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Thread: What's Better?     submit to reddit submit to twitter

  1. #1381
    E. Body
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    Quote Originally Posted by seiji View Post
    no, 9stp is enough to WS in (rose+rajas(+brutal)):
    11.5*1.46]*5]+11.5*1.44=16.7*5]+16.5=83.5*16.5=100!
    Ah you're correct, my mistake.

  2. #1382
    RIDE ARMOR
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    Quote Originally Posted by Yugl View Post
    DEX: 5+10+4+5+4+5+15+3 = 51 + 65 (Base DEX for sub SAM) = 116DEX
    ACC: 282 (Skill) + 87 (DEX) + 5 + 6 + 10 + 5 = 395

    Short for birds by 12ACC. In Einherjar, where you can use Pizza, you're fine for ACC. Your DEX, however, is lacking in either case (Especially Einherjar when we discuss higher tier mobs).

    With this, you have two good options:
    Make two separate sets; One for Einherjar and one for Colibri
    Colibri: Hauby+1; Adroit Ring; Minuet Earring
    Einherjar: Minuet or Pixie Earring

    Make one single set for both
    Both: Use the Colibri set listed above



    Anywhere you can use food, you're using Pizza, so the goal is to reach roughly 390-392 (I Prefer 392 to include Troll MNKs and BLU Mamools).

    ACC: 282 (Skill) + 75 (DEX) + 5 + 6 + 10 + 5 = 383 ACC

    Looking for 9 ACC in your case. Here's a couple choices:

    1. Hecatomb Body; Warrior's Stone; Ares's Legs (Best choice in my opinion)
    2. Hauby+1
    Sorry, yeah. Forgot to mention that when I'm /SAM I use Minuet Earring to make up for the shortage. I don't do the daily Kirin burns seen on Asura, so don't really see Hecatomb in the near future. Warrior's Stone.. I always end up putting seacom for Valor Cape, which never puts out, only to have a Stone or two drop lol. Are's Legs not attainable at the moment since I don't do salvage, but thank you for the suggestions.

  3. #1383
    Hydra
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    Quote Originally Posted by Fottiti View Post
    No.

    Haste gives increasing returns and you're calculating assuming no other gear haste (which you've already shown you have in your tp setup) or spell haste which is completely unrealistic. You didn't even include hasso's 10% haste in your calculations.
    Base Equipment 13%
    Avancing March 9%
    Victory March 11%
    Haste 15%
    = 48% Haste
    Hasso 10%
    = 58% Haste

    Let's say we do 1024 Attacks.

    Quote Originally Posted by Failure
    [ 1 / ( 1 - newhaste ) - 1 / ( 1 - oldhaste ) ] / [ 1 / (1 - oldhaste ) ]
    (Hasso) 63/65% Haste, 90/91% Hit Rate vs 58% Haste, 95% Hit Rate

    65% vs 58% = 20% Increase in Swinging Rate
    1024 * 1.20 = 1228
    1228 w/ 65% Haste, 90% Hit Rate (1105) vs 1024 (972 with 95% Hit Rate)

    63% vs 58% = 13% Increase in Swinging Rate
    1024 * 1.13 = 1157
    1157 w/ 63% Haste, 91% Hit Rate (1052) vs 1024 (972 with 95% Hit Rate)

    (Seigan) 53/55% Haste, 85/86% Hit Rate vs Haste 48%, 92% Hit Rate

    55% vs 48% = 15% Increase in Swinging Rate
    1024 * 1.15 = 1177
    1177 w/ 55% Haste, 85% Hit Rate (1000) vs 1024 (942 with 92% Hit Rate)

    53% vs 48% = 10% Increase in Swinging Rate
    1024 * 1.10 = 1126
    1126 w/ 53% Haste, 86% Hit Rate ( 968 ) vs 1024 (942 with 92% Hit Rate)

    So, these are the right results ?

    Quote Originally Posted by Fottiti View Post
    There is no need for hypothetical hit rates you are quoting when you are targetting greater colibri as their stats are listed on wiki.
    I calculated the Hit Rate, it's not hypothetical (http://ninjafada.com/ffxi/).

  4. #1384
    Relic Shield
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    Quote Originally Posted by Kuroyou View Post
    for Samurai:

    Acc +7, STR +4, DEX +6, EVA -32, AGI -5
    vs
    Double Attack +4%

    I have 8/8 Great Katana Merits.

    Can you give any info/help on which, and why? Try to look at the spoiler after deciding on the stats, to avoid blind gear-bias
    double attack if you cap accuracy, the other option otherwise. since you have full merits there is no reason you would not cap accuracy on any non-HNM.

    Quote Originally Posted by Eole View Post
    Hume Samurai Targetting Greater Colibri

    = Tactical Points =

    main "Tomoe"
    sub "Pole Grip"
    ammo "Black Tathlum"

    head "Ace's Helm"
    neck "Ancient Torque"
    ear1 "Fowling Earring
    ear2 "Brutal Earring"

    body "Usukane Haramaki"
    hands "Askar Manopolas"
    ring1 "Rajas Ring"
    ring2 "Toreador's Ring"

    back "Cuchulain's Mantle"
    waist "Virtuoso Belt"
    legs "Byakko's Haidate"
    feet "Usukane Sune-Ate"

    = Penta Thrust =

    main "Tomoe"
    sub "Pole Grip"
    ammo "Black Tathlum"

    head "Champion's Galea" (Weapon Skill Accuracy +15 Accuracy +10 Attack +5 STR +4)
    neck "Shadow Gorget"
    ear1 "Fowling Earring"
    ear2 "Brutal Earring"

    body "Usukane Haramaki"
    hands "Bandomusha Kote"
    ring1 "Rajas Ring"
    ring2 "Flame Ring"

    back "Cuchulain's Mantle"
    waist "Virtuoso Belt"
    legs "Byakko's Haidate"
    feet "Usukane Sune-Ate"

    What's better than this (in the obtainable equipment category) ? Why ?
    You have to use sushi, whatever your merits. which means you can cap accuracy Np with turban and such.

    - ace's > turban
    -askar hand > dusk. ( why do people even farm those?)
    - A.torque > love torque
    - fowling earring
    -cuchu > foragers.

    If you have no merits and say mithra like me, that puts you at 407 exactly with crab sushi and seigan, even more with squid/sole/hasso. Can adjust depending on race. If you have merits, use a str ring, merman's earring and Justice torque.

  5. #1385
    Old Merits
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    Looking to finish ASA over the weekend, I know I am getting the dragon pants (for my RDM and BLM) and going for the movement speed + 8% (no w.legs or gaiters) but not sure on the second aug.

    Its between 3% haste and Physical Damage Taken -4%.

    * PDT + Speed = a great idle/kiting/ohshi gear
    * Haste + Speed = good idle/kiting/ohshi gear and good for recast/lol-melee (No nashira legs atm).

    What are people putting on their legs? Cure potency also looks interesting, but can't really decide.

  6. #1386
    You just got served THE CALLISTO SPECIAL
    SASSAGE KING OF DA WORLD
    cheap hawks gay

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    I'd do the haste, you can easily get PDT legs outside of that but if you don't have Nashira you can't get something else comparable for recasts.

  7. #1387
    Salvage Bans
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    Go the whole lolhog and get Haste and ACC like a bawss. :3

  8. #1388
    You just got served THE CALLISTO SPECIAL
    SASSAGE KING OF DA WORLD
    cheap hawks gay

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    I changed my intial plan from Enm-4/CurePot+ to doing Haste/Acc since I've recently regained my love of melee RDM, lol.

  9. #1389
    DEUS VULT
    FITE ME

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    That's adorable, how you're implying that there was somehow a time when you didn't love it.

  10. #1390
    Melee Summoner
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    For King's Justice, Kubira Beads or Soil Gorget?

  11. #1391
    You just got served THE CALLISTO SPECIAL
    SASSAGE KING OF DA WORLD
    cheap hawks gay

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    Gorget

  12. #1392
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    Quote Originally Posted by Kaomii View Post
    For King's Justice, Kubira Beads or Soil Gorget?
    Gorget. Only reason Beads are even worth considering on RR is because Ddex and even then it's kind of a shaky proposition there.

    Quote Originally Posted by Callisto View Post
    I changed my intial plan from Enm-4/CurePot+ to doing Haste/Acc since I've recently regained my love of melee RDM, lol.
    I figured they also make an excellent DB piece with that combo, so I'm using that too if I ever get round to ASA.

  13. #1393
    Melee Summoner
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    Okay, thanks for the quick response. ^^; Guess I get to go nuke fishies~

  14. #1394
    Bagel
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    Spell Interrupt rate down vs enemy critical hit rate down merits for solo purposes.

    I'm talking about the usual RDM solo fights that involve Poison/Bio/Utsusemi kiting mostly.

    Keep in mind that I'm elvaan so I have naturally low AGI and higher enemy critical hit rate compared to other races.

    Which ones are more beneficial in the long run?

  15. #1395
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    Quote Originally Posted by Argettio View Post
    Looking to finish ASA over the weekend, I know I am getting the dragon pants (for my RDM and BLM) and going for the movement speed + 8% (no w.legs or gaiters) but not sure on the second aug.

    Its between 3% haste and Physical Damage Taken -4%.

    * PDT + Speed = a great idle/kiting/ohshi gear
    * Haste + Speed = good idle/kiting/ohshi gear and good for recast/lol-melee (No nashira legs atm).

    What are people putting on their legs? Cure potency also looks interesting, but can't really decide.
    I went with PDT+Speed. The ability to have movement speed without sacrificing PDT is very nice.

  16. #1396
    Banned.

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    Quote Originally Posted by Nevex View Post
    Keep in mind that I'm elvaan so I have naturally low AGI and higher enemy critical hit rate compared to other races.
    So what ? AGI difference will be responsible of like +1% crit taken. I bet the vit difference alone annihilates this.

  17. #1397
    Nidhogg
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    Quote Originally Posted by Nevex View Post
    Spell Interrupt rate down vs enemy critical hit rate down merits for solo purposes.

    I'm talking about the usual RDM solo fights that involve Poison/Bio/Utsusemi kiting mostly.

    Keep in mind that I'm elvaan so I have naturally low AGI and higher enemy critical hit rate compared to other races.

    Which ones are more beneficial in the long run?
    Unless you use a specific spell interrupt build, I'd definitely take the enemy crit down one. I don't know about you, but crits are one of the most dangerous things when I'm soloing.

  18. #1398
    Sea Torques
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    Have a few math questions regarding BLU Cannonball gear

    Provided I have double minne and Protect V (basically high defense buff situations), which is better between these two sets:

    Vulcan Staff + Brave Grip
    ASA Pants with +3% Crit damage and +5% Skillchain Damage
    MKE Head with Crit Damage +2% and VIT+4

    vs

    Koggelmander + Acheron's Shield
    Enkidu Leggings
    Gnadbod's Helm

    Basically, a Crit damage+ set vs your standard STR set.

  19. #1399
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    Quote Originally Posted by JeanClaudVanDamme View Post
    Have a few math questions regarding BLU Cannonball gear

    Provided I have double minne and Protect V (basically high defense buff situations), which is better between these two sets:

    Vulcan Staff + Brave Grip
    ASA Pants with +3% Crit damage and +5% Skillchain Damage
    MKE Head with Crit Damage +2% and VIT+4

    vs

    Koggelmander + Acheron's Shield
    Enkidu Leggings
    Gnadbod's Helm

    Basically, a Crit damage + set vs your standard STR set.
    Assuming SA only the first set easily, but +4 str/+2% crit damage on head, and some instead of +5% skillchain damage you shoud use for movement speed, -dmg%, Cure potency, or even the -enmity probably better since you don't want hate.

  20. #1400
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    Quote Originally Posted by JeanClaudVanDamme View Post
    Have a few math questions regarding BLU Cannonball gear

    Provided I have double minne and Protect V (basically high defense buff situations), which is better between these two sets:

    Vulcan Staff + Brave Grip
    ASA Pants with +3% Crit damage and +5% Skillchain Damage
    MKE Head with Crit Damage +2% and VIT+4

    vs

    Koggelmander + Acheron's Shield
    Enkidu Leggings
    Gnadbod's Helm

    Basically, a Crit damage+ set vs your standard STR set.
    You don't have to choose between one or the other. Also, are you sure Critical hit DMG from gear stacks with CB? I'm surprised I never thought about it (Then again, I used all my pack items on SCH...).

    Vulcans+Brave
    Moogle Hat with STR+4 (WS ACC+15) and DEX+4 (Critical DMG+2%)
    ASA Leg with Crit DMG+3% and something (I personally would add movement speed if you don't have Crimson legs)

    Edit: Koggelmander + Shield is better in situations where you can build TP. Otherwise, staff+grip wins. Also, don't waste the second augment on enmity reduction. You're either TAing that CB or not. If not, it's not going to save you when you're doing 1-3k DMG.

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