I lol'd nobody said SMs are ridiculously OP.
Okay.
I lol'd nobody said SMs are ridiculously OP.
Okay.
1v1 they are
I don't get what the big deal with CC in this game is, every group i see in LFG says "need a sorc", my group has run Templar, Cleric, Chanter, Ranger Assassin, Assassin from day one and never had any problems at all. I don't recall ever wiping and going "oh shit if only we had CC we wouldn't have died"
and most rangers aren't worth a spot in party cause 99% of them can't lock down a single mob that runs at normal movement speed.
your group really doesn't need CC since you have two healers, templar for holding multiple mobs and double assassin to make even elites melt.
honestly this game is hardly setup where any class is "needed"
I've had chanters main heal elite groups, assassins tank elites and even some hero level mobs (even had chanter main healing an assassin killing elites and hero mobs)
rangers (if your worth your salt) can control a non-range monster even with limited space.
Sure there is "easier" ways, but people who are creative and bring their classes to full potential can do things in ways most of you would be scared to even attempt.
My group runs a chanter main healer (me) and glad tank for all sorts of things and it's great because our tank and healer are contributing to DPS more than orthodox setups. The only problem is when we need a pick-up member so few people are willing to try new things and wont join without a cleric and templar.... (It's kind of like someone declining an FFXI merit party because it doesn't have a whm and pld..)
There have been very few instances that we have actually needed a cleric up to level 43, though I kind of like to have one sometimes so I can semi-afk button spam DPS =]
(Chanter/Glad 42ish could heal/tank mid-deck steel rake np)
I want Terrible Howl already![]()
Clerics are hard to kill 1v1 but that's to be expected, if we died easily to a single attacker we'd be kind of shitty and worthless in group PvP.
You must have had bad experiences w/ rangers.. I have np controlling non ranged mobs and its rare to get a grp where there are 2 casters. main problem is where the pull has healer + melee, because the healer will dispel other mobs CC.
Only real problem w/ ranger CC is that if ppl are dumb and break our snares, its easy to run out of snares and be stuck on CD's, that... and our Snares have a long CD so not ideal for back to back CC'ing like sorc's