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  1. #881
    Old Odin
    Join Date
    Oct 2006
    Posts
    6,198
    BG Level
    8
    FFXI Server
    Asura

    there was no thought behind it. its just garbage shit all crafts above 100 are shit and dont follow the pattern of previos levels at all. usually on each crafting border (90-80, 70-80, etc. ) there are recipes that dont cost much to do and rise supplys for other recipes. example: adaman sheets. platinum rings, fletchings etc. now its just a big pile of shit consistent of recipes noone needs/wants!

  2. #882
    Melee Summoner
    Join Date
    Jun 2012
    Posts
    38
    BG Level
    1

    this sux, I hope they fix these problems soon, I dont want to wait 4-5 updates before they realize their stupidity..ugh

  3. #883
    New Merits
    Join Date
    Aug 2009
    Posts
    205
    BG Level
    4
    FFXI Server
    Ragnarok

    When changing what craft you are able to obtain GP for, what does "Delivery Phase" refer to? Is it referring to game day, JP midnight or conquest tally? Thanks.

  4. #884
    Ridill
    Join Date
    Aug 2004
    Posts
    12,275
    BG Level
    9
    FFXIV Character
    Septimus Atumre
    FFXIV Server
    Gilgamesh
    FFXI Server
    Bahamut

    Quote Originally Posted by Sudox View Post
    When changing what craft you are able to obtain GP for, what does "Delivery Phase" refer to? Is it referring to game day, JP midnight or conquest tally? Thanks.
    From what I am to understand, that is JP midnight. (You won't be able to turn in items until the next real life day.)

  5. #885
    Fishing Guru
    Join Date
    Jan 2007
    Posts
    4,722
    BG Level
    7

    That is correct, it's a 1 RL day wait. That way you cant swap to whatever has the best GP for the day, do the same the next, etc.

  6. #886
    BG Content
    Join Date
    Mar 2006
    Posts
    1,370
    BG Level
    6
    FFXI Server
    Sylph

    What is the cap for Leathercraft sub on Cursed Dalmatica? I have seen three theories.

    1. 51, which is apparently wrong because somebody claimed on ffxiah that they got a skillup at lvl 55 leather. Who knows if its true or not.

    2. 56

    3. 60

  7. #887
    Fishing Guru
    Join Date
    Jan 2007
    Posts
    4,722
    BG Level
    7

    Would be pretty easy to determine if someone had 100 cloth and started skilling leather sub up.

  8. #888
    BG Content
    Join Date
    Mar 2006
    Posts
    1,370
    BG Level
    6
    FFXI Server
    Sylph

    i T0'd one last week, and i had level 60 leather sub with no support. It is 100% T1 with lvl 70 with +1 gloves, but I just want to find out what it is D:

  9. #889
    Relic Shield
    Join Date
    Sep 2006
    Posts
    1,717
    BG Level
    6
    FFXIV Character
    Ziz Gorlin
    FFXIV Server
    Hyperion

    Anyone know the goldsmithing sub requirement on Ghillie Earring? I'd wager it's around ~20 cause they're just silver chains, but I want to make sure it's not something stupidly high.

  10. #890
    A. Body
    Join Date
    Sep 2006
    Posts
    4,228
    BG Level
    7
    FFXIV Character
    Alistaire Lexander
    FFXIV Server
    Sargatanas

    More random comment/speculation than question, I've heard the plan is for crafts to eventually go to 150... Alchemy is largely add effect weapons/synth materials/potions/bullets. Think with the way things are now there could be another 40 levels without new potions or bullets? I could see them stopping @ adaman for bullets, but not a single new potion to 150 skill seems unlikely, and the only way I can see to go is abyssea style temps as potions. Brews would be lol but maybe stalwart's/ascetic's/champ's? It would definitely break certain things and effectively be a nerf for nyzul and legion. Not saying I want this or don't want, just starting to think of what SE is gonna put into alchemy next.

  11. #891
    BG Content
    Join Date
    Jul 2007
    Posts
    22,370
    BG Level
    10
    FFXI Server
    Lakshmi
    Blog Entries
    1

    I'm betting we get to make Revitalizers with a 2 hour medicated status. They'd be invaluable in events like Legion and useful for things like Neo Nyzul Isle (only need one scholar per run) too.

    Stalwart's-ish items might get some use too, but I doubt SE would put it in the game and I doubt people would pay for it unless it was reasonably cheap or content got even harder.

  12. #892
    BG Content
    Join Date
    Mar 2006
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    Sylph

    Can anyone link to them saying crafting will go to 150?

  13. #893
    Ridill
    Join Date
    Aug 2004
    Posts
    12,275
    BG Level
    9
    FFXIV Character
    Septimus Atumre
    FFXIV Server
    Gilgamesh
    FFXI Server
    Bahamut

    Quote Originally Posted by Funkworkz View Post
    Can anyone link to them saying crafting will go to 150?
    I think 150 is speculation based off of the titles in the game. But really, 160 would be the cap if we use that as the standard.

    And considering how well 110 went... >_>

  14. #894
    Old Odin
    Join Date
    Oct 2006
    Posts
    6,198
    BG Level
    8
    FFXI Server
    Asura

    Quote Originally Posted by Septimus View Post
    I think 150 is speculation based off of the titles in the game. But really, 160 would be the cap if we use that as the standard.

    And considering how well 110 went... >_>
    I'm not looking forward to 120, considering how asstardic 110 was implemented. Imho it would have been better if they just would have made all synergy recipes into normal craft recipes, when the lvl cap was lifted back then to 80 with introduction of lifting the craft cap to 110, 85 ---> 120, 90 ----> 130 etc. Shit is retarded like it is now and I dont see them adding more then a handfull synth recipes. They would need to add 3920392032 armors etc to even make it reasonable to cap a craft to 150 now, and I doubt that will happen.

  15. #895
    BG Content
    Join Date
    Mar 2006
    Posts
    1,370
    BG Level
    6
    FFXI Server
    Sylph

    if 150 were true, thats pretty dumb to introduce the level 99 hexed gear at the 100-110 range, therefore it being T3-able when 150 rolls around....

    Edit: On the previous roadmap from last year, was crafting mentioned? and was it mentioned on the recent roadmap?

  16. #896
    Ridill
    Join Date
    Apr 2011
    Posts
    23,594
    BG Level
    10
    FFXI Server
    Bahamut

    Yeah except the hexed gear is kinda meh. Most of it is decidely worse then stuff you will get alot faster and easier than and the rest is mostly side grades. And that's the HQs... So being able to T3 it wouldn't suprise me unless they make getting the abj MUCH MUCH easier and make the augments decent and yeah make being able to augment actually obtainable by a decent amount of the game population

  17. #897
    Ridill
    Join Date
    Aug 2004
    Posts
    12,275
    BG Level
    9
    FFXIV Character
    Septimus Atumre
    FFXIV Server
    Gilgamesh
    FFXI Server
    Bahamut

    Considering that the NQs are pretty much worthless, having them T3 will still be a giant pain in the ass/loss, even if you could get the materials for them. (Like anything from ToAU or CoP Voidwatch that nobody does even now.)

  18. #898
    Ridill
    Join Date
    Apr 2011
    Posts
    23,594
    BG Level
    10
    FFXI Server
    Bahamut

    Yeah pretty much what I meant. T3ing isn't a big whoop as things stand lol

  19. #899
    HABS SUCK!!!!!
    Sepukku is my Hero
    Therrien's Cum Dumpster

    Join Date
    Mar 2005
    Posts
    37,884
    BG Level
    10
    FFXI Server
    Gilgamesh

    The HQs arent bad, and they can be auged...accessibility of the materials is a different story.

  20. #900
    Ridill
    Join Date
    Apr 2011
    Posts
    23,594
    BG Level
    10
    FFXI Server
    Bahamut

    Some aren't bad. But most of those aren't all that good lol. Well see how the augments go. And if they do something about the obtainability of the abjs and the ability to augment

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