i don't though(:. %DoT increases are the output, and if it helps to call them "stat points", that's fine.
honestly, i'd be unsurprised if i make a few mistakes here and there, but it's annoying to me that i can't get this larger point across. it's not like we discover this armor with double attack, observe that it produces additional attack rounds, and then decide how we want to attribute value. the game itself is a well-defined system, as is this whole business of gear/stat choice. in the "gear choice system" or whatever, we put in X stat, and we get back Y %DoT increase.
why %DoT increase and not DoT increase, or attack round increase? because that's not any system at all. stats are only commensurable if you look at %DoT increase as their output. it seems weird to look at it that way because you know how absurd it would be to start a business and be like, "i made 1% of my investment back yesterday, but i only made .990099% back today, what the fuck?" but this isn't a business. it's also not a factory. it's a system whereby you produce % DoT increases. that's the currency. that's all anyone can ever get back from an offensive stat.
i wonder if this is clear. and i don't mean "i'm right, what's wrong with you?" this is clear. even if i'm way offbase, i wonder if what i'm asserting is clear to you.
XI Wiki


