Why you hatin'? We wanna test some fgts, y0.
Why you hatin'? We wanna test some fgts, y0.
Focus group test. And Aion was cap in first free month as well but yeah, TERA's easier. That being said. IDK how it's a problem still. WoW is pretty successful and you can hit 85 in a week in about 180 hrs? Takes about 140 hrs to hit 50 here so yeah it's pretty fast.
Edit: I also didn't start Aion til cap was 55 and knowing Korean games here in the US, it probably got a little easier to hit cap by the time I started. And yeah, grind was pretty fucking nasty, but then the PVP was terrible so it felt for nothing. This might not come in as surprise seeing as how I mainly post on this thread but the PVP is TERA was pretty fucking spot on, even with the latency issues(that I didn't know existed for the longest time). As for comparing it to other games, it's different in my eyes, mainly because of how it plays, which is the most important thing to me. We won't truly know until we give it time I guess. All I know is that the game is amazing to play and it looks just as incredible.
Not a problem at all per-say, just found the comparison weird since they're both kind of on the opposite ends of extremes.
Started reading at pg 27 so forgive me if I missed it but what's crafting like in TERA? Specifically, if you had to compare it to ffxi ffxiv or wow which would it be? Is crafting a meaningful and fruitful side hobby? Does it dominate the entire game a la ffxiv? Are high level crafters well know throughout the community a la ffxi?
Also, what's the economy like? Money mostly useless like ffxiv or something to be savoured like ffxi?
^ I only did a little crafting during FGT2 and that was forever ago so I can't really comment on it. They best thing I can offer you atm is this link to a thread on TeraFans (someone has compiled all the crafting info). Next month during the next testing phase I want to get back into crafting as I will probably be the one doing all of it for my group.
The devs have said several times that crafting weapons/armor will be important throughout the game, and while the 'best' weapons/armor will be from raid monsters, crafted items will be a very close second. However the differences between the two has yet to be compared.
As for money, as I progressed I found I always had money for what I needed, but I didnt get but much more than into the early/middle teen levels. It seems to me like they dont want to make earning money a job (as it could be considered in FFXI). But with an AH and player based economy we'll see the final results of this as servers develop.
^ Thanks for the response and the link. Of all the upcoming MMO's this is the one I'm most excited about, it seems like they're going through great pains to make sure its a success.
They also lowered costs of scrolls and skills sold by NPCs from beta to retail, so if you plan on playing it somewhat casually and/or quickly to level cap, money is absolutely nowhere near an issue.
On the other hand, buying +5-9s is going to make you work for your money, no matter how easy it is. That's where crafting comes in but with how rare mats are now, due to how new it is, and how rare is will be once it hits the states, even crafting will be easily into the millions while trying to get a good weapon. The other side to that is how fast it is to level. You can hit 50 as a casual player within 2 months. By casual, I mean playing for lore, and only 2-4 hrs every day. Meaning you won't need much crafting since you're continuously upgrading weapons and armor, simply through drops(which are just as good and sometimes better than base crafted weapons/armor).
But yeah, this is still nowhere near early XI money vitality and shit. It's probably more like 08+ where it's a pain, but if you work hard enough, you can make enough to buy just about anything.
Seems like an interesting game. From the videos I've seen the boss fights, instanced runs, and NM's look like a fun challenge. I'll definitely give this game a go when it comes out. Anyone know of good communities for this game? I'd hate to start off playing this game by myself, and none of my RL friends play games.
Terafans.com prolly the biggest EN speaking fansite around with quite a few guilds posting there.
Thats the perfect economic balance in my mind. Sounds good.
One more question for anyone that was able to play. Whats the challenge level of the game? I know that's a tricky question to answer since challenge is a relative thing, but are we talking mindless button mashing with the fighting w/o any real chance of death? Or rather if you make a couple mistakes expect a full wipe.
Also what is the penalty for death?.......Guess that's 2 questions.
^ Lets see. The mob AI was pretty good I thought. Granted, starter zone was pretty generic but thats to be exptected. Imagine when in D2 you run outside the starter town and there are those slow moving zombies. They basically exist to help you get used to the idea of engaging etc. Mobs get harder/smarter as you move on. I ran out to a higher level zone and the mobs I were attacking out roll and dodge my attacks (before slaughtering me due to the higher lvl, but the idea is there). Playing with a friend or in a group helps a lot.
If I remember right, when you die you lose stamina and have a chance to break any enchantment crystals that you have socked in armor or weapons. The bonus/penalty chart for stamina looks like this:
•0%-19% Stamina - Poor Condition - HP and MP debuff, also decreased damage.
•20-39% Stamina - Average Condition - No stat penalties or bonuses.
•40-79% Stamina - Good Condition - Increased HP and MP
•80-100% Stamina - Maximum Condition - Further increased HP and MP
^ It depends on how bad ass your enchantment crystals are. If its early on and only like a +2% crit or something, maybe not so much.
^Again thanks for the answers. Really hope this game delivers by the time it comes state side.
^ You're welcome. If you havent signed up for testing on the main site, go over and do so. I don't know if they've picked their pool of new additions for the wave next month, but at least you'll be in it for stuff coming this summer.
Fuck no at enchantments breaking. Knowing my luck, I'd finally get some badass tweak, be full stamina, step outside town and have a lag fit, just to lose it under even the most tiniest of chances with a death completely beyond my control. Bad death penalty is bad.
At least your whole damn item doesn't explode ala Lineage II.
0-23% is negative HP/MP/etc. Decreasing steadily from about 50-3000HP and about 50-2000MP at lv.50, depending on job.
24-48% is no penalty or bonus to anything.
49-120% is an increase in HP/MP/etc. Increasing steadily from about 50-4000 and about 50-3000MP at lv.50, depending on job.
Also, when you die, you homepoint in the closest camp you touched. Priests have spells to recall party members to the nearest fire you set up around you. When someone dies, they are guaranteed below 49% and have no bonus/penalty. If the player was roughed up due to the mob or grind that killed him, he can easily fall anywhere into the 0-48% range, depending on how roughed up he was. Also, fires recover you from 0-120% in(I would say) 2~ seconds per % so it's fairly quick, if you wanna just recover some, it's about a minute, and from 0-120% is probably around 5 minutes or so. You don't lose attack or defense or movement speed or anything stupid like that when you die, you just lose bonuses, and possibly receive a nerf to HP/MP etc.
It's not only like Aion enhancement stones you have equipped on armor and weapons. It's more of like items you use in your profile that either break over time or when you're bad and you die. There are, of course, also enhancement stones in armor and weapons that you can add/remove at will, just like in Aion.
This game has been playable for far longer than XIV and hasn't had any problems yet, and it keeps getting patched up.