is uncapped and part of the agi/dex is agi, then str loses. When the ratio is lower and racc is capped (or all of it is from dex), str is the winner.

    Again, this is a pretty rough ratio and you can take into so many other issues like tp, -enmity, etc., that it rarely works so cleanly.

  19. #1239
    E. Body
    Join Date
    May 2008
    Posts
    2,083
    BG Level
    7
    FFXI Server
    Siren

    As an individual piece....

    Usukane Gote vs Enkidu Mittens for meleeing, assuming that you would be taking full advantage of the 10 accuracy. How close to the accuracy cap would I need to be for Okotes to win?

    EDIT: Oh, and this is for MNK. I have PUP too, but I'm guessing Pantin wins almost invariably.

  20. #1240
    E. Body
    Join Date
    Dec 2004
    Posts
    2,053
    BG Level
    7
    FFXI Server
    Leviathan

    Usukane, barely. Hachiryu are the best individual piece, though.

Page 62 of 80 FirstFirst ... 12 52 60 61 62 63 64 72 ... LastLast

Similar Threads

  1. What's Better?
    By isladar in forum FFXI: Everything
    Replies: 1462
    Last Post: 2010-05-29, 20:06
  2. What's Better?
    By isladar in forum FFXI: Everything
    Replies: 1454
    Last Post: 2010-03-17, 07:22
  3. What's Better?
    By isladar in forum FFXI: Everything
    Replies: 1466
    Last Post: 2009-10-22, 13:44
  4. What's Better?
    By isladar in forum FFXI: Everything
    Replies: 871
    Last Post: 2009-08-27, 15:39