Sorry, yeah. Forgot to mention that when I'm /SAM I use Minuet Earring to make up for the shortage. I don't do the daily Kirin burns seen on Asura, so don't really see Hecatomb in the near future. Warrior's Stone.. I always end up putting seacom for Valor Cape, which never puts out, only to have a Stone or two drop lol. Are's Legs not attainable at the moment since I don't do salvage, but thank you for the suggestions.
Base Equipment 13%
Avancing March 9%
Victory March 11%
Haste 15%
= 48% Haste
Hasso 10%
= 58% Haste
Let's say we do 1024 Attacks.
(Hasso) 63/65% Haste, 90/91% Hit Rate vs 58% Haste, 95% Hit RateOriginally Posted by Failure
65% vs 58% = 20% Increase in Swinging Rate
1024 * 1.20 = 1228
1228 w/ 65% Haste, 90% Hit Rate (1105) vs 1024 (972 with 95% Hit Rate)
63% vs 58% = 13% Increase in Swinging Rate
1024 * 1.13 = 1157
1157 w/ 63% Haste, 91% Hit Rate (1052) vs 1024 (972 with 95% Hit Rate)
(Seigan) 53/55% Haste, 85/86% Hit Rate vs Haste 48%, 92% Hit Rate
55% vs 48% = 15% Increase in Swinging Rate
1024 * 1.15 = 1177
1177 w/ 55% Haste, 85% Hit Rate (1000) vs 1024 (942 with 92% Hit Rate)
53% vs 48% = 10% Increase in Swinging Rate
1024 * 1.10 = 1126
1126 w/ 53% Haste, 86% Hit Rate ( 968 ) vs 1024 (942 with 92% Hit Rate)
So, these are the right results ?
I calculated the Hit Rate, it's not hypothetical (http://ninjafada.com/ffxi/).
double attack if you cap accuracy, the other option otherwise. since you have full merits there is no reason you would not cap accuracy on any non-HNM.
You have to use sushi, whatever your merits. which means you can cap accuracy Np with turban and such.
- ace's > turban
-askar hand > dusk. ( why do people even farm those?)
- A.torque > love torque
- fowling earring
-cuchu > foragers.
If you have no merits and say mithra like me, that puts you at 407 exactly with crab sushi and seigan, even more with squid/sole/hasso. Can adjust depending on race. If you have merits, use a str ring, merman's earring and Justice torque.
Looking to finish ASA over the weekend, I know I am getting the dragon pants (for my RDM and BLM) and going for the movement speed + 8% (no w.legs or gaiters) but not sure on the second aug.
Its between 3% haste and Physical Damage Taken -4%.
* PDT + Speed = a great idle/kiting/ohshi gear
* Haste + Speed = good idle/kiting/ohshi gear and good for recast/lol-melee (No nashira legs atm).
What are people putting on their legs? Cure potency also looks interesting, but can't really decide.
I'd do the haste, you can easily get PDT legs outside of that but if you don't have Nashira you can't get something else comparable for recasts.
Go the whole lolhog and get Haste and ACC like a bawss. :3
I changed my intial plan from Enm-4/CurePot+ to doing Haste/Acc since I've recently regained my love of melee RDM, lol.
That's adorable, how you're implying that there was somehow a time when you didn't love it.
For King's Justice, Kubira Beads or Soil Gorget?
Gorget
Gorget. Only reason Beads are even worth considering on RR is because Ddex and even then it's kind of a shaky proposition there.
I figured they also make an excellent DB piece with that combo, so I'm using that too if I ever get round to ASA.
Okay, thanks for the quick response. ^^; Guess I get to go nuke fishies~
Spell Interrupt rate down vs enemy critical hit rate down merits for solo purposes.
I'm talking about the usual RDM solo fights that involve Poison/Bio/Utsusemi kiting mostly.
Keep in mind that I'm elvaan so I have naturally low AGI and higher enemy critical hit rate compared to other races.
Which ones are more beneficial in the long run?
Have a few math questions regarding BLU Cannonball gear
Provided I have double minne and Protect V (basically high defense buff situations), which is better between these two sets:
Vulcan Staff + Brave Grip
ASA Pants with +3% Crit damage and +5% Skillchain Damage
MKE Head with Crit Damage +2% and VIT+4
vs
Koggelmander + Acheron's Shield
Enkidu Leggings
Gnadbod's Helm
Basically, a Crit damage+ set vs your standard STR set.
You don't have to choose between one or the other. Also, are you sure Critical hit DMG from gear stacks with CB? I'm surprised I never thought about it (Then again, I used all my pack items on SCH...).
Vulcans+Brave
Moogle Hat with STR+4 (WS ACC+15) and DEX+4 (Critical DMG+2%)
ASA Leg with Crit DMG+3% and something (I personally would add movement speed if you don't have Crimson legs)
Edit: Koggelmander + Shield is better in situations where you can build TP. Otherwise, staff+grip wins. Also, don't waste the second augment on enmity reduction. You're either TAing that CB or not. If not, it's not going to save you when you're doing 1-3k DMG.