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  1. #21
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    whatever, real players gouge the shit out of each other. if it weren't for RMTs, worthy premium fluxes would still be 1m+ each.

    not saying I think RMT is a good thing, I just have no sympathy for people who only wish they were gone because RMTs are better at doing the exact same thing they would.

  2. #22
    I'd Rather Be in Zi'Tah
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    Quote Originally Posted by Priran View Post
    whatever, real players gouge the shit out of each other. if it weren't for RMTs, worthy premium fluxes would still be 1m+ each.

    not saying I think RMT is a good thing, I just have no sympathy for people who only wish they were gone because RMTs are better at doing the exact same thing they would.
    You are partially correct. Yet mostly wrong.

    The influence of RMT is a double edged problem. ie, "They get you coming and going". While its true that real players will try and gouge other players, it is also true that when the amount of RMT money in circulation from money buyers is high, prices go up. Anyone who played FFXI and survived RMT-Christmas will understand this simple economical fact. The more money in the economy the higher prices will become. The more people that are buying money, the higher prices from real people will go.

    Its true that Worthy Premium Fluxes would be high regardless, but they would not be 1million+ without the RMT sellers and buyers controlling the market.

    --

    In the end, if NCSoft can not manage to curtail the effect on the game and on the endgame specifically of these RMT legions, then the game will fail. Square-Enix did this through a system of more difficult and lengthy attunement process to get into Sky. Wow accomplished this by pushing all worthwild items into a BoP and instanced model. Its true that in the end SE had to take further and further anti-RMT measures once their starting measures became less and less effective. In the end, the anti-monster training patch and the anti-assistance models made it much more difficult to grief during an encounter and limited the RMT impact into "how fast can you pull" rather than "how well you can defend your pull".

    Right now we have RMT farming ALL of the legendary monsters. Are they successful at monopolizing them completely? No. Yet, it will only get more difficult for the real players to participate in the endgame as more players get there. Add that into having to compete with the RMT as well, and the game becomes unpleasant to play.

    NCsoft needs to actually take a page from SE's book and "lock claim" monsters and make it more difficult to train monsters on people outside of your group.

  3. #23
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    Quote Originally Posted by niwaar View Post
    You are partially correct. Yet mostly wrong.

    The influence of RMT is a double edged problem. ie, "They get you coming and going". While its true that real players will try and gouge other players, it is also true that when the amount of RMT money in circulation from money buyers is high, prices go up. Anyone who played FFXI and survived RMT-Christmas will understand this simple economical fact. The more money in the economy the higher prices will become. The more people that are buying money, the higher prices from real people will go.

    Its true that Worthy Premium Fluxes would be high regardless, but they would not be 1million+ without the RMT sellers and buyers controlling the market.
    You're partially correct, yet... actually, you're just completely wrong.

    Gil was present in a functionally static amount after the rusty cap nerf, while kinah is created in amounts that grow exponentially as you level. I'll let you draw your own conclusions from that.

  4. #24
    Sassy Tyrant
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    I do agree that FFXI vs Aion, the state of money will be a lot different over time. FFXI does not have large amounts of new gil being created on a daily basis due to there not being many quests players do and vendorables are really not worth it. Gil in FFXI is pretty static, and just being traded around all the players while in Aion, a large majority of the time I make more money vendoring what I've gotten from grinding rather than throwing stuff on the broker.

    I really can't think of anything I did to make money in FFXI except selling things to other players, rather than make money from the actual game itself. Its like 6k gil after hours of meriting, vs almost 200k from a few hour grind in Aion.

  5. #25
    Relic Horn
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    How was it static when SE took billions out on a monthly(?) basis?

  6. #26
    blax n gunz
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    Quote Originally Posted by Purrrfect View Post
    How was it static when SE took billions out on a monthly(?) basis?
    These billions weren't actually part of the economy, simply part of the leverage gilfarmers used to control the purchasing power of everyone on the server.

  7. #27
    Sassy Tyrant
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    Ok well I guess I was wrong with that. I forgot about the amount of gil RMT have on them in the mass bannings. Still, all I was trying to say is that all the money made in FFXI is between players, rather than the game straight up creating new gil.

  8. #28
    Ridill
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    My server, even the Asmos are dicking over their own faction. Fluxes going for millions. It makes it so only the chinabots can get high enough crafting at a reasonable rate, resulting in ppl buying from chinabots...fucking idiots and MMOs.

  9. #29
    Sandworm Swallows
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    Quote Originally Posted by Meresgi View Post
    My server, even the Asmos are dicking over their own faction. Fluxes going for millions. It makes it so only the chinabots can get high enough crafting at a reasonable rate, resulting in ppl buying from chinabots...fucking idiots and MMOs.
    This is something that NCSoft probably should have learned from the other games they have made.

    All major MMOs since FFXI (and FFXI dealt with it post-hoc) have taken RMT into consideration from day one. I think there might be a major difference in game design philosophy from a Korean MMO vs. the rest of the world. Internet cafe gaming generally encouraging RMT behavior for example.

  10. #30
    Ridill
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    It's mainly that Korean laws are diff from US and don't specifically say that rmt is against the ToS. Botting, language, and other stuff is. So buying kinah from a bot is against the ToS, but buying kinah produced from live players isn't.

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