[New Instance Dungeons Open]
- New lvl 50 dungeons are opening; the Golden Labyrinth and the Refuge of Akasha.
- These dungeons have a high degree of difficulty.
It will take high level items and good teamwork to clear them.
But great difficulty means great rewards!
The Golden Labyrinth
- This level 50 instance is located in the Lair of Cannibals / 식인종의 소굴.
- Characters level 48-50 can enter.
- The instance requires a high level of equipment and teamwork. Be careful!
- The Golden Labyrinth has a 6 hour cooldown.
The Refuge of Akasha
- Located in The Extremely Hot Mountains / 폭염의 산맥, the Refuge of Akasha is at a higher level than the Golden Labyrinth.
It is the most difficult dungeon so far.
- Characters level 48-50 can enter, but it is recommended to gather equipment and refine your teamwork in the Golden Labyrinth first.
- While inside Akasha’s Refuge, each hit has a 70% chance to inflict a debuff called “Devouring Plague / 파멸의 역병”.
A “Holy Protection Potion / 신성한 보호의 물약” dropped by monsters in the Gold Labyrinth is required to cleanse/prevent this debuff.
You’ll need these potions before you should set your sights on the Refuge of Akasha.
- The Refuge of Akasha has a 12 hour cooldown..
(Instances with an incorrectly listed cooldown of 6 hours have been fixed.)
[Class Balance]
Warrior
- Shadow Clone
Cooldown is now 50 sec, down from 3 minutes.
Added a 200 MP cost to the skill.
HP consumed by the skill is reduced by 20%.
The shadow clone now has 7.5 times the warrior's HP.
The defense of the shadow clone is increased.
- Courageous Blow
Added the effect of decreasing the target's defense by 4.5% (This does not stack with the Lancer's armor break).
The skill generates increased aggro.
- Dual Sword Dance and Strong Flurry
You take reduced damage while using the skills.
- Glyphs
Blustering strike.
Causes blustering strike to restore .5% of your maximum HP per hit. Available at lvl 25 and costs 5 points.
Racial skill adjustments
- Human, Castanic, High Elf, Aman and Baraka Priest skill “Wind of Healing / 치유의 바람” has had its power increased. This skill is now equal in power for all races.
[PvE]
1. Some monsters have had their stats modified.
- Keepers of the Sanctuary / 성역의 파수꾼 in the Valley of Life / 생명의 계곡 have received improved AI.
- Monsters in the Valley of Life have had their HP slightly increased.
(The Savage Valley / 야만의 계곡 was incorrectly listed as being in the Plateau of Tyrants / 폭국의 고원 and was fixed.)
- Monster spawn points in certain areas have been adjusted (the Extremely Hot Mountains / 폭염의 산맥, the Plateau of Tyrants / 폭국의 고원, Isolated Areas / 격리 구역).
2. Instance Dungeon changes
- All named monsters appearing in instances automatically recover HP in small amounts.
- Barricades in the Haunted Institute / 사령술 역구소 will be removed.
- Red Sword Rishi Warriors / 아카칼리쉬 전사 in the Den of Heretics / 사교도 은신처 will now initiate battle (become aggressive).
3. Some repeatable quest token rewards are adjusted. (New items/content are added.)
- The quest “Subdue the Contaminated Areas / 오염지역 토벌 작전” in the Contaminated Forest / 오염된 솦 will now also reward you with a brass seal.
- The quest “Ancient Forest Suppression Order / 태고의 솦 토벌 명령” in the Ancient Forest / 고대의 솦 지약 will now reward 1 brass seal instead of 3.
[Other]
- New relaxation buildings have been added to the Shara continent.
- The emergency escape option will now always succeed.
(When using the emergency escape, if you are not near a town, you will be transported to Velika or Alemancia.)
- Fixed a sentence used in the mystic’s character creation screen.
- The enhancement crystal “Witch’s Gem / 마녀의 보석” now increases maximum MP by 225 instead of 180.