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  1. #881
    Konda
    Guest

    Quote Originally Posted by pchan View Post
    haste reduces the killing speed even if it doesn't save you a hit.
    you heard it here 1st, break out your hecatomb!

  2. #882
    Nidhogg
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    Gurubashi

    Quote Originally Posted by pchan View Post
    No, haste reduces the killing time even if it doesn't save you a hit. Attack doesn't. What's better to PL a level 5 job (aka mobs that die in 2-4 hits) ? Double march or double minuet ? The answer is double march obviously.
    Or instead of wasting time casting songs every 2-3 minutes, just kill EPs right outside the starter zone until you're like level 7. Seems like songs wouldn't make much of a difference at level 5 D: probably not at level 7 either, but that's just me.

    I do love BRD PLs though.

  3. #883
    Bagel
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    Lakshmi

    Quote Originally Posted by Despain View Post
    Or instead of wasting time casting songs every 2-3 minutes, just kill EPs right outside the starter zone until you're like level 7. Seems like songs wouldn't make much of a difference at level 5 D: probably not at level 7 either, but that's just me.

    I do love BRD PLs though.
    Actually, while it is VERY annoying to do, using a 75 BRD PL for a low-level like that makes it absolutely insane. Ridiculous kill speed.

  4. #884
    Nidhogg
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    Gurubashi

    Quote Originally Posted by ZhiGaruda View Post
    Actually, while it is VERY annoying to do, using a 75 BRD PL for a low-level like that makes it absolutely insane. Ridiculous kill speed.
    Oh I know it does. But at level 5, instead of stopping to cast songs, in the time it takes you to get them off, you would have probably killed 1-2 mobs. Know what I mean? My RNG did 150 avg. at level 22 on worms in Korroloka with double minuet. D: I'm well aware of how good a BRD PL is.

  5. #885
    Banned.

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    Quote Originally Posted by Despain View Post
    Or instead of wasting time casting songs every 2-3 minutes, just kill EPs right outside the starter zone until you're like level 7. Seems like songs wouldn't make much of a difference at level 5 D: probably not at level 7 either, but that's just me.

    I do love BRD PLs though.
    Yes ughh that's what I do bro.

  6. #886
    Bagel
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    Lakshmi

    Quote Originally Posted by Despain View Post
    Oh I know it does. But at level 5, instead of stopping to cast songs, in the time it takes you to get them off, you would have probably killed 1-2 mobs. Know what I mean? My RNG did 150 avg. at level 22 on worms in Korroloka with double minuet. D: I'm well aware of how good a BRD PL is.
    stop talking shit about my mom

  7. #887
    Nidhogg
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  8. #888
    HABS SUCK!!!!!
    Sepukku is my Hero
    Therrien's Cum Dumpster

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    Gilgamesh

    With all the SS's that have been posted from people with the lovely GM flag next to their name, and the implication that "everyone bots", wouldnt it be better to just afk from levels 1-7 ? lawl

  9. #889
    Relic Weapons
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    Quetzalcoatl

    Quote Originally Posted by NynJa View Post
    With all the SS's that have been posted from people with the lovely GM flag next to their name, and the implication that "everyone bots", wouldnt it be better to just afk from levels 1-75 ? lawl
    If we're talking botting EXP, why not go for the gusto?

  10. #890
    Bagel
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    Lakshmi

    Quote Originally Posted by NynJa View Post
    With all the SS's that have been posted from people with the lovely GM flag next to their name, and the implication that "everyone bots", wouldnt it be better to just afk from levels 1-7 ? lawl
    Using GM tool and bot claiming kings are two vastly different areas of dicksucksion.

  11. #891
    HABS SUCK!!!!!
    Sepukku is my Hero
    Therrien's Cum Dumpster

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    Quote Originally Posted by ZhiGaruda View Post
    Using GM tool and bot claiming kings are two vastly different areas of dicksucksion.
    I got looped in when my name popped on the ffxiapp list despite not having gone to a king camp in ages...seeing as how GM tool works off the same program, unless theres a GM tool windower plugin I'm not aware of?

  12. #892
    Sea Torques
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    Titan

    theres a free standalone gm flag program thats been out for years

  13. #893
    Roll tide y'all
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    Illidan

    Quote Originally Posted by NynJa View Post
    I got looped in when my name popped on the ffxiapp list despite not having gone to a king camp in ages...seeing as how GM tool works off the same program, unless theres a GM tool windower plugin I'm not aware of?
    There's also a HUGE difference between GM tool and LGM and the flag you're seeing is LGM. LGM removes player collision (something SE should have done from the start). GM tool runs through walls.

  14. #894
    Konda
    Guest

    player collision is the bane of anyone trying to sneak attack, trick attack or overwhelm in a crowded situation's life

  15. #895
    Relic Weapons
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    Quetzalcoatl

    I pretty much can't stand doing Campaign without it anymore.

  16. #896
    Nidhogg
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    Quote Originally Posted by pchan View Post
    No, haste reduces the killing time even if it doesn't save you a hit. Attack doesn't. What's better to PL a level 5 job (aka mobs that die in 2-4 hits) ? Double march or double minuet ? The answer is double march obviously.
    Are you assuming always solo? Haste only reduces kill time if the person scoring the killing blow is the one who's haste is in question, or if said person gets an extra swing in the interval defined by whomever gets the killing blow.

    I've always argued for double march, so don't go trying to change my words into me saying double minuet is the way to go or something, but attack can be a full round saved, or nothing saved. Haste (on a single person) can be the same. And to be honest, double minuet on a full party of DD is pretty much guaranteed to save you at least 1 attack (note, 1 person earlier will kill the mob, at least).

    Example:
    Person A swings at 2, 4, 6, 8, 10, 12, 14
    Person B swings at 3, 6, 9, 12, 15
    If it takes 11 hits to kill the mob, the mob dies at 15 seconds. If you suddenly make person A swing at 1.9, 3.8, 5.7, 7.6, 9.5, 11.4, 13.3, 15.2, that added haste did absolutely nothing at all.

    It's a flat out stupid argument to make that attack/etc "only overkill the mob". You're ignorant and wrong if you say this. They can be treated as a chance to proc 100% haste if you really want, because that's what they do, in a way. In the end, it averages out.


    [Edit:]
    Player collision is the stupidest fucking idea in any MMO. SE should be shot for adding it to the game, and nobody should feel the least bit guilty for using LGM, at least, that's my opinion. Going through walls is on a whole different level.

  17. #897
    Relic Weapons
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    Phoenix

    Quote Originally Posted by Despain View Post
    Exactly. Not many people want to chance fucking up their triumphs.
    The Fei'Yin ACP BC can also spit out an augmented Ruby Ring as a reward, which is another possiblity.

  18. #898
    New Merits
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    Cerberus

    Quote Originally Posted by Tanthalass View Post
    The Stellar Fulcrum ACP BC can also spit out an augmented Ruby Ring as a reward, which is another possiblity.
    ftfy. Fei'Yin is earrings.

  19. #899
    RIDE ARMOR
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    Bismarck

    I dont have a screenshot but I just ran past a taru with Genie Weskit with INT+6, Errant slops with MAB+1 and Prism Cape with MAB+1... Someone's either been reaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaal lucky or had a little bit too much time on their hands >.>;

  20. #900
    Nidhogg
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    Gurubashi

    Quote Originally Posted by FailureMidgard View Post
    Are you assuming always solo? Haste only reduces kill time if the person scoring the killing blow is the one who's haste is in question, or if said person gets an extra swing in the interval defined by whomever gets the killing blow.

    I've always argued for double march, so don't go trying to change my words into me saying double minuet is the way to go or something, but attack can be a full round saved, or nothing saved. Haste (on a single person) can be the same. And to be honest, double minuet on a full party of DD is pretty much guaranteed to save you at least 1 attack (note, 1 person earlier will kill the mob, at least).

    Example:
    Person A swings at 2, 4, 6, 8, 10, 12, 14
    Person B swings at 3, 6, 9, 12, 15
    If it takes 11 hits to kill the mob, the mob dies at 15 seconds. If you suddenly make person A swing at 1.9, 3.8, 5.7, 7.6, 9.5, 11.4, 13.3, 15.2, that added haste did absolutely nothing at all.

    It's a flat out stupid argument to make that attack/etc "only overkill the mob". You're ignorant and wrong if you say this. They can be treated as a chance to proc 100% haste if you really want, because that's what they do, in a way. In the end, it averages out.


    [Edit:]
    Player collision is the stupidest fucking idea in any MMO. SE should be shot for adding it to the game, and nobody should feel the least bit guilty for using LGM, at least, that's my opinion. Going through walls is on a whole different level.
    I agree with this. With a BRD PL either solo or with a group, I always prefer double minuet. Without double mins, my RNG @34 does about 70~ damage on avg., where as with double minuet, I break 200 on Rock Eaters in Grauberg. I also avg. 700 on barrage. Though RNG is a horrible example since I don't melee D: but still.

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