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  1. #41
    A. Body
    Join Date
    Nov 2005
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    4,315
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    7
    FFXI Server
    Leviathan

    On the one hand, this is how augments should have worked from the start.

    On the other, sweet Altana almighty, do those augments suck Poroggo balls. Hopefully they have something better in store than that or that NPC will be lonelier than the proprietor of the Chocobo racing circuit.

  2. #42
    New Odin
    Join Date
    Jul 2006
    Posts
    8,659
    BG Level
    8
    FFXIV Character
    Sparthia Abysseant
    FFXIV Server
    Excalibur
    FFXI Server
    Lakshmi

    I just wish the evolith stones were spread to currently existing notorious monsters (think pankration plates) instead of within a system of its own. This could have given some NM/HNMs currently shunned a chance to be useful again instead of adding a whole new set of monsters to defeat.

    However, this is assuming that the hunt registry involves a whole new set of monsters and doesn't call upon old NMs.

    Im going to just assume that the NMS are all within the old areas meaning that they'll be something soloable.... we all know SEs infatuation with the original zones.

  3. #43
    Tagus
    Guest

    The worst statement in this post is, "Should your synergy be successful" imo.... leave it to SE to implement a good idea and throw an unnecessary time sink like "synergy fail" in there for kicks.

  4. #44
    Fake Numbers
    Join Date
    Feb 2008
    Posts
    93
    BG Level
    2
    FFXI Server
    Bahamut
    WoW Realm
    Shadow Council

    Oh, and it will be ashame that r/ex gear won't work. There goes my dreams of adding 'Add Regen Effect' on my Etoile Casaque. :I

  5. #45
    The Once and Future Wamoura
    Join Date
    Aug 2005
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    18,133
    BG Level
    9
    FFXIV Character
    Rocl Montaigne
    FFXIV Server
    Excalibur
    FFXI Server
    Bahamut
    WoW Realm
    Quel'Thalas

    uh well then that is interesting

  6. #46
    Relic Weapons
    Join Date
    Nov 2007
    Posts
    336
    BG Level
    4

    Or perhaps they know we've seen "STR+2" since the dawn of time and have yet to see "Mighty Strikes Ability Delay-2" on anything. They could just be showcasing the fact that this system will offer stats that are not available anywhere else in the game. I'm sure there will be evoliths with regular base stat increases.

  7. #47
    Sea Torques
    Join Date
    Jun 2008
    Posts
    606
    BG Level
    5

    Quote Originally Posted by Tagus View Post
    The worst statement in this post is, "Should your synergy be successful" imo.... leave it to SE to implement a good idea and throw an unnecessary time sink like "synergy fail" in there for kicks.
    french:
    Une fois les objets modifiés...

    Lorsque des évolithes sont fixées sur les équipements, ceux-ci reçoivent alors des caractéristiques supplémentaires qui apparaîtront dans le texte d’aide de la manière suivante :
    =>
    When évolithes are fixed on the equipment, they then receive additional features that appear in the help text as follows:
    JP?
    German?

  8. #48
    Old Merits
    Join Date
    Apr 2009
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    1,174
    BG Level
    6
    FFXI Server
    Valefor

    Quote Originally Posted by ronin sparthos View Post
    I just wish the evolith stones were spread to currently existing notorious monsters (think pankration plates) instead of within a system of its own. This could have given some NM/HNMs currently shunned a chance to be useful again instead of adding a whole new set of monsters to defeat.
    Yes because we all want more shit storms at camps?

  9. #49
    Every day I'm wafflin'
    Join Date
    Feb 2007
    Posts
    2,453
    BG Level
    7
    FFXI Server
    Fenrir

    Looks about as useless as FoV augmenting except with the option to un-augment stuff that should've been part of that system in the first place.

  10. #50
    CoP Dynamis
    Join Date
    Sep 2009
    Posts
    251
    BG Level
    4

    drwaffles
    Bagel

    Join Date: Feb 2007
    Posts: 1,337

    Interesting way to reach that number with that reply ;D

  11. #51
    Salvage Bans
    Join Date
    Jun 2008
    Posts
    955
    BG Level
    5
    FFXI Server
    Odin

    It may have potential, but for some reason it's not blowing my skirt up. Like many have said, it should've been added from the jump.

  12. #52
    Sea Torques
    Join Date
    Oct 2007
    Posts
    695
    BG Level
    5

    See? now this is an update note... not some stupid cape

  13. #53
    Relic Weapons
    Join Date
    Mar 2006
    Posts
    299
    BG Level
    4
    FFXI Server
    Caitsith

    I hear what you're saying, but just saying "it should have been there from the beginning" isn't really accomplishing anything. it WASN'T, and now it's here. Plus, the other games everyone is comparing this to either didn't exist at the time, or didn't have this function yet either, except maybe diablo.

    SE isn't about revolutionizing, they are about adding systems OTHER people do first, but twisting it to fit in this demented idea they have of balance, time-sink, and God knows what else.

  14. #54
    Motherfucking
    NOSTRADAMUS

    Vamos los Perds!

    Join Date
    May 2006
    Posts
    10,582
    BG Level
    9
    FFXIV Character
    Wulfgang Amadeus
    FFXIV Server
    Hyperion
    FFXI Server
    Sylph

    It would be interesting if there were Elite Hunt Registries that were actually elite and not a LV 75 Doll that starts with Shock Spikes. Fight Tiamat in some sort of instanced environment for Haste +2 Evolith or whatever.

  15. #55
    Sea Torques
    Join Date
    Oct 2007
    Posts
    695
    BG Level
    5

    Hmmm kill tiamat in 30 min to get a haste +2 Evolith? hahah thats a fantastic idea. Would love to see people shooting for it too. Its not imposible, but it would be challenging for most groups.

    And a stone that gives +2 haste would certainly be a worthy reward for this challenge.


    Sadly, its a safe bet that this is not how it is going to work...

  16. #56
    A. Body
    Join Date
    Jul 2008
    Posts
    4,046
    BG Level
    7
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    Caitsith

    Quote Originally Posted by test123 View Post
    crafting just became profitable
    Sorry crafters, people got smarter (finally), so there will be no gouging the general populous on 'cheap' weapons and armor.

  17. #57
    Salvage Bans
    Join Date
    Nov 2008
    Posts
    959
    BG Level
    5
    FFXIV Character
    San Solara
    FFXIV Server
    Balmung
    FFXI Server
    Asura

    ib4 Haub+1 with "Hexastrike: Dmg +3" augment.

    Going to wait through a lot of testing before ruining any of my sellables with this.

  18. #58
    Sinner
    Join Date
    Dec 2006
    Posts
    2,240
    BG Level
    7

    If they make runewords I quit, just saying

  19. #59
    Custom Title
    Join Date
    Oct 2006
    Posts
    5,822
    BG Level
    8
    FFXI Server
    Bahamut
    Blog Entries
    3

    I've been expecting something like this..

    i discussed the idea of this kind of system (somewhere idr) before... whereby you fight NMs for stuff like cells that you can use to customize equipment.

    I'd not think that SE would actually go and implement it on existing old equipment too.. this is really nice.

    Personally I think the evolith system might eventually become the popped NM system for WotG (assuming you can do it there) where the NMs are alot harder but the Evoliths will be so much more precious too..
    might probably even see an add "Refresh" effect Evolith too

  20. #60
    Somewhere, someone is trying to hate me to death for my crusade of trying to convince everyone that AV is defeatable.
    (PS: Kill yourself)

    Join Date
    Feb 2008
    Posts
    1,033
    BG Level
    6

    Quote Originally Posted by Araelus View Post
    Shall we speculate on what the Hunt Registries consume to give pop items?

    http://www.playonline.com/pcd/topics...017/5017_3.jpg

    That little green (EX) says "no secondary market for evoliths". At least we should be able to narrow down the random drops by selecting which NM to fight, similar to Augments... >_>
    All FoV NMs give the same augments, it is 100% random depending on the gear not the NM you kill.

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