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  1. #1361
    BG Content
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    Mar 2006
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    Sylph

    Quote Originally Posted by Rehn View Post
    Any advice on what entrance/mob to farm alchemist torque?
    i've actually been doing this too the last two days. I recommend being thief and bringing tools if possible to give you an extra hint. Always use the tools first, then go from there. Also, use either BB entrance and be sure to get page 2 for FoV (7 evil weapon family)

  2. #1362
    Fishing Guru
    Join Date
    Jan 2007
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    4,722
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    7

    Quote Originally Posted by Rehn View Post
    Any advice on what entrance/mob to farm alchemist torque?
    I got mine while waiting for Uptala (or maybe it was Qilin...but I think Uptala) group to finish arriving

  3. #1363
    Pandemonium
    Join Date
    Feb 2010
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    7,659
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    Sylph

    Quote Originally Posted by Funkworkz View Post
    i've actually been doing this too the last two days. I recommend being thief and bringing tools if possible to give you an extra hint. Always use the tools first, then go from there. Also, use either BB entrance and be sure to get page 2 for FoV (7 evil weapon family)
    Tools for hint? I'm confused.

  4. #1364
    Ridill
    Join Date
    Apr 2011
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    23,594
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    Bahamut

    Quote Originally Posted by Buffy View Post
    Tools for hint? I'm confused.
    If you pick the look you can get a "free" hint

  5. #1365
    BG Content
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    Sylph

    The hint is always the "between xx and xx" type, and is always a large gap. That is why you use the tool right away.

  6. #1366
    E. Body
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    Sep 2008
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    Bismarck

    Yeah tools make opening it alot eaiser.

  7. #1367
    A. Body
    Join Date
    Jul 2006
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    4,224
    BG Level
    7

    Quote Originally Posted by Rehn View Post
    Any advice on what entrance/mob to farm alchemist torque?
    It's a casket drop, so it's the same as any other one- no mob is going to have better odds, it's merely a matter of how fast you can plow through them. Enkidu, gives you something to melt together waiting for respawns and even if the torque doesn't drop (which if it was anything like the folks I helped with a Fisher's Torque, it'll be winning the lottery). Crank up your prowesses, if you've got a friend/2box with a Thief that can feed a casket a Thief's Tool to make it easier to guess the combination bring em along too, and just keep popping those caskets as they show up. It took the last torque I helped farm multiple days to get...and there's no easy mode. Sorry.

    We had multiple people doing it together- one guy who'd keep killing and have the prowesses maxed for casket drops, and someone else to keep carting away the excess inventory of everything else, plus a few alts sitting around just soaking up exp on random jobs from the pages. For three+ days straight.

  8. #1368
    Insert witty title here
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    Jun 2007
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    Phoenix

    Torques can suck to get. I got a mule from ~7 to 60 with leaving for Limit Breaks and got one fishing torque out of it. Went back to do ~5-30 in the same zone, got torque on first brown box I opened with no casket kupowers... Random is random, but just cranking through mobs as fast as possible with casket discovery up if possible is the only way.

  9. #1369
    Relic Weapons
    Join Date
    Oct 2007
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    324
    BG Level
    4
    FFXI Server
    Valefor

    Casket Discovery doesn't work in Ve'Lugannon Palace so it's a moot point for Alchemist's Torque. Set aside a lot of time to be frustrated. I spent over a day and a half straight working on it with capped prowess before I gave up for the time being. Bone and Leather torques, with casket discovery, were much easier.

  10. #1370
    Ridill
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    Bahamut

    Yeah zones with lower lvl mobs are alot easier since you can just gather an kill dozens rq lol

  11. #1371
    Hydra
    Join Date
    May 2012
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    103
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    3
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    Asura

    I actually find the higher level enemies in those zones to have significantly higher casket rates, but maybe that's just me.

  12. #1372
    Ridill
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    Apr 2011
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    Bahamut

    They might but the rate of AOEing killing speed more than makes up for it

  13. #1373
    RIDE ARMOR
    Join Date
    Feb 2012
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    24
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    Carbuncle

    Does having overwhelming (insert element here) energy effect crafting in any way? Just finished my weavers stall and was wondering if there was any point.

  14. #1374
    Old Odin
    Join Date
    Oct 2006
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    6,198
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    Asura

    Quote Originally Posted by bien View Post
    Does having overwhelming (insert element here) energy effect crafting in any way? Just finished my weavers stall and was wondering if there was any point.
    I am not sure, tough I have HEARD that it lowers break rate. But dont take that for word, I have never done it or never tested it.

  15. #1375
    Pandemonium
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    Feb 2010
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    Sylph

    At one point I had over 101 earth energy in my clothcraft mule's mog house, never noticed a a difference from eye balling it. However....................................

    I did go 4/43 HQ skilling up off errant body with that set up back in the day (Glasses, smock, 150k guild point item, synth support, nothing else. This was before the synergy stall, so I would have had +6 in support at the time). Please keep in mind that I never saw a HQ in the 56 synths it took me to go 99 > 100 though.

    I don't believe it has an effect, and I no longer have that set up on the mule.

  16. #1376
    Ridill
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    Apr 2011
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    Bahamut

    iirc I think it might effect loss rate when you broke. But the almost 100% loss items still always break and such

  17. #1377
    Pens win! Pens Win!!! PENS WIN!!!!!
    Join Date
    Dec 2005
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    Odin

    My cooking is 100 (Don't have the KI to get it past 100), Cooking Katana, Cooking Apron & Cooking Hat. With HQ support will I be able to hit 25% HQ rate on a lvl 79 synth?

  18. #1378
    The Spooniest of Bards
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    Nov 2009
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    Lucian Esperance
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    Sargatanas
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    Shiva

    Quote Originally Posted by vagus View Post
    My cooking is 100 (Don't have the KI to get it past 100), Cooking Katana, Cooking Apron & Cooking Hat. With HQ support will I be able to hit 25% HQ rate on a lvl 79 synth?
    You'd need 109 skill.

    Hocho 3, hat 1, apron 1, suppoer 3 = 108.

    Make a stall for an easy +5, or hit 101.

  19. #1379
    Pens win! Pens Win!!! PENS WIN!!!!!
    Join Date
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    Odin

    Quote Originally Posted by Fereydoon View Post
    You'd need 109 skill.

    Hocho 3, hat 1, apron 1, suppoer 3 = 108.

    Make a stall for an easy +5, or hit 101.
    Was afraid to hear this. I have a contract with fishing and don't want to give that up. SE fix it so fishing contract can be combine with the other crafts.

  20. #1380
    The Spooniest of Bards
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    Nov 2009
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    Shiva

    Quote Originally Posted by vagus View Post
    Was afraid to hear this. I have a contract with fishing and don't want to give that up. SE fix it so fishing contract can be combine with the other crafts.
    Making sure, but you're aware you don't lose points when you switch now, yes?

    Also Stall is like, 15k points. Swap, get it, swap back.

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