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  1. #661
    Fishing Guru
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    Quote Originally Posted by Jimothy View Post
    I think you're all missing what's really happening in the teak lumber SS

    Spoiler: show

    OMG LIGHTSDAY = WW SKILL+1
    That was accounted for, because he was facing SW he had -1 skill, it evened itself out.

  2. #662
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    0/99 on HQing darksteel bolts with 60 WW skill. I'll do 99 more when there's another stack of drk boltheads up on AH.

  3. #663
    Relic Shield
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    Ziz Gorlin
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    no it's clearly the 90% moonphase and facing southwest

  4. #664
    New Spam Forum
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    Valefor

    Quick question that I can't seem to find the answer for, I'm about to hit 73 smithing and am going to use darksteel subligar for a skillup from 73-74. I was wondering if I can still skill up on it if I'm using my Smithy's Torque and/or support to put my skill above the cap, and if I did would it be possible for an HQ to occur?

  5. #665
    BG Content
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    Lakshmi
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    Yes, if you are at or above the cap for a synth (and all subcraft caps) you have a T0 chance of HQ. I haven't noticed it really dramatically affecting my skillup rates, and did Clothcraft up to 95 on Errant/Mahatma Hpls.

  6. #666
    A. Body
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    Sir Taint
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    Quote Originally Posted by Byrthnoth View Post
    I have also never HQed below skill cap for a recipe (including skill+ crap). I'm inclined to believe it is not possible.

    Sry for the late response but I HQed a Gem body in the low 90s while skilling smithing. Sold it for 15mil which more then paid for the rest of the skilling to 100. (good old days of Purple PLDs)

  7. #667
    Rules to being a Wizard. 1. Drinking 2. Magic
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    Ilyena Moerelle
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    what food gives HQ+?

  8. #668
    Fishing Guru
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    Quote Originally Posted by DragonReborn View Post
    what food gives HQ+?
    https://www.bg-wiki.com/bg/Chocolate_Rusk
    Allegedly provides moderate boost to the HQ rate of synthesis and reduces the materials lost from failed synthesis.
    Allegedly being the key word.

  9. #669
    Fishing Guru
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    I just got 198 more Darksteel bolt heads, let the fun begin...

  10. #670
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    300+ darksteel bolt synths with 60 WW, 0 HQs so far.

  11. #671
    Relic Shield
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    Interesting. So it's either not possible or it could just be a ridiculously low amount (.1%?) which would mean a T-1 and a T-2

  12. #672
    Relic Shield
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    Ziz Gorlin
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    Sorry for the double post, but I've got a question.

    What are these new non rare/ex furnishings that you can buy for 50k GP? I looked it up on wiki and it said that it gives moglification: craft, but does it really give +1 skill? If so, is there any point in getting the 150k gp furnishing when this is 1/3rd the cost?

  13. #673
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    Quote Originally Posted by cdgreg View Post
    300+ darksteel bolt synths with 60 WW, 0 HQs so far.
    400+ dark steel bolt synths with 60WW, 0 HQs so far.

  14. #674
    Relic Shield
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    Quote Originally Posted by cdgreg View Post
    400+ dark steel bolt synths with 60WW, 0 HQs so far.
    I think it might be safe to say it's not possible. Looking carefully at the Teak Log HQ picture from the last page, it looks like the dude is wearing carpenter's gloves, which would make him hit the skill cap ~_~

  15. #675
    Ridill
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    Quote Originally Posted by cdgreg View Post
    400+ dark steel bolt synths with 60WW, 0 HQs so far.
    In all the skilling up I've done I've only done it a few of times. And I've got 1 craft to 97 the rest 57 on my main. A mule with lvl 100 and 4 60 subs. And an alt with I think just 1 100 lol. Not counting synergy or fishing of course. So we are talking about 3-4 HQs in what would be at least 5k synths even if I averaged +.2 per synth. Given T0 is 1% I wouldn't be suprised that this would be like .1% or maybe lower

  16. #676
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    Quote Originally Posted by dasva View Post
    In all the skilling up I've done I've only done it a few of times. And I've got 1 craft to 97 the rest 57 on my main. A mule with lvl 100 and 4 60 subs. And an alt with I think just 1 100 lol. Not counting synergy or fishing of course. So we are talking about 3-4 HQs in what would be at least 5k synths even if I averaged +.2 per synth. Given T0 is 1% I wouldn't be suprised that this would be like .1% or maybe lower
    I don't mind doing these, I'm quivering them into D. Bolt quivers and selling them for a profit even lol. I figure I'll do around 1,000.

    PS. I'm also a guy who still believes this is possible lol

  17. #677
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    inc 100 more darksteel bolt synths!

    0/500+
    darksteel bolt synth (62) at capped 60 skill

  18. #678
    An exploitable mess of a card game
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    Gouka Mekkyaku
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    When talking about HQ sub-cap level, are we including cases where the subcraft is above the cap level?

  19. #679
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    Quote Originally Posted by Yugl View Post
    When talking about HQ sub-cap level, are we including cases where the subcraft is above the cap level?
    The lowest craft (or subcraft for that matter) determines the overall HQ rate. So you could be HQ3 on main craft, HQ1 on sub, thus the overall craft is a T1. Is that what you meant?

    edit: if youre talking about the test I'm doing, I am at 60 skill, the craft cap is 62. I am not breaking the cap with any type of support, armor, or furniture.

  20. #680
    Old Merits
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    To add to the t0 on skillup discussion...

    I managed to HQ a muscle belt while skilling up goldsmithing. Was 90 at the time, just furnishing in MH, no gear or support (superstition back in the day, yada yada). I was exceptionally surprised to see it in the first place, and then completely flabbergasted when I got a second HQ about 5 synths later.

    I had a ss at the time, because it was my first gear HQ, but I deleted it later because a muscle belt +1 isn't very exciting.

    So no pic to provide proof, but another person in the "is possible" group.

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