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  1. #61
    Relic Weapons
    Join Date
    Jul 2009
    Posts
    355
    BG Level
    4
    FFXI Server
    Ragnarok

    Guess i am the only one that gonna use this cape to mpk my friend by teleing him to valley of sorrow while he is afk.

  2. #62
    Cerberus
    Join Date
    Oct 2006
    Posts
    414
    BG Level
    4

    I will now be placing a level 1 mule behind the ice wall in Uleguerand range, and logging him in temporarily to become party leader.

    Edit: Someone else beat me to it.

  3. #63
    Pens win! Pens Win!!! PENS WIN!!!!!
    Join Date
    Mar 2008
    Posts
    9,710
    BG Level
    8

    The reason DA isnt in there is because its a dungeon. If they added DA, would have to add all dungeon areas as well.

  4. #64
    Custom Title
    Join Date
    Oct 2006
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    5,822
    BG Level
    8
    FFXI Server
    Bahamut
    Blog Entries
    3

    Quote Originally Posted by Windfoxster View Post
    Guess i am the only one that gonna use this cape to mpk my friend by teleing him to valley of sorrow while he is afk.
    I don't think it works that way.

    Its probably the person who uses the charge is the only one who gets teled, but to the party leaders pos.

    So the leader wont be able to "force tele" someone else to his pos. The only possible MPK i think is if you're standing right in the middle of aggro invis/sneaked and tell someone else its safe to tele to you.

  5. #65
    New Merits
    Join Date
    Sep 2008
    Posts
    209
    BG Level
    4
    FFXIV Character
    Magi Karp
    FFXIV Server
    Gilgamesh
    FFXI Server
    Leviathan

    Quote Originally Posted by Kimiko View Post
    The enchantment effect will differ slightly depending upon the party leader's current location: field areas or towns. For field areas, users will be sent directly to where their party leader stands, while for towns, they will be teleported to where a home point may be set.
    Bring a Nexus Cape with you on your adventures, and you need not fear being left behind by your comrades ever again!
    Square Enix are communists! It all makes sense now...

  6. #66
    assburgers
    Join Date
    Mar 2007
    Posts
    10,925
    BG Level
    9

    Moogle cap hits the whole party if they're in range, I'd guess this is the opposite, brings the whole party in range.

    It isn't exactly clear if it is just you > party leader pos, or you as party leader > everyone ports to you.

  7. #67
    Vuitton
    Guest

    Quote Originally Posted by Jornna View Post
    The reason DA isnt in there is because its a dungeon. If they added DA, would have to add all dungeon areas as well.
    The Sanctuary of Zi'tah isn't a field map that is permitted. They do allow other RotZ fields though, so it looks like this was specifically done to prevent people from accessing DA quickly.

    The closest you can get is the Sauromugue Champaign zone-line to Zi'tah. Which would be pointless as you'll be without a chocobo and will need to foot it to the Boyada Tree.

  8. #68
    Vuitton
    Guest

    Quote Originally Posted by Max™ View Post
    Moogle cap hits the whole party if they're in range, I'd guess this is the opposite, brings the whole party in range.

    It isn't exactly clear if it is just you > party leader pos, or you as party leader > everyone ports to you.
    I believe it would be us going to the party leader pos. If it was the other away around it could cause a lot of problems like you've just teleported your party to your location before they've switched jobs and changed gear, or they were in their mog house and missed the teleport.

    Not to mention the griefing you would be able to do. I am going to teleport my entire party to some dangerous location where they'll die, and then I'll warp away or sacrifice some exp for the lols.

    Edit:

    users will be sent directly to where their party leader stands
    So yeah, it is the user who is teleported to the leader. The leader doesn't teleport the party.

  9. #69
    CoP Dynamis
    Join Date
    Sep 2007
    Posts
    288
    BG Level
    4
    FFXI Server
    Quetzalcoatl

    Well, for dungeon NM camping, it still helps reduce transit time, as long as you have a second friend or character available to anchor the destination point outside the zone. For instance, Joyuese campers can zone their party members into Norg or Yuhtunga.

    Camping the pop is boring, but sometimes friends are only willing to help after you pop and/or claim it. Of course, this means any rival campers will get their friends to the site faster as well.

  10. #70
    E. Body
    Join Date
    Mar 2006
    Posts
    2,333
    BG Level
    7

    Quote Originally Posted by Jornna View Post
    The reason DA isnt in there is because its a dungeon. If they added DA, would have to add all dungeon areas as well.
    edit: beaten on the zitah comment (that will show me to take so much time writing my thoughts down!) but the rest of the post still remains valid and fresh commentary imo.
    no, but they could have added zi'tah which is not a dungeon. this would at least allow a player to port directly to tree entrance and from there they could climb to DA. for a toy we weren't expecting to get, it's a neat bonus. on the other hand, it's less game changing than any of the 3 expansion rewards.

    ACP offered a new body for pld that shortened utsu cast and recast as well as represented a new standard for flash and any other enmity generating abilities for the 99% of us not lucky enough to have a hydra body. MKD added a new best nuking head for blm, gave brd and whm a smidge more fast cast, and gave another opportunity to add cure potency just to name a few boons. SA added an easy replacement for homam legs for a lot of jobs as well as +move speed for many jobs that didn't have it before (I WILL FINALLY BE ABLE TO CHASE DOWN YOU BLASTED BLM). all 3 expansions offered at the least a non-trivial side grade for 1 or more jobs.

    this cape at best is either a time saver or a tool through significant pre-planning to allow players to camp 2 NMs at once (party with someone in BD while camping faf and if kb pops, blow capes to port to KB.) a nice toy, but nothing earth shattering. it should be thought of more as a bonus like the in-game tidal talisman which can speed you to mhaura for einherjar or something similar. it's a convenience for the most part. overly limited in destination and recharge? yeah. not living up to it's full potential? yeah, probably. a failure as a motivator to buy all 3 expansions for players who were on the fence? most likely, if not as much of a deterrent as anything. it's not hard for me to imagine this being the final straw in a player's mind that the idea of SE effectively selling us gear in micropayments is not something they want to be a part of and refusing to buy the remaining expansions. so in the primary drive of this cape, at least from SE's perspective, yes, i think this is a gaff. it's too weak to be a positive tipping tool most likely and will also very plausibly have a chilling effect on sales. for the player, it's more of a take it or leave it thing. i won't ARGUE with having a new convenience, just don't expect me to jump for joy over it either.

    btw, one way to make this a HECK of a lot better and get some real attention: allow the player to toss the cape and replace it with a new one with no recast timer on it if they stop by the tenshodo crate. this would keep the player from abusing the cape by using it over and over in the field, but would remove the primary limiting factor of the 2 day recast. just a thought.

  11. #71
    CoP Dynamis
    Join Date
    Sep 2007
    Posts
    288
    BG Level
    4
    FFXI Server
    Quetzalcoatl

    Quote Originally Posted by Spekkio View Post
    we might be able to find some loophole such as kaeko's weird find about teleporting to another location in the zone (eg casting tele yohat while already in yohator jungle) would preserve hate.
    Was this patched? I use Recall-Jugner all the time in the past to drop hate from Orcs in the same zone, when doing the Deep Cover Campaign Op. And it's usually the Dragonbrander or Champion not too far from the telecrystal point that I'm photographing.

  12. #72
    Old Merits
    Join Date
    Jan 2007
    Posts
    1,102
    BG Level
    6
    FFXI Server
    Phoenix

    Quote Originally Posted by Max™ View Post
    Moogle cap hits the whole party if they're in range, I'd guess this is the opposite, brings the whole party in range.

    It isn't exactly clear if it is just you > party leader pos, or you as party leader > everyone ports to you.
    Sounds rather clear to me

    Single target teleport which drops you at the location of your current party leader (unless they are in a city... which that is probabaly to avoid the "but what if they are in the mog house" condition). That is unless maat's cap teleports more then just the user; then it could go either way.

    Two words: Chocobo Circuit
    Zone into the circuit, get invited to a party; change leader to someone in a far away zone, teleport to them.
    And for those that still dont know why the Chocobo Circuit. You can access it from Sandy, Bastok, Windy, Jeuno, Whitegate.

  13. #73
    assburgers
    Join Date
    Mar 2007
    Posts
    10,925
    BG Level
    9

    Yup, I use the choco zone to party up with people in other cities now and then.

  14. #74
    New Spam Forum
    Join Date
    Jul 2006
    Posts
    197
    BG Level
    3

    Quote Originally Posted by Kaslo View Post
    Fuck yeah! This will make it easier for those guys that can't seem to climb the mountain

    I actually like the idea of meeting someone in Choco circuit to get an invite, they can return to Port Jueno, then I can get a free tele to Jueno for Limbus!
    My group does Limbus immedately after Einherjar. My guys can party up, i'll Maat's Cap to Ru' Lude, party members can use cape to come on over ^~

    If you have an Altepa Gate mule (and i know someone who does) this can save you some trouble.

  15. #75
    Relic Shield
    Join Date
    Jun 2007
    Posts
    1,656
    BG Level
    6
    FFXIV Character
    Orson Dara
    FFXIV Server
    Cactuar
    FFXI Server
    Alexander

    To those saying why not Dragon's Aery like someone said they didn't add any dungeons. Secondly the add-ons were all available and functional with just original and RoTZ areas so of course they won't include most CoP, ToAU, and WoTG areas. I'm surprised any CoP areas are included at all. It doesn't make sense not including Ru'Aun Gardens but I guess it's easy to get to anyways. The 40 hr recast is stupid though, no reason it couldn't be like 1 hr given the limits on where it can port to.

  16. #76
    Vuitton
    Guest

    Quote Originally Posted by orson View Post
    To those saying why not Dragon's Aery like someone said they didn't add any dungeons. Secondly the add-ons were all available and functional with just original and RoTZ areas so of course they won't include most CoP, ToAU, and WoTG areas. I'm surprised any CoP areas are included at all. It doesn't make sense not including Ru'Aun Gardens but I guess it's easy to get to anyways. The 40 hr recast is stupid though, no reason it couldn't be like 1 hr given the limits on where it can port to.
    It isn't as cut and dry with zones allowed and the expansions they were introduced with. There are FIELD zones from RotZ and CoP allowed, and there are FIELD zones not allowed.

    RELEASE:
    West Ronfaure / East Ronfaure / La Theine Plateau / Valkurm Dunes / Jugner Forest / Batallia Downs / North Gustaberg / South Gustaberg / Konschtat Highlands / Pashhow Marshlands / Rolanberry Fields / Beaucedine Glacier / Xarcabard / West Sarutabaruta / East Sarutabaruta / Tahrongi Canyon / Buburimu Peninsula / Meriphataud Mountains / Sauromugue Champaign / Qufim Island / Behemoth's Dominion / Southern San d'Oria / Northern San d'Oria / Port San d'Oria / Bastok Mines / Bastok Markets / Port Bastok / Windurst Waters / Windurst Walls / Port Windurst / Windurst Woods / Ru'Lude Gardens / Upper Jeuno / Lower Jeuno / Port Jeuno / Selbina / Mhaura

    ROTZ:
    Cape Teriggan / Eastern Altepa Desert / Yuhtunga Jungle / Yhoator Jungle / Western Altepa Desert / Valley of Sorrows / Rabao / Kazham / Norg

    COP:
    Uleguerand Range / Attohwa Chasm



    So, you can see that the Sanctuary of Zi'tah, a ROTZ field zone, is not included, but other ROTZ field zones are. Now for COP, Bibiki Bay field zone, Purgonogo Island field zone, and Carpenter's Landing field zone are not allowed, but Uleguerand Range and Attowa Chasm are allowed.

    Its very strange what they allowed and what they didn't. At least for the COP zones field zones not allowed, they all have boats in them, and maybe they couldn't get the teleport function to work if you were on a moving boat?

  17. #77
    BG's most likeable Québécois
    Pens win! Pens Win!!! PENS WIN!!!!!

    Join Date
    Sep 2007
    Posts
    37,887
    BG Level
    10

    Human beeing the biggest crybaby species ever

    alwasy wants more more more and when they get more they cry they don't want that

  18. #78
    A. Body
    Join Date
    Jul 2008
    Posts
    4,046
    BG Level
    7
    FFXI Server
    Caitsith

    Quote Originally Posted by orson View Post
    To those saying why not Dragon's Aery like someone said they didn't add any dungeons. Secondly the add-ons were all available and functional with just original and RoTZ areas so of course they won't include most CoP, ToAU, and WoTG areas. I'm surprised any CoP areas are included at all. It doesn't make sense not including Ru'Aun Gardens but I guess it's easy to get to anyways. The 40 hr recast is stupid though, no reason it couldn't be like 1 hr given the limits on where it can port to.
    How many more teleports do people need to get to Sky? Seriously.

  19. #79
    Shimmy shimmy ya shimmy yam shimmy ya
    Sweaty Dick Punching Enthusiast

    Join Date
    Nov 2007
    Posts
    51,716
    BG Level
    10

    lol There's more posts of people complaining about complainers then there is actual complaining.

  20. #80
    Sea Torques
    Join Date
    Oct 2007
    Posts
    695
    BG Level
    5

    so basicaly we can use this to instawarp to tiamat, KB, Aspi, loljorm, but not the sanctuary of zitah, the boy. tree, or dragons aery.

    we can use this to jump past the rock wall to get to King Arthro, but we cannot use this to jump past the rock wall barring off bakkyo's island.

    I mean we can have a level 1 alt (with party leader on) camping Simurgh, Roc, King Arthro, King Vinegaroon, Tiamat, the thf knife nm in Cape Terrigan, 2/3 Brown belt NM's, and so on. While we are duoing/trioing/helming/farming then teleport to the leader at the first sign of pop... But we cant get to teleport to Faf, Jorm, Sea, Sky, or anywhere in ToAU.

    Not only is that not cool. But, you now need to have to buy these crappy expansions. Or you'll never see an unclaimed tiamat/KV/and so on... ever again. thats another reason many of us do not like this item.

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