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  1. #301
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    You know...those animation look a lot like Delta Attack from past FFs. Maybe the Magus Sisters are really going to be a summon (Yes yes they are the Sin Hunters I know...)

  2. #302
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    Quote Originally Posted by TummieGaruda View Post
    Could be favor animations or random debuffs from missions:

    Shiva's Favor?
    http://i274.photobucket.com/albums/j...e/favorice.jpg

    Leviathan's Favor?
    http://i274.photobucket.com/albums/j...favorwater.jpg
    I can't find this effects in AltanaViewer @_@ where the heck did you find these?

  3. #303
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    Quote Originally Posted by Rionel View Post
    I can't find this effects in AltanaViewer @_@ where the heck did you find these?
    You will have to add them to your list. There are two sets of these effects, one with smoke and one without.

    Possible Favor on Avatar
    230/95.DAT - Ifrit
    230/96.DAT - Shiva
    230/97.DAT - Garuda
    230/98.DAT - Titan
    230/99.DAT - Ramuh
    230/100.DAT - Leviathan
    230/101.DAT - Carbuncle
    230/102.DAT - Fenrir/Diabolos


    Favor Effects on players:
    231/69.DAT - Ifrit
    231/70/DAT - Shiva
    231/71/DAT - Garuda
    231/72/DAT - Titan
    231/73/DAT - Ramuh
    231/74/DAT - Leviathan
    231/75/DAT - Carbuncle
    231/76/DAT - Fenrir/Diabolos


    Also, Jinte on the alla forums pointed something interesting out. It seems that each armor set has a "Base" and then from there it branches off into sub armor sets for specific jobs so it looks like there are only two upgrades from base to final, but there are different final paths to take. I created a simple flowchart to show the progress:

    http://i274.photobucket.com/albums/j...flowchart2.jpg

    I used red in this example, but it follows the same path for each color set.


    The "Mage" set will probably break down into:

    Base
    RNG/COR/WHM/BLM/SCH/SMN/BRD/RDM

    Path1
    COR/RNG

    Path2

    BRD/SMN

    Path3

    BLM/RDM/SCH/WHM


    The last set will probably break down into:

    Base:
    PLD/DRK/WAR/BST/DRG/SAM

    Path1:
    DRG/BST

    Path2:

    DRK/SAM

    Path3:

    PLD/WAR

  4. #304
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    I sort of figure they'll release walk of echos endgame event around the same time ffiv comes out or slightly before to keep ffxi players subscribed for a few more months worth of fees. Even when people become addicted to ffiv it gives them an excuse to keep their ffxi account active to do walk of echos "casually" with their lsmates they still enjoy exploring new content with.

  5. #305
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    i wouldnt look into who wears what gear so soon..
    looks can be deceiving.
    after all, mages got to wear sitagoromo...

  6. #306
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    About that Snowball, was it found as just a regular object? Or was it found to be an ammo item?

  7. #307
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    Quote Originally Posted by cdgreg View Post
    I sort of figure they'll release walk of echos endgame event around the same time ffiv comes out or slightly before to keep ffxi players subscribed for a few more months worth of fees. Even when people become addicted to ffiv it gives them an excuse to keep their ffxi account active to do walk of echos "casually" with their lsmates they still enjoy exploring new content with.
    That bastard Tanaka said they've got about another year's worth of story content planned... so yes, they likely won't finish the WotG story until about XIV's release, just to keep people like me who are otherwise done with this game playing. I just want to see how it ends, get my ring and quit already.

  8. #308
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    Quote Originally Posted by Spira View Post
    i wouldnt look into who wears what gear so soon..
    looks can be deceiving.
    after all, mages got to wear sitagoromo...
    These are simply theories to the upgrade paths that the armors take. My original thought was a 3 stage upgrade, but it looks more like in my opinion after it was pointed it, that there are two stages to the upgrades with different paths depending on jobs.


    Quote Originally Posted by Corrderio View Post
    About that Snowball, was it found as just a regular object? Or was it found to be an ammo item?
    Item/weapon .DATs were not changed and therefore nothing was added to the list. The snowball animations look like they are simply a part of a CS.

    Here is one of them:

    Snowball
    http://i274.photobucket.com/albums/j...e/bigsnow1.jpg

    Impact with a structure
    http://i274.photobucket.com/albums/j...e/bigsnow2.jpg

    Aftermath
    http://i274.photobucket.com/albums/j...e/bigsnow3.jpg

  9. #309
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    the stage theory for equipment sets kinda works fine for melee but not so much for mages and tanks.. you can kinda guess at a base model for body, but with headgear its at as if all of them are equals..

    i honestly believe SE will surprise us all with whatever new armor equipment system these eq sets come together with..
    anyway theres a possibility of them revealing it in teaser notes.. we've yet to see any huge system change announcements yet... which usually come after job.

  10. #310
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    Quote Originally Posted by TummieGaruda View Post
    These are simply theories to the upgrade paths that the armors take. My original thought was a 3 stage upgrade, but it looks more like in my opinion after it was pointed it, that there are two stages to the upgrades with different paths depending on jobs.




    Item/weapon .DATs were not changed and therefore nothing was added to the list. The snowball animations look like they are simply a part of a CS.

    Here is one of them:

    Snowball
    http://i274.photobucket.com/albums/j...e/bigsnow1.jpg

    Impact with a structure
    http://i274.photobucket.com/albums/j...e/bigsnow2.jpg

    Aftermath
    http://i274.photobucket.com/albums/j...e/bigsnow3.jpg
    Well, so much for a snowball fight in XI ><

  11. #311
    Who's driving? Oh my God Bear is driving! How can that be??
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    Quote Originally Posted by Spira View Post
    the stage theory for equipment sets kinda works fine for melee but not so much for mages and tanks.. you can kinda guess at a base model for body, but with headgear its at as if all of them are equals..

    i honestly believe SE will surprise us all with whatever new armor equipment system these eq sets come together with..
    anyway theres a possibility of them revealing it in teaser notes.. we've yet to see any huge system change announcements yet... which usually come after job.

    I am basically just trying to make sense of the gears themselves. All we have at this point really is theory and ideas because SE has yet to actually release any information on these sets themselves. I think it's better to divide the gear types into these categorys:

    Harness Armor - BLU/NIN/MNK/PUP/THF/DNC
    Cloth Armor - RNG/COR/RDM/BLM/WHM/SCH/BRD/SMN
    Heavy/Plate Armor - WAR/PLD/DRK/BST/DRG/SAM

    If it does follow this system, the base set can go one of two ways:

    1) The base set is equipable by the jobs listed above
    2) The base sets are already split into their respective paths (BLU/NIN, MNK/PUP, and THF/DNC) using the same armor design but with different names.

    The later option creates more space needed to fit extra gears in the equipment table, however, the equipment table still has space for some 2000+ more pieces of gear in the .DAT if I remember correctly.

  12. #312
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    I love the flow chart Tummie, could you do one for the other 2 sets of Armour please? (cloth and plate, not colour). Dont bow down to pressure though. Taru models are the best, beep the humes lol.

  13. #313
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    Quote Originally Posted by Corrderio View Post
    Well, so much for a snowball fight in XI ><
    maybe used as "fireworks"? they work as pure animation after all.

    and as far as I can remember there haven't been any "full screen CS" from seasonal events before.. so its probably better to believe that its 'fireworks', similar in the way that people shoot fireworks from the stick in their hand..

    Tummie> i understand that, but isn't going further than breaking down into mage/melee/heavyarmor (ala Nyzul sets) a bit of a stretch?

    there are tons of directions one could take with figuring out if the gear works as a system , if it even does at all. It could just as easily be 4 different sets for each job grouping, or a matter of choosing 1 of 4 different looks available to a particular job group, and then the color.

    any assumption made on this now is totally baseless anyway, so if you're gonna theorize 2 stage or 3 stage or whatever, its less theory and more make-believe. and if you want to make up your own system, I suppose no one can stop you..
    but putting it in a pretty flowchart and explaining how it works as if thats how it really is will
    a) mislead people
    b) give people false hopes
    c) lead to people passing this off as real, some time in the future, or if they haven't already.

    i'm sure you've seen the supposed official full map of the world of vana'diel before. considering this is a dat mining thread, where you say something and how you label it can have very far fetched consequences.

  14. #314
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    Quote Originally Posted by Spira View Post
    maybe used as "fireworks"? they work as pure animation after all.

    and as far as I can remember there haven't been any "full screen CS" from seasonal events before.. so its probably better to believe that its 'fireworks', similar in the way that people shoot fireworks from the stick in their hand..

    Tummie> i understand that, but isn't going further than breaking down into mage/melee/heavyarmor (ala Nyzul sets) a bit of a stretch?

    there are tons of directions one could take with figuring out if the gear works as a system , if it even does at all. It could just as easily be 4 different sets for each job grouping, or a matter of choosing 1 of 4 different looks available to a particular job group, and then the color.

    any assumption made on this now is totally baseless anyway, so if you're gonna theorize 2 stage or 3 stage or whatever, its less theory and more make-believe. and if you want to make up your own system, I suppose no one can stop you..
    but putting it in a pretty flowchart and explaining how it works as if thats how it really is will
    a) mislead people
    b) give people false hopes
    c) lead to people passing this off as real, some time in the future, or if they haven't already.

    i'm sure you've seen the supposed official full map of the world of vana'diel before. considering this is a dat mining thread, where you say something and how you label it can have very far fetched consequences.
    Well from how the .DATs look for the animation I think it's going to be a giant snowball the orcs/demons will attack the San d'Orian forces with.

  15. #315
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    I hope my DNC can wear this:

    http://tgp.itadakiproject.com/rawrimadancer.png

    If for no other reason than maximum silliness.

  16. #316
    We wear wine red on Wednesdays

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    Quote Originally Posted by Talint View Post
    I hope my DNC can wear this:

    http://tgp.itadakiproject.com/rawrimadancer.png

    If for no other reason than maximum silliness.
    lol, Mel Gibson in Road Warrior on Ice.

  17. #317
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    Quote Originally Posted by Spira View Post
    maybe used as "fireworks"? they work as pure animation after all.

    and as far as I can remember there haven't been any "full screen CS" from seasonal events before.. so its probably better to believe that its 'fireworks', similar in the way that people shoot fireworks from the stick in their hand..

    Tummie> i understand that, but isn't going further than breaking down into mage/melee/heavyarmor (ala Nyzul sets) a bit of a stretch?

    there are tons of directions one could take with figuring out if the gear works as a system , if it even does at all. It could just as easily be 4 different sets for each job grouping, or a matter of choosing 1 of 4 different looks available to a particular job group, and then the color.

    any assumption made on this now is totally baseless anyway, so if you're gonna theorize 2 stage or 3 stage or whatever, its less theory and more make-believe. and if you want to make up your own system, I suppose no one can stop you..
    but putting it in a pretty flowchart and explaining how it works as if thats how it really is will
    a) mislead people
    b) give people false hopes
    c) lead to people passing this off as real, some time in the future, or if they haven't already.

    i'm sure you've seen the supposed official full map of the world of vana'diel before. considering this is a dat mining thread, where you say something and how you label it can have very far fetched consequences.
    Two things:

    The snowballs aren't firework type effects. They are thrown at what seems to be used in CS. If they were firework type items or usable items that could be thrown, altanaviewer would allow you to see various different PC model animations to throw them which they do not. In the animation file for the snowball there are multiple animations contained in the file itself which shows that is it part of a CS. It could be a snowball catapulted from somewhere hitting a wall or fortification, it is really anyones guess, but it does seem to follow the animation patterns for a cutscene.

    About the flowchart:
    In all honesty, if people don't get that this is a theory then shame on them.
    I simply gave my opinion of what SE COULD do with the armors based on what we see before us. This is no different from when SE releases teasers and we all begin to speculate as to how things will work. It is simply theory because there aren't any real hard supporting facts to back it up.

  18. #318
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    Quote Originally Posted by TummieGaruda View Post
    Two things:

    The snowballs aren't firework type effects. They are thrown at what seems to be used in CS. If they were firework type items or usable items that could be thrown, altanaviewer would allow you to see various different PC model animations to throw them which they do not. In the animation file for the snowball there are multiple animations contained in the file itself which shows that is it part of a CS. It could be a snowball catapulted from somewhere hitting a wall or fortification, it is really anyones guess, but it does seem to follow the animation patterns for a cutscene.

    About the flowchart:
    In all honesty, if people don't get that this is a theory then shame on them.
    I simply gave my opinion of what SE COULD do with the armors based on what we see before us. This is no different from when SE releases teasers and we all begin to speculate as to how things will work. It is simply theory because there aren't any real hard supporting facts to back it up.
    This is BG tummie, if it's speculation it has to be silly or you're getting people's hopes up if it sounds like a reasonable theory apparently.

    Obviously the armors are in different stages and the flow chart idea makes sense if you look at it in a 'stage' view. If you look at it in a customized armor type of view, you can come to the conclusion you start with the base model, then you mix and match parts if you want a different design. Also what we don't know for sure is if there's other factors, like if you can change the color because obviously SE won't add a million .dats for different color combination.

    So yeah, it takes someone who take FFXI so seriously to not see this was just a theory.

  19. #319
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    unfortunately there are tons of those kinds of people out there.

    That, and people like to believe what they want to see happen.

    The same can really be said about the snowball thing. Being a snow-related animation that happens to come in the update just before Christmas, we are likened to believe it may have to do with Christmas (especially since playing with snow isn't unusual in winter) but on the other hand it could also have something to do with nation quests in the northlands.. Sandy's questline currently continues from there, so any conflict that occurs in there might involve some of those Young Griffons tossing snowballs..

    It can go either way, but more people would probably pick the former because we'd like it to happen more. And then when we discuss it as such, as if finalized, it creates false hopes, especially when we aren't supposed to know whats to happen in the first place, or the fact that these animations exist.

    The purpose of knowing in advance through datamining should be to inform or give us something to expect, instead of creating more uncertainty and setting us up for even more disappointment, which (according to BG) is what the teasers are already there for

  20. #320
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    Clearly these new armor sets -are- the new avatars, and Square is just introducing Final Fantasy DNA-Digivolving~

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