
Originally Posted by
Shassira
I may be reading this wrong, but I think you missunderstood how Ready works. Admitedly, there's a lot of assumptions in how people think it works, but they are somewhat logical. So here's how it should work:
- Ready opens a list of abilities, each having a charge price next to them.
- The charges you have accumulated define which of these moves are accessible. They don't (seem to) limit what you can choose. If you don't have enough charges for a certain ability, it should show greyed out or whatever other visual coding of this.
- It's unknown if Ready has a timer, but it seems to imply there is not. We do not know if Ready can be used with 0 charges though, it likely cannot unless one of the menu entries is "Random, 0 charges". This does mean we lose the effect of the old Sic. Sadly, it seems to mean Sic merits are even worse than before (unless they affect charge load timers, but this is very unlikely since it has not been mentioned at all in the notes).
- It implies that the price of an ability will be deducted from the curent charge amount. It's not said directly, but we have DNC as an example of this system.
Anyway, it's quite better than what you seem to have understood of it.