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  1. #41
    S N K
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    Sylph

    Well looks like my SAM finally gets some movement speed....

  2. #42
    Old Merits
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    Quote Originally Posted by orson View Post
    For Blm +4 macc +4 mab would be better than Mahatma right?
    Just (and possibly situational), but you are dropping a lot of INT which will be a pain on resistive targets.

  3. #43
    Relic Weapons
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    Kujata

    Quote Originally Posted by Argettio View Post
    No, If I have 300 MP and cast stone 1 it does not use 300MP
    If I have 300TP and use a WS it DOES cost 300TP.

    The mechanic is different, WS use all the TP available to them (bar 2 sam abilities) where as spells and steps have a cost.
    Sure the mechanic is different, but that doesn't mean its completely impossible, however unlikely, or even difficult to implement having a WS use less than 100/200/300TP respectively. Again, not likely to happen lol. That's all I'm saying. The term is too new to all of us for any speculation to be disregarded. I think the only thing we can all agree on is that however way it turns out to function, Its most likely going randomly process; Like the Conserve MP function.

  4. #44
    We wear wine red on Wednesdays

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    Marius Krieg
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    Quote Originally Posted by Gethsemane View Post
    Also it seems perhaps that the new item system is being put in someone over at Allakhazam has these pictures of armor. It looks like interchangeable armor? Speculation? Socket system perhaps. I need some downers. This is making my mind race. The post is on the main forums of the site. From that post:

    On 10/29/2009 at 1:00am PST, SE conducted a Preparatory Version Update that was not accompanied by any server maintenance. This Preparatory Version Update downloaded files 14 new folders for a total of 1704 files.

    So far it looks to be a huge dump of new armor and animations... I am looking to post them soon so sit tight

    Update:

    there are 3 different sets which I am guessing follows the 3 sets to cover all jobs similar to Nyzul and Mini expansion.

    each "set" has 9 to 10 subsets so there is a total of 30 new sets for a total of 150 new armor pieces
    This requires repeating and looking into lol. This is some very odd looking stuff:
    (Yes, I am about to quote Alla. Not for the weak of heart)
    Allakhazam.com: Final Fantasy XI

  5. #45
    RIDE ARMOR
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    Quote Originally Posted by EdgeMoragan View Post
    I'm assuming "Conserve TP" is a typo for Store TP
    Other people thought it might be a typo for Conserve MP as well, but in fact the Japanese version also says "Conserve TP." So if it is a typo, it's one in the Japanese version that was then kept and not questioned in the various translation.

  6. #46
    But I don't want my title changed
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    Fievel Mousekewitz
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    Excalibur

    MAB+4 and Magic burst dmg+10% nice for situations like Sandworm KA where all you do is MB?

    worth losing 10int though? idk

  7. #47
    Relic Shield
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    Orson Dara
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    Cactuar
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    Quote Originally Posted by Argettio View Post
    Just (and possibly situational), but you are dropping a lot of INT which will be a pain on resistive targets.
    Ya that's sorta what I was thinking. The only other real use I have is maybe going for 25 HP +4 enmity +3% haste or +7 acc +3% haste until I get Homam for my Pld. Just the mage pants are my favorite outta the 3 so would like to be able to use them.

  8. #48
    Old Merits
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    Teia Rabishu
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    Balmung
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    Leviathan

    Here I am already considering haste+3% and accuracy+7 as ghetto Haidate. Beats the hassle of trying to get the real thing, I suppose. It's either that or make it a movement piece, but given what I do that'd be a complete and total waste except for things for which I already use Sprinter's Shoes. Edit: Alternatively an ohshit/defensive piece with evasion+7 and physical damage -4%. That could be pretty nifty too.

    So, what say "Conserve TP" has something to do with this "new item system" of theirs? A huge dump of new items pushing things like "Conserve TP" (my guess is a Conserve MP thing for DNC) and other nonsense would fit with why there's so much appearing all at once.

  9. #49
    E. Body
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    Arximiro Dragonheart
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    Sargatanas
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    150 new sets? what the fuck? They must just be the same thing but look different or something...

  10. #50
    We wear wine red on Wednesdays

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    I really don't believe its a typo at all in that case, the JP version being the same. Its most likely just a new stat we haven't seen before.

  11. #51
    Cerberus
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    Quote Originally Posted by GreenKnux View Post
    I'm really at a loss as to what to pick for SMN. Any thoughts from anyone else?

    I really don't know if that +20 Siphon is justifiable if it's only 20 MP...
    Been debating this myself...

    Do we know how much +ACC is on Evk. Legs? (Edit... scratch that, it's +14 ACC on Evk. Legs... so +ACC would not be better for BPing)

    Actually, regardless of that, I was actually considering making +3% Haste, +7 ACC for SMN Legs. M.ACC is typically capped, or near capped with full SMN Magic Merits and +7 M.ACC on ACP Body piece.

    I'm also a Nirvana upgrader, so I need something for meleeing!

  12. #52
    Nidhogg
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    Quote Originally Posted by Fievel View Post
    MAB+4 and Magic burst dmg+10% nice for situations like Sandworm KA where all you do is MB?

    worth losing 10int though? idk
    For MB it's unquestionably better, you're losing 8 INT actually, since the legs have +2 on them, and then you're gaining 4 MAB which in most cases will just be a slight decrease in damage, nothing at all compared to the 8~9% damage you gain from MB damage +10. The question is more whether or not you MB enough to make it worthwhile (or if you have nothing else to use these pants for).

  13. #53
    Banned.

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    Ifrit
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    Quote Originally Posted by Khajit View Post
    4% more movement speed and i could have laughed as the gaiterz market burned into the ground. Would there really be any noticeable difference between the two when solo/kiting though as far as getting hit goes?
    I think 8% will do the job in almost every situation where you need to outrun a monster, it just mean you're going to run a bit more to get to a safe distance.


    5% cure potency/8% run speed is definitively my pick if I was willing to throw away my money. It would be the best healing legs on every job that can equip it, and it makes up for the lack of gaiters on both blm and whm. They should be on most of the time too if they are equipped automatically for every cure

  14. #54
    Salvage Bans
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    Buttons Taru
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    Excalibur
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    Caitsith

    Quote Originally Posted by Kadaj View Post
    This requires repeating and looking into lol. This is some very odd looking stuff:
    (Yes, I am about to quote Alla. Not for the weak of heart)
    Allakhazam.com: Final Fantasy XI
    Very interesting. Actually nice to see them implement totally new sets, wonder if they're for WoTG endgame.

  15. #55
    But I don't want my title changed
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    Quote Originally Posted by Suiram View Post
    For MB it's unquestionably better, you're losing 8 INT actually, since the legs have +2 on them, and then you're gaining 4 MAB which in most cases will just be a slight decrease in damage, nothing at all compared to the 8~9% damage you gain from MB damage +10. The question is more whether or not you MB enough to make it worthwhile (or if you have nothing else to use these pants for).
    God I feel stupid for even asking that question now lol, I blame it being 2am for me not being able to figure that out.

    with brd/blm/sam at 75, I guess I'll be going with mab+4/mb+10% heh

  16. #56
    Relic Shield
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    Orson Dara
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    Ya I guess getting +8% movement for Blm would be tight since my LS probably isn't going to be camping Tiamat again real soon.

  17. #57
    We wear wine red on Wednesdays

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    lol this poor guy had no idea what he was getting into .dat mining all this shit.

    He updated the pictures though. Looks like some kind of modular thing with subtle differences?

  18. #58
    Hydra
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    Unicorn

    MAB +4 MACC +4 for my COR QD would be nice, since I don't have Nimue's Tights or Denali Kecks. D: Or I'll do Haste +3% Acc +7 for my DRG. Dunno yet. >.>

  19. #59
    Old Merits
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    Quote Originally Posted by Buttons View Post
    Very interesting. Actually nice to see them implement totally new sets, wonder if they're for WoTG endgame.
    I will bet that is to do with "the exciting event involving items"

  20. #60
    Hydra
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    Sylph
    Haha, these 150 new armor sets are making the DAT miners squeal - seems that we have a lot of new gear incoming not just these 3 pieces.

    Maybe for once people might say thanks to SE for giving us loads of nice new content?

    Pics of the other gearsets hopefully on the way from the Alla forums unless someone here has a model viewer handy (im at work )

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