you kind of said it yourself, even the most devoted of leaders have their limits and whether they hit that in a month, a year, or several, eventually things will come to an end for them. unexpected things happen, whether it's in-game social conflicts or out of game real life events, and no matter what, you will be forced to find and develop new leadership. as much as you would like there to be, there is no easy formula for long-term stability. i'd for sure say that there's no way to guarantee such a thing either.
obviously you feel that strong leadership contributes to that stability, and i don't think that's wrong (though i'd say it's flawed thinking to believe that that's all you need). but for the most part i think you're kinda looking at it the wrong way. being the best leader possible with a clear vision of progress requires an absolute desire to see the group succeed. and that absolute desire isn't gonna have anything to do with self-gain, interests in items, or anything like that: it's gonna be all about getting the shell to succeed and for it to keep reaching beyond whatever successes you've achieved up until that point.
the other option is to entice people to be leaders, but the premise that carrots are enough to maintain strong leadership is weak on several levels. first, when it comes to items, people eventually become satiated. if you are constantly rewarding someone and they are just eating it all up, there will come a time when that person has run out of things to work for and when that happens their motivation for leading will completely dissipate. furthermore, there will be no desire for that leader to do any extra work, which is the most important quality you need in constantly pushing your ls to move forward.
second, most people generally will disagree with certain members having extra privileges over other ones. one particular and obvious problem is that you'll be in a situation where one person will win an item with their points, enhanced by whatever bonuses you'll give them, over another person who has clearly spent far more time helping and contributing to getting that item drop. now, the points will dictate who won the item and that's that, but everyone who had been paying attention will feel as if the other person (or other persons) will have worked far harder for it than the winner. this can cause a lot of dissonance and these things always happen.
finally, leadership that works only towards self-interest eventually shows itself to be extremely transparent to the rest of the members, and no thinking person is going to be ok with that. eventually that leads to issues with bias and favoritism, and that leadership will be undermined in every decision that is made. and once your leadership is undermined, you will have an extremely hard time getting simple things done, let alone maintaining any semblance of ls unity.
i wish there was an easy way, but there isn't. the simplest thing i'd recommend doing is just finding a few people who truly care about keeping your group alive and active. it's not necessarily about finding one savior who can do everything for you, but finding a few people who care about your shell so much that they are willing to do whatever is in their power to keep it going. it might take some time but if you really want it to work, you'll have to search really hard and get into the heads of all your members to see where they're really at and what they are really willing to do. of course there's no set rules for this and for the most part i tried to use my best judgment in recognizing who was capable and who wasn't. but judge of character and personal qualities is all you really have.
i will say this one last thing: in my experience, i spent a lot of time scouring through the ranks looking for leadership and i noticed that there are primarily two categories of leaders. one is the kind that is fully competent, understands just about all the situations in the book, and is willing to help out and do whatever you need them to. the one thing that they don't want, however, is any part of overall responsibility or dealing with people. i'd classify this guy as the #2 guy. the other type encapsulates all the competence and knowledge of the first, but they ARE willing to handle and maintain large-scale responsibility, and they are constantly thinking of ways to push the ls forward. these people are your #1's.
the problem is that while you're looking, you encounter a lot of people who can play that role of lieutenant but they are so terrified of being top dog (which isn't what you should be asking of them anyway), it's extremely difficult to get them out of their hole. so look for #2 guys by letting them know you just need help in dealing with everyday activities and that they won't have to make big decisions. and in the meantime hunt for #1's who will make those decisions and whose main goals are progression.
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