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  1. #3101
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    http://twitter.com/#!/TERAonline

    For y'all niggiz dat mizzed it. includeeing me.

  2. #3102
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    Ah... one of their questions was asking what the maximum level cap will be upon NA launch, and they answered that it will be "at least 58...".

  3. #3103
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    Quote Originally Posted by Foxer View Post
    Ah... one of their questions was asking what the maximum level cap will be upon NA launch, and they answered that it will be "at least 58...".
    good newwws indeed

  4. #3104
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    Ah, supposedly, they fucking killed it at E3. From what I saw on the live streams, people were all over their booths and kiosks. Good stuff indeed.

  5. #3105
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    only thing that they could've done is let you play multiple jobs on 1 char and than they'd have a monster hit

  6. #3106
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    I still like the one job per character, but I suppose I'm just old school. I like seeing more races in my character select screen than whatever initial one I pick. I never played anything in XI past a Hume seriously; I took my elvaan and galka mules maybe to like, level 10?

  7. #3107
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    I liked XIs job system too, wouldn't have minded if Tera had done the same setup. It is nice to have some different races though to switch things up time to time :3

  8. #3108
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    I'm personally not a fan of replaying same content multiple times is why I'm saying that. I know there are people like me who would prefer that option. I think it would extend the time I put into the game atleast for me.

  9. #3109
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    I'm saying we get another CPEish event during or very close to J-Tera release/OBT

  10. #3110
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    Quote Originally Posted by Foxer View Post
    One of the questions asked about NA-TERA.

    @BigNastey Sebastian
    What's the news on the next CPE or CBT testing phases?

    @TERAonline TERA We haven't announced #TERA beta test details yet but we will have one closer to launch."
    Spoiler: show




    I mean 3 months out from September definitely isn't close to launch at all... EME why are you so god damn awful?

  11. #3111
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    Quote Originally Posted by Lucavi View Post
    I still like the one job per character, but I suppose I'm just old school. I like seeing more races in my character select screen than whatever initial one I pick. I never played anything in XI past a Hume seriously; I took my elvaan and galka mules maybe to like, level 10?
    idc about having all my jobs on one character, I actually like it this way. But one of the things I miss about XI was sharing/reusing gear on different jobs, if Tera can let me use my cloth gear on all mage classes we'd be golden

  12. #3112
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    Transcript:
    Quote Originally Posted by Scapes View Post
    First, a big "thank you" to the TERA fans who participated in our TERA E3 2011 Developer Chat with Senior Producer Brian Knox! You guys produced a really rapid feed of thoughtful questions. The chat lasted for a little over an hour and dozens of questions were answered.

    Here is the transcript of the chat!

    ---

    Welcome to the TERA E3 2011 Developer Chat! Before we start answering your questions, a few updates on what we're sharing at the show.

    We haven't updated our release window. We are focused on TERA's quality and we'll launch when we feel the game is ready.

    We'll be evaluating our test event schedule for TERA after E3. Watch Twitter, Facebook, and our website for details to come.

    Now, a bit about our TERA press demos! We've been showing the political system and two characters' rise to power.

    One character, Landon, is a popular guild leader and elected to office while Xavier is a PvP badass and earned his throne via combat.

    The rewards of their office include control of taxation rates, monster spawning, PvP rules, vendor access, and jailing enemies.

    After E3, we'll share our press demo with the TERA community including the level 50 BAM that Landon and Xavier defeated.

    And now, Senior Producer Brian Knox will start answering your TERA questions. Some tweets may be responded with video to using Tout.

    pappinator: What sort of sway will an elected member have in the community?

    We want Vanarchs to stand out outside the game. Our community team will be talking more about these features in the future.

    TeraHispano: When can we see pvp servers? next test maybe?

    We have ongoing tests for our PVP servers already and hope to open them up wider in future testing events. Times are still TBD

    GamerRiot: What is the difference between a Vanarch and an Exarch?

    the Exarch is the boss :D Seriously though we will talk more about Exarchs later.

    RiotTrance: What is to prevent everyone from running for office themselves? Will there be responsibilities as well as privileges?

    To run for office you must be a guild leader with 20 guild members, a guild level of 2 and a player level of 50. And be awesome

    WarpCode: Will we have all the korean updates at release or will we be several months behind them?

    as we finalize our timeline for launch we will evaluate what our final updates will be. Every update out so far will be included.

    TeraHispano: When can we test the elin race?

    All changes are minor cosmetic changes, so there is nothing to test.

    Jo_Ngoc_Hang: what is planned about GvG ? (not that WILL be, just plans ^^)

    This system is designed to ease conflict among guilds. We aren't going into details yet but we are excited for the system.

    BrowncoatBlue: Will we be able to keep more than one capital letter in our character names?

    We have some ideas up our sleeves to maximize names and give creative freedom. Should be in the next test.

    Teracasts: Why are you avoiding questions from some of your biggest supporters?

    Cause i am typing on a netbook ugh.

    Teracasts: How does EME answer the critics of Korean MMOS? and those who feel EME is being too secretive about critical NA features?

    Until we meet a quality level we are happy with we are going to be short on details. Or things will shift and you'll be sad. :D

    GamerRiotEmp: Lotta people worried crafting is waste of time/money. Used to be the best, now Aion-style time sink. Gonna get changed?

    Our goal is to make it viable gear for players. The best crafters will need to put in time but we don't want it to suck.

    Rosengarde: What, in your opinion, is the most important change you're bringing to the NA version? The one thing of greatest impact?

    Accessibility for all types of players. PVP, solo, party, crafters. Having enough high quality content for all is no small task

    psychosamatic24: Are there any abilities that would cause Friendly Fire during battle?

    We do not have friendly fire. This was a huge challenge for the devs in creating a non-target system in a pvp environment.

    jabeum: got any particular ideas or features you're pushing BHS to include in the game in the future?

    I just had talks about TERA's end game for the western market and our expectations. Good things are in the works...

    JoseUnCut: On the TERA forums we all read there was something big planned for TERA. If there no date givengive us a hit on the big planneds

    We have been giving full details on one our big end game features, the political system!

    BigNastey: What will be the max level in TERA for NA/EU launch.

    At least 58....

    BigNastey: In what stage is TERA at this point with Westernization, when will we see more news about that process.

    busting our ass to implement all the feedback you guys have been giving us. 1-58 is story complete, voice overs are done, font is chosen, its all really focused on quality of game content now.

    tatticus: Is there a lore reason why Baraka are, more often than not, priests in the promo videos?

    They are the scholars of the world. And look cool as hell in robes.

    TheSaintACE: So then we ARE going to get the patch currently being tested in Korea? Like EU developers said in Berlin in a few weeks ago?

    yup

    Teracasts: Is there expanded controller functionality already in developement? Such as toggling Fire-at-crosshair attacks?

    latest game version allows attacks to be either body facing or camera facing and shows mapping on screen with shiftable states

    psychosamatic24: Is the graphic's engine in this game from another developer or is it by one of your studio's?

    We use the unreal 3 engine.

    optorientation: How is PvP going to look on the PvE servers?

    it will be consensual such as battlegrounds, duels and deathmatches.

    Teracasts: Is there any plans to increase the camera control speed for the analog stick, beyond what was available in the CPE?[/B]

    yes this option is in with the controller now. Both ui speed and camera speed.

    Teracasts: Producer Chris Hager mentioned the Crysis engine, was this just accidental E3 over-caffeination, or a sinister Argon plot?

    He misspoke we have always used the unreal engine.

    JoseUnCut: So no open world PVP for TERA?

    Only on PVP servers will there be open world PVP.

    Eikju: What about Guildtaxes which means that a percentage of income will automatically go into the warehouse of a guild?

    It all goes to the guild leader but it is broadcast to the guild... With great power...

    LBastor: When should be expect some new information on your schedule? All we want is a relative misty worst possible release date.

    Soon as we meet our quality standard at En Masse. As much as you want TERA launched I want it launched 1000 times more

    LeonardoRCastro: Are there going to be any kind of pvp gear or rewards?

    yes. you earn points fighting in battlegrounds that can be spent on rewards such as potions and gear.

    GamerRiotEmp: New patch will have flying cities. Will there be flight mechanics added to TERA? Mounts? Wings? Flying Combat?

    wings are gimmicky.. jk We are looking into flying mounts it would be hella cool but nothing concrete to announce. zomg the video had them! It was for cinematic purposes but the response from ya'll may set it in motion....

    Uruvion: How much sleep have you gotten in the past 2 days?

    More than usual. I have a 2 year who has mutated to not need sleep...

    Teracasts: If localization is technically done, can you explain the areas that EME is adding polish to?

    QA/bug fixing and focusing on new and awesome game content.

    Thanks guys I am signing off!! Keep the passion ya'll are why we do what we do. -Brian

    ---

    Be sure to check out our "thank you" video on Tout!
    -- Scapes
    BigNastey: In what stage is TERA at this point with Westernization, when will we see more news about that process.

    busting our ass to implement all the feedback you guys have been giving us. 1-58 is story complete, voice overs are done, font is chosen, its all really focused on quality of game content now.

    This is a good sign (I hope?) that they are now in the fine tuning stages and are still going with a 2011 release

  13. #3113
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    ^ Good sign, yah I suppose. I'm still starting to doubt any September release date though. That's just three months away. If the date were truly that close you would think they'd be marketing it a whole lot more.

    Not that I'd be that disappointed if they took another year to release the thing. We all see what happens when an mmo comes out rushed (Looking at you SE)

  14. #3114
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    I heard ETA is end of the year now.

  15. #3115
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    Quote Originally Posted by Gokulo View Post
    I heard ETA is end of the year now.
    Would not be surprised in the least given how reluctant they are to talk about beta.

  16. #3116
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    No announcement of a date at e3 pretty much seals any kind of release for the summer or fall. They didn't even offer a timetable of it. I would imagine towards Christmas at this point.

  17. #3117
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    Eh. They keep pushing the date back then maybe we'll get the first expansion that they'll inevitably release just like how ffxi released in NA. I'm all for releasing a completely polished and finished product they can take as long as they need. Just take this game back off my radar for awhile.

  18. #3118
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    Quote Originally Posted by Lucavi View Post
    I still like the one job per character, but I suppose I'm just old school. I like seeing more races in my character select screen than whatever initial one I pick. I never played anything in XI past a Hume seriously; I took my elvaan and galka mules maybe to like, level 10?
    I wish more games would incorporate single jobs / classes onto one character. It just makes that one character so much more unique and important. It's one of the favorite things that XI did (XIV Doesn't count).

    I'm expecting a mid-fall release. Main reason I think they haven't said anything about a release date yet is because, like they previous said, the Aion world-team (w/e its called) wants to get the JP game out before the Western version. Once the JP version is released I'm sure we will start to get a flood of info.

    Also, if we are getting the major content patch for launch, that's not out in Korea yet, is it? So gotta wait for that to be released and I'm sure it's a smart move to wait on feedback from it to adjust stuff accordingly.

    I look forward to playing the game at Comic Con next month. I'll talk to the dev's there and ask some questions you all are curious about

  19. #3119
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    Quote Originally Posted by Katlan View Post
    I wish more games would incorporate single jobs / classes onto one character. It just makes that one character so much more unique and important. It's one of the favorite things that XI did (XIV Doesn't count)
    In my opinion it's one of the reasons FFXI is still doing decently. People get attached to characters they're used to seeing, etc.

    I think XIV's catastrophic failure (and in my opinion, a reputation that cannot be salvaged no matter what they fix) has really scared EME into taking their time. After that fiasco and the huge revenue losses SE had I really don't blame them. Regardless, from what I've seen/read, I think the game would still be great even if they released it now.

  20. #3120
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    Quote Originally Posted by Uryuu View Post
    In my opinion it's one of the reasons FFXI is still doing decently. People get attached to characters they're used to seeing, etc.

    I think XIV's catastrophic failure (and in my opinion, a reputation that cannot be salvaged no matter what they fix) has really scared EME into taking their time. After that fiasco and the huge revenue losses SE had I really don't blame them. Regardless, from what I've seen/read, I think the game would still be great even if they released it now.
    The decline of DCUO I'm sure is fresh in their mind too. It was a fun game that was riddled with so many bugs and glitches it forced the devs to spend time fixing core components of the game and not creating new content, which resulted in players getting bored and quitting or getting so annoyed with the problems they left the game. Now the game is suffering from severe population issues less than six months in and while they have a new person in charge who seems to know what they're doing, the game will probably never recover from the horrible launch.

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