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Thread: What's Better?     submit to reddit submit to twitter

  1. #1401
    Sea Torques
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    Quote Originally Posted by Yugl View Post
    Also, are you sure Critical hit DMG from gear stacks with CB? I'm surprised I never thought about it (Then again, I used all my pack items on SCH...).
    That's the thing, I'm not really sure myself and was hoping someone would clarify this. I just figured if it works with regular weapons, it should work with physical BLU spells as well.

  2. #1402
    An exploitable mess of a card game
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    Quote Originally Posted by JeanClaudVanDamme View Post
    That's the thing, I'm not really sure myself and was hoping someone would clarify this. I just figured if it works with regular weapons, it should work with physical BLU spells as well.
    I know that Brave Grip works with it, I'm just unsure about the rest. It would make sense if it did in that sense, but who knows. I would do the BCs and keep the key. If it turns out they do affect DMG, use the Critical DMG% set.

  3. #1403
    E. Body
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    Siren

    Brave definitely works, and it would be completely illogical for 2 other items with almost the exact same description and functionality to not work, with the only difference being that SE was nice enough to not be vague for once.

  4. #1404
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    Phoenix

    I missed the consensus on this, but Hades Sainti or Destroyers? Assuming non-capped accuracy obviously.

  5. #1405
    Cerberus
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    destroyers all the way.

  6. #1406
    New Merits
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    Quote Originally Posted by Mazmaz View Post
    I missed the consensus on this, but Hades Sainti or Destroyers? Assuming non-capped accuracy obviously.
    Depends on your buffs/debuffs/gear. Generally since you are getting full benefit from the acc, they are if anything on par with eachother.

    One thing to note, is the enmity from them added with any other pieces you have from gear, helps keep the mob on you, giving you more counters, giving you more damage. Wish SE had given counter TP gain.................

  7. #1407
    Relic Shield
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    Quote Originally Posted by Mazmaz View Post
    I missed the consensus on this, but Hades Sainti or Destroyers? Assuming non-capped accuracy obviously.
    non caped acc, hades NQ beat destroyers, and its pretty obvious, so do .. wagh bargnaks (sp).

  8. #1408
    Flowery Twats
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    So why do/did 99% of everyone who had destroyers use them over wagh, befor the introduction of pizza?

  9. #1409
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    Quote Originally Posted by noodles355 View Post
    So why do/did 99% of everyone who had destroyers use them over wagh, befor the introduction of pizza?
    "The majority does that" is not a great argument. The majority of melees used meat in meripo before pizza was released ... and still nowadays.

  10. #1410
    E. Body
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    Leviathan

    I'm afraid I have to agree with pchan, argumentum ad populum is a logical fallacy. Destroyers might still be better than Wagh's, the delay difference is a bit of a factor. Hades are better in uncapped accuracy, but keep Focus in mind. Best option is just to use Faith's, though.

  11. #1411
    I'm more gentle than I look.
    Mr. Feathers AKA Mr. Striations
    All hail Lord Yamcha

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    Quote Originally Posted by mdkuser View Post
    non caped acc, hades NQ beat destroyers, and its pretty obvious, so do .. wagh bargnaks (sp).
    Depends on how low under cap, ect.

  12. #1412
    Relic Shield
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    Quote Originally Posted by Cream Soda View Post
    Depends on how low under cap, ect.
    true but its just to get the idea, there is focus and other stuff to take into account. of course. I see hades sainti as a good tanking weapon for any monk, and the best DD weapon for non merited/ non usukane monks.

  13. #1413
    I'm more gentle than I look.
    Mr. Feathers AKA Mr. Striations
    All hail Lord Yamcha

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    If your mnk is non merited, swap to another DD >.>

  14. #1414
    Cerberus
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    War KJ Choices (Hume, /sam, no dex merits, no gaxe merits, and only when Berserk/Aggressor are up )

    Case 1 / Case 2 / Case 3
    http://i475.photobucket.com/albums/r...aope/case1.png http://i475.photobucket.com/albums/r...aope/case2.png http://i475.photobucket.com/albums/r...aope/case3.png

    I'm leaning towards Case 2, or should I just use Haub+1 & N.Hands combo?

    Btw, That's Alky hands.

  15. #1415
    Pens win! Pens Win!!! PENS WIN!!!!!
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    Ermine's Tail, Azoth, or Pixie THF dagger for thf?

  16. #1416
    An exploitable mess of a card game
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    Quote Originally Posted by Kaope View Post
    War KJ Choices (Hume, /sam, no dex merits, no gaxe merits, and only when Berserk/Aggressor are up )

    Case 1 / Case 2 / Case 3
    http://i475.photobucket.com/albums/r...aope/case1.png http://i475.photobucket.com/albums/r...aope/case2.png http://i475.photobucket.com/albums/r...aope/case3.png

    I'm leaning towards Case 2, or should I just use Haub+1 & N.Hands combo?

    Btw, That's Alky hands.
    Case two seems to be best.

  17. #1417
    Banned.

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    Quote Originally Posted by Jornna View Post
    Ermine's Tail, Azoth, or Pixie THF dagger for thf?
    Thief's knife

  18. #1418
    D. Ring
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    Quote Originally Posted by Jornna View Post
    Ermine's Tail, Azoth, or Pixie THF dagger for thf?
    A perfect pixie augment dagger will own the other options. Just take the gil you would spend on azoth and put it towards the fane baselards.
    DMG+6(33) acc+10 ta+2

  19. #1419
    Pens win! Pens Win!!! PENS WIN!!!!!
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    Thank you ^_^

  20. #1420
    E. Body
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    Leviathan

    For KJ and other weapon skills that do not get a pDIF boost by either crits or a natural kupo-boost (like Gekko!) attack is relatively more awesome than usual. The fact that KJ doesn't get an ACC boost is even more reason to use Haub+1... even if (some of) the ACC is superfluous you can change around other gear to your benefit.

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