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Thread: Version Update (11/9/09)     submit to reddit submit to twitter

  1. #101
    Sea Torques
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    Adjustments have been made to the following Beast Master job ability:

    * Ready
    After a TP move is cast on a target, a predetermined period of time must elapse before Ready can be used effectively. Furthermore, certain Notorious Monsters will now demonstrate resistance to the effects of Pet TP manuevers.

  2. #102
    Somewhere, someone is trying to hate me to death for my crusade of trying to convince everyone that AV is defeatable.
    (PS: Kill yourself)

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    Quote Originally Posted by dejet View Post
    1 tic for a mob to lose CFH(if unclaimed?) or am I wrong in that? lol it was just a joke even if the HP regen was is wrong.
    You are wrong I assure you.

  3. #103
    Yoshi P
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    Quote Originally Posted by InspectorGadget View Post
    I remember a player by the name of Dorkmage on Kujata proposed a similar strategy against Vrtra back when people didn't know how to beat him.
    oh.. Still was meant to be a joke.

    Quote Originally Posted by Virtuous Saint View Post
    You are wrong I assure you.
    aw ; ;

    edit: getting away from a bad AV joke...

  4. #104
    Old Merits
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    Re: MMM
    Quote Originally Posted by Viq View Post
    I'm satisfied.
    You, me, and half a dozen other players! But yeah, it was pretty lame that maze runes everyone already had were 100% useless. Not that this doesn't happen in plenty of other places in FFXI, but it's nice that they fixed this one.

    Edit: Oh, and fishing in my MMM! but we already knew that.

    Also, the numbers on the BST update make it look much better; an actual upgrade. I wonder if this was the way they intended it from the start, or they modified it slightly after actually reading some feedback.

    Also2, FU for teasing us with ranged attack enmity reduction.

  5. #105
    Yoshi P
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    Quote Originally Posted by Virtuous Saint View Post
    You are wrong I assure you.
    Quote Originally Posted by Bakthi View Post
    Re: MMM
    You, me, and half a dozen other players! But yeah, it was pretty lame that maze runes everyone already had were 100% useless. Not that this doesn't happen in plenty of other places in FFXI, but it's nice that they fixed this one.

    Also, the numbers on the BST update make it look much better; an actual upgrade. I wonder if this was the way they intended it from the start, or they modified it slightly after actually reading some feedback.

    haha ya right.

    the dude who made the updates notes messed up is all.

  6. #106
    New Spam Forum
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    Quote Originally Posted by Thalandor46 View Post
    Anyone who thinks it'll work differently is silly. And if it does, it'll be patched with Synergy.
    Why wouldn't it work differently? 1000 needles from an actual cactuar has always worked that way. It was nerfed for blu's usage because i don't think they like the idea of a player being hasted as blu and just firing off 100% accuracy 1000 needles whenever they want. I think because it comes from a mob even though it is a jug, they have to go in and code it the same way as the blu alternative to change how it works with the jug. And you know how SE's spaghetti code is, they change it for amigo and all the sabotender's in the game might start missing on 1000 needles. It has a 100% tp requirement on the pet as well as a charge requirement where the blu version has neither.


    I'm not saying they can't change it, but it wouldn't make any sense for them to change it to do so.

  7. #107
    InspectorGadget
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    Quote Originally Posted by dejet View Post
    oh.. Still was meant to be a joke.
    It'd still be fun to do it, even if it means killing it while CFH, just to troll SE.

  8. #108
    BG Content
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    lmao, cancelled the enmity decrease on Ranged Attacks. At least the BST pets spawn with three charges. That's either a ton of new NMs or there's some DI/Sandworm shit goin on heeyar. Finally, Why the heck did they remove the "GM queue" notification thing?

  9. #109
    Sandworm Swallows
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    Quote Originally Posted by Johnblaze View Post
    They just added the WS "Detonator" to auto translate with in the last year or so as well
    I am pretty sure it was in before and then it was accidentally removed at some point in time, but I am not positive.

  10. #110
    Strider/Doom/Cyclops
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    I believe RNG is the first job to receive a nerf entirely within update notes.

    Way to be, Squenix!

  11. #111
    Bagel
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    Quote Originally Posted by Kaslo View Post
    Because surely no one can get TP for their pet quickly off mobs near by
    It does take a while with their crappy acc and little or no haste.

  12. #112
    Puppetmaster
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    Guess I was kidding myself thinking we could have a update topic that didn't include QQing about AV.

  13. #113
    Sho
    Sho is offline
    YOU BLACK, MIDNIGHT, EVIL MOTHERFUCKERS!!! BLACK MAGIC, DARKNESS!!! YOU RAW, DARKNESS!!! YOU, FUCKING, DELIRIOUS MOTHERFUCKER!
    You were cold as ice.

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    Quote Originally Posted by dejet View Post
    haha ya right.

    the dude who made the updates notes messed up is all.
    Doubtful. I'm more than certain they planned for the charges to be anything between 30 seconds to 2 mins, and they decided to go with 1 minute. It goes in tandem with how they handled Quick Draw and Stratagems, after all.

  14. #114
    Dulek
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    Meh @ update.

    /em continues on with Aion.

  15. #115
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    Quote Originally Posted by ringthree View Post
    I am pretty sure it was in before and then it was accidentally removed at some point in time, but I am not positive.
    It was accidentally replaced with King's Justice. Apparently, macros that used to have auto-translated "Detonator" suddenly started saying "King's Justice".

  16. #116
    RIDE ARMOR
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    Zoolater is a 30min recast not a 3min

  17. #117
    Yoshi P
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    Quote Originally Posted by Darkrift View Post
    Sooo from what I am gathering....

    Any MMM user, Fishermen, chocobo enthusiast, Summoner or Beast is happy. The rest of the community is pissed?
    I like fishing, am a smn and still I am pissed at this update LOL

  18. #118
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    Quote Originally Posted by Not Kuno View Post
    Maze Voucher 8: Overcome your opponent in a test of angling prowess.
    I'm curious about this voucher now, because it can't be as simple as fish up a fish.

    Quote Originally Posted by Not Kuno View Post
    * Several new Maze Runes have been added.
    * New rewards have been added.
    I hope there's more added to the loot pool rather just more decorative armour from marbles.

    Quote Originally Posted by Not Kuno View Post
    * The variety of monsters appearing in the Sanitization Team objective has been increased.
    Any possibilities that this could f' up someone's exp/merit maze? I hope some of the new runes add some more benefit to the current mazes too.

    Quote Originally Posted by Not Kuno View Post
    * You can now exchange unused Maze Runes for Moblin Marbles by talking to the Lower Jeuno NPC "Chatnachoq."
    Finally.

    Quote Originally Posted by Not Kuno View Post
    In the quest "Inside the Belly," more varieties of fish can now be turned in to the quest-starter NPC.
    Seems interesting. What are the chances of anything decent though as the rewards. Guess we'll have to wait and see. Would be nice to add more mini-quest type rewards from the fish like brigands and pirates chart.

    Quote Originally Posted by Not Kuno View Post
    The following changes have been made to fellows:

    * Adventuring fellows can now be fitted with a wider range of attire when called by a character equipped with certain items.
    Kinda surprised there was no note on this before. They did last time didn't they?

    Quote Originally Posted by Not Kuno View Post
    The following changes have been made to Campaign:
    * New treasures have been added to those obtainable when participating in a union in the Beaucedine Glacier [S] and Xarcabard [S].
    Will it make campaign more attractive there?


    Quote Originally Posted by Not Kuno View Post
    The new pet command "Ready" has been added to the beastmaster job class.

    * When in control of a pet called forth via the "Call Beast" ability, the pet command "Sic" will be replaced with "Ready." By fulfilling the following conditions, "Ready" will allow you to select a specific ability for the pet to use from its arsenal.
    - The pet's TP is at 100% or more.
    - Sufficient charges have accumulated for the ability you wish to use.
    * Regarding charges
    Regardless of the beastmaster's level, called pets will spawn with a full three charges available. Upon using this initial allocation of charges, one charge will accumulate for each minute the pet is present.
    Well the shorter time is appreciated, but now it means no chance for a random TP move at all, since there will always be 1 charge ready before the next sic timer. Also makes it a pain if you want to try and start off with one of the other lesser charge moves say like filamented hold (assuming this isn't the 3 charge move). Also not good if the 3 charge move is aoe in a crowd controlled environment - means you need to wait anyway.... Eh, all I can say is I'm good at seeing the negative side...
    And on that note... I don't see why they needed to change the name. Another line in the macro I guess... yes.. I want to complain...

    Quote Originally Posted by Not Kuno View Post
    Adjustments have been made to the following scholar job ability:

    * Modus Veritas
    After a helix spell is cast on a target, a predetermined period of time must elapse before Modus Veritas can be used effectively. Furthermore, certain Notorious Monsters will now demonstrate resistance to the effects of Modus Veritas.
    Well I guess that you can still use MV in the same way, you just can't use before e.g. 5 seconds for max 18k dmg from 7 sch with 140base dmg? Yeah, ok. It sucks... (I would really like to know what SE intended for this ability...)

    Quote Originally Posted by Not Kuno View Post
    After placing a GM call via the Help Desk button in the main menu, the subsequent system message will no longer indicate your current place in the queue.
    English Version Only
    Do other language clients not get the place in queue before or what did the english speaking player-base do that it warranted the removal of it..?

  19. #119
    Yoshi P
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    Quote Originally Posted by Kairos View Post
    Why wouldn't it work differently? 1000 needles from an actual cactuar has always worked that way. It was nerfed for blu's usage because i don't think they like the idea of a player being hasted as blu and just firing off 100% accuracy 1000 needles whenever they want. I think because it comes from a mob even though it is a jug, they have to go in and code it the same way as the blu alternative to change how it works with the jug. And you know how SE's spaghetti code is, they change it for amigo and all the sabotender's in the game might start missing on 1000 needles. It has a 100% tp requirement on the pet as well as a charge requirement where the blu version has neither.


    I'm not saying they can't change it, but it wouldn't make any sense for them to change it to do so.
    AV takes less and less dmg as you deal dmg. so odds are its jsut a flat -% like a D ring.

  20. #120
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    Quote Originally Posted by Spider-Dan View Post
    I believe RNG is the first job to receive a nerf entirely within update notes.

    Way to be, Squenix!
    It's not really a nerf if we never got it. Do you bitch at Publisher's Clearinghouse when you get the letter saying, "You may already be a winner!"?

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