Item Search
     
BG-Wiki Search
Page 48 of 74 FirstFirst ... 38 46 47 48 49 50 58 ... LastLast
Results 941 to 960 of 1461
  1. #941
    Banned.

    Join Date
    Jun 2007
    Posts
    2,590
    BG Level
    7

    Quote Originally Posted by FailureMidgard View Post
    Player A: 450 900 1350 1800 2250 2700 3150 3600 4050
    Player B: 528 1056 1584 2112 2640 3168 3696 4096
    What accuracy should I be assuming here? 80%? 95%?

    Let's say both have ~80%ish accuracy, so they both miss 1 swing, mob dies at 3600. Now we give Player B 1% more haste. We can agree the swing that used to be at 3696 is now at ~3659, which is still after the mob dies. The other swings going earlier affect nothing, as the mob still dies at 3600.
    You don't understand what's going on. As I said, in order to compare setup1={PlayerA: 450, PlayerB : 528} where Player A has 450 delay and player B has 528 delay to Setup2={Player A : 450 , Player B : 528*0.99=522}, you have to examine all possible sequences (of any length) of randomly generated numbers that can be 1 with probability 95% and 0 with probability 5%. Yes I'm taking 95% accuracy, the actual number doesn't really matter, the only thing is that it is not 100% or 0%. So let's take a sequence :

    seq={1,0,0,0,1,0,1,1,1,1,0,0,0,0,1,0,1,1,1,0,1,1,0 ,0,0,1,1,1,0,1,1} for instance

    This represents the sequence of hits and misses as they appear chronologically (in the log). Of course, any sequence can happen, even the sequence with 56 '0' or a sequence with 17 '1'.

    For each sequence, you need to calculate the time of death, which, in our case, is the first instant where 12 '1' have appeared. Now, and I know from your earlier posts that you agree with this, for a given sequence, the first time to reach 12 '1' for setup1 (call it T1) is always greater or equal to the one of setup2 (=T2). Since any sequence can theoretically happen (hi2u non capped accuracy), all you have to do to prove that on average T1 > T2, which means probabilistically that the expectation value of T1 is > the one of T2, is that T1>T2 for just one sequence :

    This is fairly easy and many sequences will happen. Of course a lot of those have low probability, depending on how close the 1st and 2nd delay are, but they still exist.

    very trivial way to see it :
    all the sequences where player A misses his first 20 hits and player B hits his first 20 hits will have T1>T2 obviously ! Of course they have low probability, but they exist. In your case however, all of the sequences with 3 misses will work :
    Let's take seq={1,1,1,1,1,0,0,0,1,1,1,1,1,1,1} for instance. The probability that exactly 3 miss happen in the first 15 hits is 3% . So when does the mob die ?
    setup1 : 450 [528] 900 [1056] 1350 [miss@1584] miss@1800 [miss@2112] 2250 [2640] 2700 3150 [3168] 3600 [3696] -> death
    setup2 : 450 [522] 900 [1044] 1350 [miss@1566] miss@1800 [miss@2088] 2250 [2610] 2700 [3132] 3150 3600 [3654] -> death

    As you see the mob dies @ 3696s for setup 1 and @ 3654 for setup 2, in this case setup2 is strictly better. In case you argue that this sequence is unlikely, well, we can always consider the sequence of only consecutive '1' :
    seq={1,1,1,1,1,1,1,1,1,1,1,1}. Unlikely ? nope, this has probability 54% ! When does the mob die in this case ?
    setup1 : 450 [528] 900 [1056] 1350 [1584] 1800 [2112] 2250 [2640] 2700 3150-> death
    setup2 : 450 [522] 900 [1044] 1350 [1566] 1800 [2088] 2250 [2610] 2700 [3132] -> death

    Ding the mob is dying at 3150 for setup1 and 3132 for setup2. Guess what ? Haste is faster again.

    Not satisfied ? Let's examine the setups where only one miss happens :
    seq={1,1,1,1,1,1,0,1,1,1,1,1,1} probability 35%
    setup1 : 450 [528] 900 [1056] 1350 [1584] miss@1800 [2112] 2250 [2640] 2700 3150 [3168] -> death
    setup2 : 450 [522] 900 [1044] 1350 [1566] miss@1800 [2088] 2250 [2610] 2700 [3132] 3150 -> death
    zing setup2 is faster again...

    Oh and yes the setup with 2 hits gives the same time, but all others don't, proving my point : on average the second setup is faster.

  2. #942
    Nidhogg
    Join Date
    Mar 2008
    Posts
    3,793
    BG Level
    7

    Quote Originally Posted by pchan View Post
    Post I didn't even read
    I've never once said haste doesn't lower the kill time on average.

    Quote Originally Posted by mdkuser View Post
    not to mention a higher base dmg has pretty much zero chance ( unless its stacks by huge amounts) of making you do more damage on a merit mob for example ( or mobs with similar kill time). your parser will say you do more, but its not the case: it only increases your "overkill" damage typically, unlike delay/haste/acc, that increase your kill speed.
    Quote Originally Posted by FailureMidgard View Post
    No, every stat gives you a "chance" to make it die faster, and a a very likely scenario that it does nothing on any given mob. a 1% difference in anything isn't noticeable, but when you stack them all up from various sources on various stats...sure, some mobs will die same speed and get overkilled more, and some will die faster and save swings. Haste/delay/acc are in the same boat as damage and attack here...
    Quote Originally Posted by pchan View Post
    No, haste reduces the killing time even if it doesn't save you a hit. Attack doesn't. What's better to PL a level 5 job (aka mobs that die in 2-4 hits) ? Double march or double minuet ? The answer is double march obviously.
    There's the first 3 posts as to why I got into this discussion. I don't even know what you're arguing anymore, you're agreeing with me that on average haste is better now, but you and mdkuser originally stated that haste always reduces kill time, which is all I am arguing against. I agree haste "always lowers the average" kill time, so does attack though. 1 attack will "on average" lower the kill time.

    Why do I even respond to you...stop arguing with me when you agree with me.

  3. #943
    Absolute Messenger of Promathia
    Join Date
    Jan 2008
    Posts
    13,246
    BG Level
    9
    FFXIV Character
    Blaise Destin
    FFXIV Server
    Sargatanas
    FFXI Server
    Asura

    You both must be extremely bored, today, and yesterday, for hours on end.

  4. #944
    But I don't want my title changed
    Join Date
    Nov 2008
    Posts
    6,486
    BG Level
    8
    FFXIV Character
    Fievel Mousekewitz
    FFXIV Server
    Excalibur

    Quote Originally Posted by Karbuncle View Post
    You both must be extremely bored, today, and yesterday, for hours on end.
    .

  5. #945
    Banned.

    Join Date
    Jun 2007
    Posts
    2,590
    BG Level
    7

    Quote Originally Posted by FailureMidgard View Post
    1 attack will "on average" lower the kill time.
    sigh

  6. #946
    Roll tide y'all
    Join Date
    Jan 2008
    Posts
    1,801
    BG Level
    6
    WoW Realm
    Illidan

    Quote Originally Posted by FailureMidgard View Post
    stop arguing with me when you agree with me.
    That would be too easy.

  7. #947
    RIDE ARMOR
    Join Date
    Jan 2010
    Posts
    14
    BG Level
    1
    FFXI Server
    Phoenix

    Quote Originally Posted by Aeowin View Post
    That would be too easy.
    ^

    Pink IS Green.

  8. #948
    MOOSE VOUCHER
    Join Date
    Dec 2009
    Posts
    1,271
    BG Level
    6
    FFXI Server
    Fenrir
    WoW Realm
    Tichondrius

    Jesus christ, no wonder i lurk only.

  9. #949
    Command Prompt Kitty
    C:\_

    Join Date
    Feb 2008
    Posts
    46
    BG Level
    1
    FFXI Server
    Odin

  10. #950
    Flowery Twats
    Join Date
    Jul 2008
    Posts
    3,583
    BG Level
    7

    What's this..? And Augment in the Augment thread?! My god.

    Nice btw.

  11. #951
    E. Body
    Join Date
    Jul 2007
    Posts
    2,288
    BG Level
    7
    FFXIV Character
    Arximiro Dragonheart
    FFXIV Server
    Sargatanas
    FFXI Server
    Cerberus

    Quote Originally Posted by Kuuhalee View Post
    Sexy :D Grats

  12. #952
    Nidhogg
    Join Date
    Jul 2007
    Posts
    3,597
    BG Level
    7
    FFXI Server
    Asura
    WoW Realm
    Gurubashi

    Grats on that belt. I've been dying to get something even at some level of equivalency to that belt for quite sometime :/ but I gave up on augmenting.

  13. #953
    Nidhogg
    Join Date
    Mar 2008
    Posts
    3,793
    BG Level
    7

    Quote Originally Posted by Kuuhalee View Post
    I dropped one identical to that the other day

  14. #954
    Nidhogg
    Join Date
    Jul 2007
    Posts
    3,597
    BG Level
    7
    FFXI Server
    Asura
    WoW Realm
    Gurubashi

    Quote Originally Posted by FailureMidgard View Post
    I dropped one identical to that the other day
    Oh you.

  15. #955
    New Spam Forum
    Join Date
    Feb 2008
    Posts
    157
    BG Level
    3
    FFXI Server
    Cerberus

    Finally something better than shitty
    http://img43.imageshack.us/img43/579...0117233213.png

  16. #956
    Nidhogg
    Join Date
    Jul 2007
    Posts
    3,597
    BG Level
    7
    FFXI Server
    Asura
    WoW Realm
    Gurubashi

    NQ Earth Staff.

    Spoiler: show
    I'm so bad

  17. #957
    Banned.

    Join Date
    Oct 2009
    Posts
    1,376
    BG Level
    6

    Quote Originally Posted by Sanjurio View Post
    Finally something better than shitty
    [img]http://img43.imageshack.us/img43/5790/img20100117233213.png[img]
    I want to transfer servers and jump in that ToAU shout group. No one does AMs on Bismarck. That happens to be the mission I'm on too.

  18. #958
    CoP Dynamis
    Join Date
    Aug 2008
    Posts
    265
    BG Level
    4
    FFXI Server
    Caitsith

  19. #959
    Zer
    Zer is offline
    Melee Summoner
    Join Date
    Apr 2008
    Posts
    41
    BG Level
    1
    FFXI Server
    Quetzalcoatl

    Even my WAR would give that Ragnarok a better use

  20. #960
    Flowery Twats
    Join Date
    Jul 2008
    Posts
    3,583
    BG Level
    7

    You trying to say he's gimp? looks like pretty obvious town gear to me.

Page 48 of 74 FirstFirst ... 38 46 47 48 49 50 58 ... LastLast

Similar Threads

  1. Post Your Augmented Items VI: Show off your JPs
    By DAKPluto in forum FFXI: Media
    Replies: 1992
    Last Post: 2013-10-27, 20:36
  2. Replies: 1454
    Last Post: 2010-05-27, 13:06
  3. Replies: 1491
    Last Post: 2009-11-03, 12:13
  4. Post Your Augmented Items II: Weskit Boogaloo
    By isladar in forum FFXI: Media
    Replies: 1042
    Last Post: 2009-08-28, 10:06
  5. Replies: 1829
    Last Post: 2009-07-27, 18:25