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  1. #161
    Fishing Guru
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    Quote Originally Posted by fantasticdan View Post
    What should I use my synergy 'training' levels on? The only thing I want to do with the craft at the moment is make tatters and augment with them. I'm guessing feed fewell + safety lever + ???
    feed, safety, repair is the route I went.

  2. #162
    CoP Dynamis
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    If a recipe for Synergy lists Clothcraft 85, do I need to have that specific level or higher for it to work? Or does it work like crafting where there's a threshold below that level that still allows the synth to be attempted? And if so, what's the level differential?

  3. #163
    Ridill
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    That is the lvl you need to attempt it. Same as normal crafting really it's just that lvl is never listed since no one attempts that far away from the skillup cap anyways and everything else like HQ rate is based on the skill up cap.

    But there is no skillup cap for synergy for the subcrafts and they play no part in HQ so they just list that instead

  4. #164
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    [14:50:24]The Synergy Furnace readies Earth Overload.
    [14:50:24]Internal elemental balance:
    [14:50:24]<F>00 <I>00 <A>27 <E>45 <T>-14 <W>00 <L>00 <D>00
    [14:50:24]<F>00 <I>00 <A>48 <E>55 <T>00 <W>00 <L>00 <D>00
    [14:50:26]Crasher[PortJeuno]: <{Devious Die}><{Can I have it?}><{You can have this.}>100k
    [14:50:26]Your furnace lost a small amount of durability.
    [14:50:27]You give the synergy furnace a measured thwack!
    [14:50:27]You successfully prevent an explosion!
    [14:50:33]The combustion rate for <A> fewell has returned to normal.
    [14:50:33]You feed the furnace 1 portion of <E> fewell.
    [14:50:33]<E> elemental power climbs to 55.

    [14:50:33]<E> elemental power is perfectly aligned with the target value.
    [14:50:33]Internal pressure: 169 Pz/Im
    [14:50:33]Impurity ratio: 10%
    [14:50:33]Internal elemental balance:
    [14:50:33]<F>00 <I>00 <A>27 <E>55 <T>-16 <W>00 <L>00 <D>00
    [14:50:33]<F>00 <I>00 <A>48 <E>55 <T>00 <W>00 <L>00 <D>00
    [14:50:36]The combustion rate for <E> fewell has improved slightly.
    [14:50:36]An elemental surge occurs!
    [14:50:36]The 1 portion of <E> fewell fed causes <E> elemental power to rise to 56!

    [14:50:36]<E> elemental power has precisely reached the target value.
    [14:50:36]Internal pressure: 182 Pz/Im
    [14:50:36]Impurity ratio: 15%
    [14:50:37]Internal elemental balance:
    [14:50:37]<F>00 <I>00 <A>27 <E>56 <T>-17 <W>00 <L>00 <D>00
    [14:50:37]<F>00 <I>00 <A>48 <E>55 <T>00 <W>00 <L>00 <D>00
    [14:50:45]The combustion rate for <E> fewell has returned to normal.
    [14:50:45]An elemental surge occurs!
    [14:50:45]The 1 portion of <E> fewell fed causes <E> elemental power to rise to 57!

    [14:50:45]<E> elemental power has precisely reached the target value.
    [14:50:45]Internal pressure: 201 Pz/Im
    [14:50:45]Impurity ratio: 20%
    [14:50:46]Internal elemental balance:
    [14:50:46]<F>00 <I>00 <A>27 <E>57 <T>-18 <W>00 <L>00 <D>00
    [14:50:46]<F>00 <I>00 <A>48 <E>55 <T>00 <W>00 <L>00 <D>00
    [14:50:49]The combustion rate for <E> fewell has improved slightly.
    [14:50:49]You feed the furnace 1 portion of <E> fewell.
    [14:50:49]<E> elemental power climbs to 65.
    [14:50:49]<E> elemental power is far off the target value.

    What the f is this -.-


    [15:19:13]The synergy image has been formed.
    [15:19:14]Internal elemental balance:
    [15:19:14]<F>00 <I>00 <A>46 <E>57 <T>-17 <W>00 <L>00 <D>00
    [15:19:14]<F>00 <I>00 <A>48 <E>55 <T>00 <W>00 <L>00 <D>00
    [15:19:15]Internal pressure: 215 Pz/Im
    [15:19:15]Impurity ratio: 30%
    [15:19:16]The synergy image has been accurately formed.
    [15:19:16]Internal elemental balance:
    [15:19:16]<F>00 <I>00 <A>47 <E>56 <T>-17 <W>00 <L>00 <D>00
    [15:19:16]<F>00 <I>00 <A>48 <E>55 <T>00 <W>00 <L>00 <D>00
    [15:19:17]Internal pressure: 217 Pz/Im
    [15:19:17]Impurity ratio: 30%
    [15:19:18]The synergy image has been accurately formed.
    [15:19:19]Internal elemental balance:
    [15:19:19]<F>00 <I>00 <A>47 <E>56 <T>-17 <W>00 <L>00 <D>00
    [15:19:19]<F>00 <I>00 <A>48 <E>55 <T>00 <W>00 <L>00 <D>00
    [15:19:20]Internal pressure: 220 Pz/Im
    [15:19:20]Impurity ratio: 30%
    [15:19:21]The synergy image has been perfectly formed.
    [15:19:22]Internal elemental balance:
    [15:19:22]<F>00 <I>00 <A>48 <E>55 <T>-17 <W>00 <L>00 <D>00
    [15:19:22]<F>00 <I>00 <A>48 <E>55 <T>00 <W>00 <L>00 <D>00
    [15:19:23]<E> elemental power is no longer leaking.
    [15:19:23]Synergy complete!
    [15:19:27]99 gargouille arrows have been successfully synergized!

    [15:19:27]Nynja obtains 476 ponzes of cinder.
    [15:19:27]Total: 10000 Pz.
    [15:19:28]You remove 99 gargouille arrows from the furnace.

    Synergy is godawfully frustrating.

  5. #165
    Ridill
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    Not sure what your wtfing about. I'm guessing the getting 1s when you wanted higher but that's kinda what elemental surge does. It tries to get you as close to the balance as it can

  6. #166
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    thats wonderful when every time I feed wind fewell it drops my earth count...

  7. #167
    A. Body
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    Quote Originally Posted by NynJa View Post
    thats wonderful when every time I feed wind fewell it drops my earth count...

    Always does that, thats how you adjust elements...

  8. #168
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    I know...my point was Im trying to overshoot earth so I can build up wind without having to constantly o back and forth and get completely uneven, also an earth leak will cause wind to go up and imad...

  9. #169
    Ridill
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    Quote Originally Posted by Byrthnoth View Post
    So wait, in addition to the hidden abilities they add, cuffs also increase your feeding ability for the Affinity element?

    I updated all of them with the hidden abilities here. If the Affinities also increase feeding ability, it would be:
    Carpenter's Cuffs - Earth ++, Thunder --
    Blacksmith's Cuffs - Fire ++, Ice --
    Goldsmith's Cuffs - Wind ++, Earth --
    Weaver's Cuffs - Lightning ++, Water --
    Tanner's Cuffs - Ice ++, Wind --
    Boneworker's Cuffs - Dark ++, Light --
    Alchemist's Cuffs - Light ++, Dark --
    Culinarian's Cuffs - Water ++, Fire --
    Late response I know but I just made Goldsmith's Cuffs and have been using them in hopes of helping me make lucky broth and it is having 0 effect on my wind water and for fun I tried earth feeding. Unless you meant it was only under the hidden ability but I don't think you did

  10. #170
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    Iirc, it is a special command that you get in the menu, right?
    https://www.bg-wiki.com/bg/Category:Synergy

  11. #171
    Ridill
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    No I get the special ability. It's just that the way the talk was going it made it sound like just wearing the gloves boosted feeding which it's not. Unless I misunderstood. Either way if you have to use the ability to boost feeding... given how short they are not sure if worth it

  12. #172
    Groinlonger
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    My anecdotal HQ observations ~

    I tend to aim for precise alignment and I get a very good HQ rate this way. I haven't recorded anything, although it seems to me (I'll admit it may be some kind of Cassandra syndrome) that my NQs occur most often when I spend a lot of time fidgeting with the synergy furnace. So I wouldn't necessarily be surprised if something like synergy crucible HP affected HQ rate or something like that.

  13. #173
    Relic Weapons
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    This may seem like a silly question but - do the macaroons that affect skill ups for crafting, work for synergy as well?

  14. #174
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    Quote Originally Posted by xIndustrialxAngelx View Post
    This may seem like a silly question but - do the macaroons that affect skill ups for crafting, work for synergy as well?
    Almost impossible to find out due to how we only have a vague understanding of the influences on HQ rates for synergy already. Need to be able to remove lurking variables if you want to test a specific one.

  15. #175
    Salvage Bans
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    I asked something similar in the random question thread but it might be more appropriate in here;

    Has anyone tried making 4 Stat Earrings? after 30 attempts I haven't made a single HQ, although due to the required elements there's usually a couple of elements that are 2 over what they have to be. Should I not end it until everything is perfectly alligned?

  16. #176
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    I would stick to perfect, though I am only 0/2. The Galka dude that posted here had someone craft 2 in a row for him though.

    Flame and Austers are a pain in the ass to get perfect

  17. #177
    Ridill
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    I wouldn't say all have to be perfect but at least close enough to say perfectly balanced. Which from what I can tell is 1 perfect and the other within 2. 1 and 1 doesn't seem to work

  18. #178
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    Quote Originally Posted by Renzy View Post
    I asked something similar in the random question thread but it might be more appropriate in here;

    Has anyone tried making 4 Stat Earrings? after 30 attempts I haven't made a single HQ, although due to the required elements there's usually a couple of elements that are 2 over what they have to be. Should I not end it until everything is perfectly alligned?
    My experience with these is pretty wild. 1/1 aquilo's pearl, 1/1 terra's pearl, 2/8 pluto's pearl.

    The INT/VIT ones were 100% perfectly aligned, the pluto's pearls are a BITCH to align, cause you have to have both light and dark fed. That being said, your HQ rate will increase greatly if you are no more than 1 away from perfect alignment. Ex: 54/55 fire 30/30 earth 29/30 dark will give good results for HQ in my experience. But if you're 53/55 28/30 32/30, you'll be lucky to ever see an HQ on a higher tier synth (in my experience/opinion).

    Best of luck to ya!

  19. #179
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    Quote Originally Posted by Renzy View Post
    I asked something similar in the random question thread but it might be more appropriate in here;

    Has anyone tried making 4 Stat Earrings? after 30 attempts I haven't made a single HQ, although due to the required elements there's usually a couple of elements that are 2 over what they have to be. Should I not end it until everything is perfectly alligned?
    I've had about 8 successful earring synths, all NQ with +/-1 element from target. Considering that was with using an 80 synergy mule to remove impurities and repair furnace while cd spammed I eventually said fuck those earring. Any profit ratio was being shattered by the fewell cost of repeatedly filling after numerous fails and standing at the furnace for 2 hours with 2 ebisu characters.

  20. #180
    Yoshi P
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    Some probably dumb questions:

    How rare are max stat augments? I got 4% cure potency/7% casting time/25 hp on my second genbu shield attempt, which seems good enough for now if it's likely to take a lot of tatters to get something better.

    And what affects hq rate in general? Do impurities matter at the time of ending synergy, or is only getting the alignments close important? And for these augment/tatter/scrap synths, do the secondary alignments matter (the ones that are supposed to be 00)? I figured it does, but on the shield augment above, I had lightning at -8.

    Also, would leveling synergy 71-80 have any impact on these?

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