Whether you need to be in a different zone for this to take effect or not is anyone's guess.For field areas, users will be sent directly to where their party leader stands
Lack of [S] makes me sadSandworm and Ixion claims would have been interesting! lol
i was under the impression the stone shattered on death, not when tractored. if that is the case, the feather is still obtainable. still, this cape would be valuable for hiking up the mountain for ule enm (just leave a lvl 1 char there as an anchor and port to it.) as well as for ascending the mountain in chasm. beyond that, it could be used to drop shock troops into any of the listed areas, but the most valuable zones to do that in (read sandworm and DI hunting) are not on the list. this seems like a nice toy, but very limited in that your ability to use it as a port to xp is limited not only by the zones, but the fact that you have to be in the same region to get invited meaning you're most likely already there to begin with.
edit: a few more uses; KA mule (you could even station a new one there once a week using 10 day trials if you're super cheap!) transit, KV transit, or sneaking behind the 4 pillars door in altep using an anchor char. still racing my brain to think of any game changing abilities it grants other than the (unlikely) chance of it making a regain feather possible to get without cheating.
I was hoping for augmentable shoes or hands...
This would be useful if only it didn't have the 40 hour recast time.
Fairly certain it's the zoning that does it, not dying. And considering you can use the cape to hop across zones, I very much doubt it'll be an Alzadaal style port. Regain feather simply wasn't meant to be obtained by any legitimate means - retarded game design or ingenious pos.exe trap? You decide.
this shall be called the "fuck you uleguerand range enm" cape
A nice bonus overall and hey, it's unexpected. I'm looking forward to using it as needed.
seems interesting. I just got a free transport item. I'm pretty sure some people will fine use for this doing ASA alone.. but this is also useful for stuff like hard to reach NMs/places in Yuhtunga Jungle, Altepa, as well as getting to Aspid and KB way faster..
They're starting to make it hard for me to not return to the game and buy the Ultimate Collection for $19 just so I get all three add-ons in one go for cheaper. All it'll take is a last-minute 'woohoo!' note in the updates to push me over after all the 'bleh' I've seen so far. I want my WoTG story completed so I can 'finish' the expansion at least for peace of mind for when I quit again afterwards.
(would be nice to install FFXI via the one disc from the UC pack, vs. the 9 I'd deal with by normal means)
that's pretty cool
I'm impressed that it takes you directly to your party leader's location instead of a single pre-determined spot.
Who knew SE had the capability to do that and simply elected not to for all these years?
I waited for 7 days, and couldnt wait to hear more about the update.... and i get this... 8 days till update and they release this?
Seriously?
No really, this item is as close to being entirely pointless as you can get. It wont tele you anywhere that you would actualy need to get to, in a hurry.
Not only that, but even if they added any combination of:
Dragons Aery,
Sky areas,
Sea areas,
Khim area,
lolhydra area,
Mount Zhaylom,
and every single [s] area...
it would still be a crappy item. You'de need to, all ready, be in party to actualy make any decent use out of this at all. Not only that, but you would also have to have your party leader be there before you. The chances of you filling that criteria... is really small, not to mention the mutualy exclusive nature of fulfilling the prerequisites for using it.
Honestly though, this item would be quality... If DA was on this list... OP to santuary of zi'tah for invite> Nexus Cape would actualy be helpful. While OP to qufim Island for invite> nexus cape to behemoths dominion is not very helpful at all. As for WoTG HNM... you can all ready teleport to every single area as it is. You'de be very unlucky if SW or DI popped so far away that you should use your cape... especialy since you needed to Allied Note warp your way to the area just for the invite anyhow.
Enough HNM, lets just talk about exp parties.
You have a 40 hour timer.
You already need the invite to use the item.
The more popular areas are not on this list.
Oh Oh, not a single dungeon is on the list either. So if an exp party was in Garliage, crawlers, Gustav, Korrokola tunnel... Nexus cape still wont help you out. It would have been somewhat useful to do an AF burn, warp out of there for refreshing two hours, then to nexus cape back to korrokola... but you cannot even do that.
Honestly, i see this cape being useful for two things. the first would be to not need to be tractored up ulegrand range if you missed the tunnel (if the only people who missed the tunnel were the ones with nexus cape. If not, youll need to bring the tractor anyhow.). The second would be to teleport over to KA camp.
Otherwise, its useless.
Yes, this item is very limited in how effective it will be. But I think it's a good proof of concept, and proof of mechanic that may eventually allow similiar mechanics to be more widely used. Hopefully we will see more items like this, just stronger and more effective.