Or instead of wasting time casting songs every 2-3 minutes, just kill EPs right outside the starter zone until you're like level 7. Seems like songs wouldn't make much of a difference at level 5 D: probably not at level 7 either, but that's just me.
I do love BRD PLs though.
Oh I know it does. But at level 5, instead of stopping to cast songs, in the time it takes you to get them off, you would have probably killed 1-2 mobs. Know what I mean? My RNG did 150 avg. at level 22 on worms in Korroloka with double minuet. D: I'm well aware of how good a BRD PL is.
With all the SS's that have been posted from people with the lovely GM flag next to their name, and the implication that "everyone bots", wouldnt it be better to just afk from levels 1-7 ? lawl
theres a free standalone gm flag program thats been out for years
player collision is the bane of anyone trying to sneak attack, trick attack or overwhelm in a crowded situation's life
I pretty much can't stand doing Campaign without it anymore.
Are you assuming always solo? Haste only reduces kill time if the person scoring the killing blow is the one who's haste is in question, or if said person gets an extra swing in the interval defined by whomever gets the killing blow.
I've always argued for double march, so don't go trying to change my words into me saying double minuet is the way to go or something, but attack can be a full round saved, or nothing saved. Haste (on a single person) can be the same. And to be honest, double minuet on a full party of DD is pretty much guaranteed to save you at least 1 attack (note, 1 person earlier will kill the mob, at least).
Example:
Person A swings at 2, 4, 6, 8, 10, 12, 14
Person B swings at 3, 6, 9, 12, 15
If it takes 11 hits to kill the mob, the mob dies at 15 seconds. If you suddenly make person A swing at 1.9, 3.8, 5.7, 7.6, 9.5, 11.4, 13.3, 15.2, that added haste did absolutely nothing at all.
It's a flat out stupid argument to make that attack/etc "only overkill the mob". You're ignorant and wrong if you say this. They can be treated as a chance to proc 100% haste if you really want, because that's what they do, in a way. In the end, it averages out.
[Edit:]
Player collision is the stupidest fucking idea in any MMO. SE should be shot for adding it to the game, and nobody should feel the least bit guilty for using LGM, at least, that's my opinion. Going through walls is on a whole different level.
I dont have a screenshot but I just ran past a taru with Genie Weskit with INT+6, Errant slops with MAB+1 and Prism Cape with MAB+1... Someone's either been reaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaal lucky or had a little bit too much time on their hands >.>;
I agree with this. With a BRD PL either solo or with a group, I always prefer double minuet. Without double mins, my RNG @34 does about 70~ damage on avg., where as with double minuet, I break 200 on Rock Eaters in Grauberg. I also avg. 700 on barrage. Though RNG is a horrible example since I don't melee D: but still.