Ok, this is going to sound weird to some people, but I am looking for some input on how people manage this fight.
My guild has been plowing through ToC25 regular with absolutely no trouble. We've geared out most of our raid in full 245s, and are definitely geared for the content. We're not pushing server firsts or anything like that, but we're doing fine, taking down hard modes in Ulduar (yes yes I know).
I've seen a lot of conflicting strats for this. People recommending tanks gem full stam, gem full avoidance.
We're having an issue of management.
How do groups handle snobolds on the first phase and maintain dps on the boss to not have worms come out? How do people handle the fact that tanks are occasionally taking 60k+ damage in the course of a second between an impale and a regular melee hit?
In to phase 2, how are worms supposed to be handled? We've tried a bunch of different strats, and we always end up having some crap happen. We're well aware of some specifics (over zealous dps whacking the boss before the tank has it), but beyond that, we're finding positioning an issue, especially with regards to getting rid of toxin/bile. How do people handle that?
We're not overly concerned with Icehowl, he is arguably the easiest of the 3, and we've had significant success when we scrape through with BRs and just dealing with people dead.
One of the problems I have decided is plaguing is us that we're kind of extending our strat from ToC25 normal, which we then extended to ToC10 heroic, which we're now scaling to 25man heroic and just trying to fill in gaps. I think we're having an issue because its 3 totally different fights against bosses that are mostly the same, but have significantly larger issues to work through (as you move up the line in difficulty). I need a solid strat that I can try to explain to my guild that will get us through this fight while its still considered current content.
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