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  1. #701
    Relic Horn
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    lol yeah, do you ever get to fight Lilith BTW?

    And yeah, this and Rift, to me, are looking more and more like the new standard for MMOs.

  2. #702
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    The no NDA part is pretty helpful too. I imagine streams will be had in abundance.

  3. #703

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    Quote Originally Posted by Fenux View Post
    I remember people comparing XIV to TERA and trying to bring up posts as to why XIV was so superior to TERA simply because of the forum we're in.
    Rofl.. did this conversation actually happen or is it just part of your 'XIV sux Tera rulez' binge. I don't think even mioko could make that argument, unless it was in relation to graphics.

    Quote Originally Posted by Lucavi View Post
    Gogo Tera! I'm rooting for this, Rift, and GW2 to lead us into brighter MMORPG pastures. Also, the main chick in that bottom left picture totally looks like Lilith.
    Start putting your eggs into GW2 imo. It's the only one even attempting anything different, and I found Rift to be just plain bad. Tera somewhere in the middle, adequate clone with new targeting.

  4. #704
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    I'm putting my eggs in all 3. Rift gives me exactly what I want as an ex-WoW-head that loved the style, but wants something just a bit more refined and different; Tera gives fans of non-targeting, Eastern design and crazy attack animations something to drool over, and GW2 looks to push the genre away from stereotypes that typically surround MMORPGs. I'm looking forward to the active dodging, the healing from DPS, and everything else, but there's no way I'm going to make it the clear front-runner, because it has an unfair advantage right off the back.

    The biggest "flaw" to me in GW2 is the fact that its free once you get it; that means every tom, dick, and harry 12 year-old will be in the game, trolling the shit out of everyone because no credit-card or continuous payment is required. Its not that I "enjoy" paying a monthly fee, but I do notice that games with a lack of a pre-paid card option typically has a more mature audience that I can avoid at will. With GW2 being essentially free once you pay for the box, I can only imagine what tripe I'm going to have to be subjected to, since mommy and daddy won't have to question why Junior McTrollsky wants to use their credit card for some online subscription.

    Its always a shame that the very best and worst of a community-based game always boils down to the very players themselves.

  5. #705

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    Gotta be a troll? Not only listing no subscription as a flaw.. but being an 'ex-WoWhead' attempting to praise the community of subscription based games lol.

  6. #706
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    Quote Originally Posted by Celeras View Post
    Not only listing no subscription as a flaw..
    He makes a valid point, anyone who played sub-free MMOs know how the "community" can be.

  7. #707
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    Quote Originally Posted by Celeras View Post
    Gotta be a troll? Not only listing no subscription as a flaw.. but being an 'ex-WoWhead' attempting to praise the community of subscription based games lol.
    Not in the slightest. Don't accuse anyone you don't agree with as a troll; thanks.

    1) F2P MMOs have the worst communities because it costs literally nothing to play, so anyone can play them, including the local 6th grade population.
    2) My comment on enjoying aspects of WoW has nothing to do with the community, but the gameplay style. There's nothing in my above post that suggests a correlation between why I enjoyed WoW and subscriptions paid. Stop reaching.
    3) Pre-paid cards allow kids without credit cards to play MMORPGs. The same kids that get banned from Xbox360 for trolling the shit out of people; the same kids that lead to websites like http://fatuglyorslutty.com/ being created and validated.
    4) The whole point to the comment is that GW2 will have far more annoying trollbait kids playing than MMORPGs that either have a monthly subscription or no pre-paid card option. I never said I enjoyed paying each month, merely that the act of having to pay for a MMORPG with a credit card each month serves as somewhat of a deterrance against the type of trolls and their ilk that typically plague games that have those options. You can list WoW as an example of one; the so-called "Barrens Chat" wouldn't be anywhere near as poisonous to one's brain cells if pre-paid cards weren't a payment option for the game.
    5) These comments suggest nothing about the quality of the product that GW2 will be, only that the game will be subject to the same breed of trolling, mouthbreathing middle-school idiots that plague games with pre-paid card models; perhaps moreso, actually, because a pre-paid card model can serve as a deterrent to kids who can otherwise only afford to pay for the intiial box sale.

    Edit: Someone gets it. Thank you.

  8. #708
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    Quote Originally Posted by Fenux View Post
    4) Comparing quest EXP to monster kill EXP, what were the differences?

    I can't really recall exact numbers, but I usually just skip quests that give low amounts of experience relative to the mob experience. For example, if a quest gives 25k and I'm killing mobs that give 10k per kill, then that quest is fairly useless unless I am grinding those mobs to begin with. It's hard to say that all quests are bad, because they are not. Some are worthwhile and others are a waste of time. I found a lot of the party campaign quests to be a huge waste of time. I almost always regretted doing those quests when I could have been solo leveling much faster. The solo campaign quests are amazing.
    this is what has me worried, its exactly how Aion was (probably still is) as far as quest/mission design is concerned. I really don't want it to be this way, TERA has a revolutionary style of play and i hope it succeeds.

  9. #709
    Formerly BGTemp // TERA Fan
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    ^ But this is coming from a guy who wanted to be first to max level. His take on what is a 'waste' of time in comparison to someone who enjoys story/lore etc is probably quite different.

  10. #710
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    Quote Originally Posted by vrumpt View Post
    this is what has me worried, its exactly how Aion was (probably still is) as far as quest/mission design is concerned. I really don't want it to be this way, TERA has a revolutionary style of play and i hope it succeeds.
    Yeah, this was the worst part of Aion for me. Why quest for 5min when i can kill a few mobs for the same exp in half the time. It's silly and i hope Tera won't be like that. I'm sure part of the westernization is to fix things like this, at least i hope. Aion waited too long to address it and it cost them.

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    Did we play the same Aion? Campaign quests were worth huge chunks of a level, often an entire level or more when first available.

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    Quote Originally Posted by Gokulo View Post
    He makes a valid point, anyone who played sub-free MMOs know how the "community" can be.
    I also know exactly how the 'community' can be in subscription based MMOs. And I saw no more retards in Guild Wars than I did on my World of Warcraft server.

    Quote Originally Posted by vrumpt View Post
    this is what has me worried, its exactly how Aion was (probably still is) as far as quest/mission design is concerned. I really don't want it to be this way, TERA has a revolutionary style of play and i hope it succeeds.
    It really is just the same ol' with a new targeting system(granted, I barely made double-digits in beta). It doesn't make it bad, but like I said earlier.. people who are waiting for the next mmo 'revolution' should be putting all their chips into the GW2 stock. They're at least attempting the overhaul.

  13. #713
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    Quote Originally Posted by Priran View Post
    Did we play the same Aion? Campaign quests were worth huge chunks of a level, often an entire level or more when first available.
    Not talking about campaign quests but regular kill quests. They were pointless to do 40-50 when the game first launched. I sat in one spot grinding undead for 10 levels when i wasn't doing an instance. Since then i think they were adjusted to actually give worthwhile exp but not until lots quit.

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    Quote Originally Posted by Alderaan View Post
    Not talking about campaign quests but regular kill quests. They were pointless to do 40-50 when the game first launched. I sat in one spot grinding undead for 10 levels when i wasn't doing an instance. Since then i think they were adjusted to actually give worthwhile exp but not until lots quit.
    Vrumpt was, or it sounded like he was:
    Quote Originally Posted by vrumpt View Post
    its exactly how Aion was (probably still is) as far as quest/mission design is concerned

  15. #715
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    I really hope a lot of the people posting in this thread get into the upcoming tests or at the very least, beta when it starts. I like seeing everyones take on it, whether positive or skeptical. I am really excited for Tera but it won't attract everyone, but its best for people to make their decision after having played the game. That's been one of the best things about the Rift betas, they continue to let a ton of people in to try it out. I hope EME does the same with Tera.

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    Campaign/Mission quests (the yellow ones) may have given a bit more xp maybe, i only played til a couple months after launch and i never bothered doing many. I only remember mob grinding to maximize xp/hour so that must mean missions weren't worth my time at launch.

    But yeah, if the content in TERA doesn't stem too far from traditional korean MMO structure, I probably won't be too interested in it. Only reason i'm looking at it again now is because i had heard it had a very very successful launch in SK recently, getting very high review scores and a great launch thanks to a strong advertising campaign. Skimming through that Steparu article and watching a couple of the videos really makes me want to try this game though. I'll prolly look into some of the next FGTs.

  17. #717
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    Quote Originally Posted by BGtemp View Post
    I really hope a lot of the people posting in this thread get into the upcoming tests or at the very least, beta when it starts. I like seeing everyones take on it, whether positive or skeptical. I am really excited for Tera but it won't attract everyone, but its best for people to make their decision after having played the game. That's been one of the best things about the Rift betas, they continue to let a ton of people in to try it out. I hope EME does the same with Tera.
    True, no one wants to play with a bunch of people pretending to hate the game. In my case, I honestly don't give a shit who plays the game, as long as I'm playing it with my friends. Also, I highly doubt you will see anywhere near the same amount of test phases you saw in the Koren version. I think it was 4 closed , 1 open beta, and stress/focus tests in between. If anything, we'll go down to a very small stress/focus test, 1 closed, and 1 open beta before we get a retail, shortly after our beta. I'm guessing it will come out with a free month here though, even though it's gonna cost retail price still . : (

    Shitload of videos and pics in English will be uploaded though so it's all good.

  18. #718
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    Quote Originally Posted by BGtemp View Post
    ^ But this is coming from a guy who wanted to be first to max level. His take on what is a 'waste' of time in comparison to someone who enjoys story/lore etc is probably quite different.
    Also true. People in my set never made it past 33 on the 2 weeks of beta because we played for lore. Actually, we barely played for lore. Nothing was read in all reality since we couldn't read it but yeah, we wouldn't skip and CS or mega-grind any single spot for a second more than say 3 hrs. This, all, from playing 12-16 hrs a day almost every single day the beta was open. It's actually almost identical to NA Aion leveling speed, when playing Aion for the first time. At least in my case.

  19. #719
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    Spoiler: show

    TERA Fans translator Kalsteine found an interesting article on Korean gaming site This Is Game yesterday! The article centers around an interview with two Korean TERA players, a Lancer and a Warrior as they discuss the differences and troubles both classes have in terms of tanking.

    Fans of the game often wonder about Warriors and Lancers and how they compare, so this interview should lend some insight on that topic. Currently the overall feeling is that Lancers have threat trouble while warriors are too squishy and hard to control.

    You can check out the full interview below. Enjoy!


    http://img228.imageshack.us/img228/4161/2ahwg9s.png


    And the main tank title goes to…?
    Lancer vs Warrior, the truth behind their tanking roles.

    http://img547.imageshack.us/img547/4...y244218703.jpg

    Will Lancers forever be the tank of choice for dungeons? Or will Warriors take their crown? Last January, with a flow of buffs to the Warrior class and constant nerfs to the Lancer class, the tides have turned. Lancers all over TERA are crying due to extreme nerfs, complaining that it is difficult to keep aggro. Warriors have begun to be called “Dust Bunnies” because of their squishy nature and the fact that they must hop around from side to side.

    Lancers who can’t keep aggro and Warriors who aren't chosen for groups despite their skill and mob control; both are tanks with completely different playstyles. Here's their story.

    Please introduce yourselves!
    Lancer: I’m “SwordKing” from the Arun server, level 50 Lancer of course. Currently the guildmaster of SPARTA. I’ve always preferred the sword and board classes so I’ve played Lancer through Korean CBT to US FGT.

    Warrior: I’m “Kremulin” from the Essenia server and a level 50 Warrior. I first started TERA in the beginning of the OBT, currently I keep my brother (Lancer) as a off tank and take the role as the Main tank.

    http://img607.imageshack.us/img607/6...ery2445275.jpg

    ^Look how reliable they look!


    Could you tell us a bit about the different tanking styles and what you both bring to parties?

    Lancer: Generally, Lancer tanking consists of taunts and guards. Nowadays you have to mix in attacks to keep aggro, before you could just taunt and block to keep aggro, then taunt again to simply gain more aggro. When we are short on DPS I tend to unload all my offensive skills to help the DPS.

    The pros of having a Lancer as your tank would be the high survivability and stability. With Lancer’s AOE taunt and Guard skill you can safely advance forth the dungeon and because of that every class can do their role without too much trouble.

    The only con right now is due to a stealth nerf to Lancer aggro, causing aggro to be lost too easily. With a single heal spell a mob may lose aggro on me and run towards the healer.

    Warrior: Warriors are evasion tanks. A pros for the Warrior tank would be that they don't lose aggro from heals because of their high dps which helps sustain aggro. However, because they have to evade left and right, the formation can become unstable and can endanger your party member at times.

    Let me tell you how Warrior tanking has changed recently. Before life leech was nerfed, we were able to form a party with PURE dps and could have an extremely DPS intensive group, because life leech alone was enough to keep the warrior alive with the combination of the evasion. Because of that after hitting max level I would 1/2 man dungeons to clear and hog all the loot. Due to the insanely amazing stats on the items all Warrior items were up to 4 times as expensive compared to other class items.

    However once release came and with the 0.1% life leech nerf, many Warriors have quit the class. Ever since, even if you kept playing, you were almost never the main tank and just simply a backup for the Lancer.

    The recent patch made tanking really convenient for us. Shadow Clone's cooldown was reduced so after handing over all my aggro to my summoned shadow and during the clone stays up I can dish out crazy DPS with me and my party, resulting in a much faster clear time compared to Lancers.


    What do you feel are the pros and cons of each class?

    Lancer: I always liked the image the Lancer gave out. ‘Leader in combat’ and what not? Center of the party and a dependable Father who will always be able to protect you, I think that is the charm I find in lancers.

    There are a few things I find very inconvenient, first thing is the aggro management. Because of the stealth nerf, it is very difficult to lead and keep aggro at the same time. If they would bring it back to where it was before I think that would help a lot of lancers.

    Secondly their movement speed is WAY too slow in combat. Let me give you an example, the first boss in Gold Labrynth is a Kuma. The Kuma does a jumping smash attack and it is too strong for a Lancer to withstand because the damage goes through our shield. So in order to avoid that I have to move out of the way, but as a Lancer that is really hard. Also this movement gets in the way during PVP and PK so it is always an issue.

    Lancers do have the skill to hook an enemy and bring them to you but because of the non-targeting aspect of the game it is almost useless to players that are above average speed. Other than that, I am satisfied with Lancers.

    Warrior: Hm… one thing I love about being a warrior is that moment when you dodge an elite or a boss’s strongest attack, the thrills I get when I successfully dodge is almost addictive. Compared to when I play other classes, I happen to be more focused when I play my warrior and also you can enjoy the flashy attacks. Once you get the attack speed buffed items and Glyph options, it is a whole new experience as a Warrior. The attacks are so fast; I can barely see my blades!

    Even with all the lovable things about the Warrior and the official page’s character difficulty of 2 Stars out of 5, the Warrior requires a lot of control. Most were baited with the label of “character that is easy to control” and I think the biggest con of this class is that the class is actually not so easy.

    One mistake and you can be dead on the floor and not only that without the insanely good controls they are definitely not as efficient as Lancers. Also because of the constant treatment of “Warriors are useless” many people still hold that thought and don’t like to put us in the party. One of the articles even said “If you don’t like to be treated like a peasant, don’t roll warrior.”

    So before I start the dungeon run I always say “I am Kremulin, the one that will guarantee your safety. I even have a Lancer as an off tank to assist me so as a Main tank I will do my very best so please just watch how I do before you decide.” And thankfully after that not a single party I formed were disbanded ^^.

    http://img52.imageshack.us/img52/56/gallery24411804.jpg

    ^He is THAT good, never disbanded a single party.


    What are some of the stresses you feel during solo and party play?

    Lancer: I am satisfied with soloing. I think because of our role as a main defender in a party it would be wrong for us to have good damage output as well. It is like giving Warriors good defense, just won’t work.

    Currently, the problem with party play is as mentioned above, the aggro management. I think the Lancer’s main role is definitely keeping his/her party safe from all harm’s way so not being able to do that is kind of frustrating.

    Warrior: I solo a lot. It can be challenging and difficult but I can always handle a 1 vs 1 situation.

    However when there is a battle of the masses going on, no matter if you are lancer or warrior you will fail. Even if I am invincible for a while after dodge, I only have so many dodges. Eventually people will focus fire on me and I will go down very quickly.

    So I don’t just use my 2 dodge skills to dodge, I use stuff like long jump attack and charge slash to avoid attacks. And nowadays my new found friend, shadow clone protect me from harm’s way.

    Also the reason I put my survivability on such a high priority is because of my role during party play, as my death means all my party being in confusion or total chaos, so I always try my best to stay alive. I think as a tank I think the safety of the whole group is the most important so I always tank with my brother’s lancer assisting me.

    We switch the main and off tank role depending on how the groups of mobs are positioned so we can move along quickly and effectively so we can handle any situation with a smooth experience because at the end a Warrior is still being controlled by a person and a Lancer can’t do everything.


    What do you think of Patch 2.1?

    Lancer: I don’t really get what this patch was about, and I can’t for the life of me understand why they did this. This is not right. Because of all the Warrior buffs and Lancers nerfs, we are really slowly falling.

    I’ve always played Lancer with the thought that I was the most important role in the party but now a Warrior replacing me along with damage, then who would play a Lancer? I know I wouldn’t.

    Warrior: Truthfully, I was kind of scared about this patch. I saw other classes were nerfed to balance with us, and some people fail to realize the good change with the Warriors, even with the patch.

    The patch notes clearly state that the buffs were for Warrior ‘Tanks’, not as an off tank or a helping hand but as a main tank..but many people still only look for a Lancer for a main tank in their party. We are still the underdogs. Right at this very moment, we currently have more threat generation than Lancers so if we were to be off tanks the formations would get messy and get out of hand, resulting in a wipe.

    BHS figured how the Warriors would be played and made most skills to suit that play style but did not provide the option to correctly use these skills. Do you know the skill “Killing Will”? For 2% of Crit rate increase, we sacrifice 50% of the Crit Resistance. This skill lasts for 20 seconds, same with the recently buffed Shadow Clone duration. Meaning we can pull up our Shadow Clone and hand over the Aggro then use that skill to quickly deal high damage as a “DPS PARTY TANK”, finally giving us some tools to use these skills.

    Many people say this patch was to improve solo play but I think otherwise. I still think Warriors need balancing and because of the current flaws Warriors need help from other party members to stay alive.

    http://img534.imageshack.us/img534/6...y244126247.jpg

    ^Dependable Shadow Clone!


    How is tanking after 2.1 Patch?

    Lancer: It is really difficult. Our main perk was that we were safe and stable party tanks but nowadays I can’t keep the aggro up with just taunt. To keep the same aggro as before, it requires me to control a lot more and even if I build aggro they are quickly taken away by a single heal spell or damaging skills from other classes. Now with the recently patched Warrior tanking, I fear for our role as a main tank.

    Warrior: I just want to say it is finally time for us to stand and just be one with the shadow…but no one wants us in the party…

    How’s getting in groups after Patch 2.1?

    Lancer: I’ve always run with my guildies so really it isn't too much different. Even when I do end up doing a PuG I could still get a group with ease.

    Warrior: As for me, people who know my ability accept me, but with a PuG, we are still treated like scrubs. I still think there are only a handful of Warriors out there who can replace Lancers in their role…

    I also had to go through many bumpy roads to get to the place I am now, many wipes and many mistakes. People hated me for that back then.


    How’s the difficulty on the new dungeons and quests?

    Lancer: I think they were new and exciting. I didn’t find any dungeons difficult other than the Gold Labrynth, games are not fun when they are easy.

    Warrior: Normal missions are really easy but with Gold Labrynth, no matter how much I tank whenever my party members get one shotted by a mob, I feel that the dungeon’s difficulty sky rocketed.

    What are you views on Lancer as a Warrior and vice versa?

    Lancer : Warriors are “DPS” in my book. The current problem with tanking can be set straight with a simple patch increasing our threat back to normal.

    So whenever you have a party without a Lancer but a Warrior, it can be called a “Pure DPS” party, a little unique party mechanic of TERA. Even though Lancer and Warriors are both specified as tanks, I don’t necessarily think their play style in tanking should be the same.

    Lancers should always lead in my head. So, I think the current evasion mechanic of the Warriors’ should be changed to something fitting for a DPS, not as a tank. The Warrior class should require intensive control along with glyphs to enhance evasion and maybe give them stealth to help them DPS. I don’t think the tanking patch is appropriate for them. If tanking roles can be filled by roles other than Lancers, I don’t think anyone would want to play a Lancer.

    Warrior: Yes, Lancers are good at tanking but we are tanks too!

    What I want to say is that Lancers being the only tank is old news and we hope that one day other Lancers would just admit to the fact that we can main tank just as well as Lancers.
    Just like my Lancer brother, and I would like to meet the interviewed Lancer if a server transfer is possible. ^^

    What are some of the things you want from your party members and developers?

    Lancer: The most important thing is that I would like each class’s roles to be specified, in TERA the only true tank are the Lancers.

    Warrior: Warriors are tanks too! Still to this day, many people do not know if Warriors are tanks or dps.

    http://img713.imageshack.us/img713/5...ry24427648.jpg

    ^What more do you need?


    Lancers want to hold on to the title of “The Only Tank” and Warriors want to be accepted as tanks. Can’t the two co-exist?

    The two classes lack clear and firm roles; this probably means TERA’s balance still needs work. If the two classes understood their differences and just tried to accept one another, wouldn’t they both be able to enjoy the game instead of fighting over their roles?


    From TIG, then terafans for those who don't read other forums. Would have posted earlier but too busy with mvc3 and cooking like a b-b-b-boss. Nothing 100% legit but interesting if you got 5 or 6 hrs. : )

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    FGT
    they really need to pick a new acronym

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