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  1. #21
    RIDE ARMOR
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    They should have just made it so that the progression for more than one application was arithmetic instead of geometric, i.e. MV used four times means 4x the damage instead of 16x. Leave it to SE to choose some more complicated "fix" that could possibly have other negative effects on more legitimate uses of the ability.

  2. #22
    True skill only comes from macro switching all your e-peen gear thru 10 pages
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    Quetzalcoatl

    Quick, someone find the pic of Hiromichi Tanaka with the valiant pose (w/ arms crossed) and add the caption:

    Cover! Absolute Virtue.

    or something like that... I haven't been covered by a PLD in a long time ._.

  3. #23
    Sea Torques
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    Sylph

    lolScholarnerf.

    I never use Modus Veritas, and I merited Sublimation and Helix... Putting Merits into a JA you use once a year, on top of the awesome that is a 10 minute recast is just lol in anyone's eyes.

    But that's just the way I play the game. And yes, Scholar is crazily fucking amazing in Salvage. That shit is pro as fuck.

  4. #24
    New Spam Forum
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    Valefor

    Quote Originally Posted by Kaslo View Post
    We did that before and it ended is mass LM-17s

    True but spamming something that isnt cheating shouldnt lead to LM-17s... but this is SE

  5. #25
    A. Body
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    Caitsith

    Quote Originally Posted by Tsukino View Post
    They should have just made it so that the progression for more than one application was arithmetic instead of geometric, i.e. MV used four times means 4x the damage instead of 16x. Leave it to SE to choose some more complicated "fix" that could possibly have other negative effects on more legitimate uses of the ability.
    The legitimate use as you say, is for a SCH to land a Helix, and if they want to enhance it's damage while cutting duration they'd pop on MV, like if they got a slight resist or something.

    As I said, most people didn't even bother with MV, let alone fully meriting it till word got out it can be insanely powerful while stacked.

  6. #26
    E. Body
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    Quote Originally Posted by Tsukino View Post
    They should have just made it so that the progression for more than one application was arithmetic instead of geometric, i.e. MV used four times means 4x the damage instead of 16x. Leave it to SE to choose some more complicated "fix" that could possibly have other negative effects on more legitimate uses of the ability.
    unfortunately, that would require some sort of a memory on the mob's part of how many times it had been hit with a helix. at current, mv's architecture is to take the current tick value, double it, and take the current duration and halve it (modded by merits) which doesn't require knowing anything about it previously. by contrast, if a MV struck a mob under your proposed solution, if its current tick damage was 200 and duration was 30, did you just get a good nuke or has it already been doubled? a much better solution imo would simply be to cap the tick damage at say 1000 per tick. this is obviously far beyond the realm of practicality or usefulness for even several sch, but would very effectively resolve the issues with an MV burn. i'm in agreement with you that the solution was remarkably inelegant, but i think that a very simple cap would be a less resource intensive solution due to the lack of a need for more data.

  7. #27
    Sea Torques
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    It had to have some sort of potential to wipe shit out or they wouldnt of Nerf it. Or maybe we should stop mainstreaming all the cool shit we discover >_>; but yeah this nerf makes me sadpanda
    bolded for emphasis

    We did that before and it ended is mass LM-17s
    only a small % of the people who did that, even then it was obviously done at random. Furthermore, it only caused repurcusions due to but hurt people GM'ing. (for all sorts of reasons) But, i would not venture too far to say that the reason SE patched this is the same as the reason SE patched the Salvage bit. Butt-Hurt kidies sayig thats not fair! lol.

    One things for sure, i stumble on something. Its not getting onto BG. Itll be patched.

  8. #28
    Puppetmaster
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    Quetzalcoatl

    Whats a witty way to tell a bandwagon sch "I told you so"?

  9. #29
    Sea Torques
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    Quote Originally Posted by Z.Z. View Post
    Whats a witty way to tell a bandwagon sch "I told you so"?
    Running to the AH and dropping the price on all gear SCH can equip.

  10. #30
    E. Body
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    Quote Originally Posted by TheMysteriousX View Post
    Running to the AH and dropping the price on all gear SCH can equip.
    i support this as my sch just hit 65 on saturday and i've yet to use MV. console me with cheap gear!

  11. #31
    RIDE ARMOR
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    Makes sense, really. Absolute Virtue always struck me as more of a lazy man's 'honeypot' approach to game debugging. You put something out there that can't be defeated by normal means, and then when the players beat it, you know what to patch without having to bother doing any of that tiresome beta testing.

    They get rare gear, and you get to do less work, sounds like a win-win.

  12. #32
    Yoshi P
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    Leviathan

    It probably makes you wait 3-4 seconds (one full tick) before popping it off, which would limit the stack-ability of Modus to like 5? I think.

    This needed to be done and you're retarded if you think otherwise. It's a pity that it didn't down AV before getting nerfed, but the idea of Modus stacking was pretty obviously broken from the start. What amazes me is that SE was stupid enough to not figure out the multiplicative potential of this ability when they first implemented it, since the player-base knew of the possible abuse of it as soon as we discovered that Modus could stack.

  13. #33
    The Sig...
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    Sylph

    Cheaper errant body to augment :D

  14. #34
    Banned.

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    Quote Originally Posted by Spira View Post
    if u think MV actually made the job good u're crazy. it was fine without it
    I said this, didn't I? No, fuck off.

  15. #35
    Melee Summoner
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    Cerberus

    At least it will stop all the band wagon people from taking up SCH for the hell of an obviously abusive skill! Patch was obvious too...

  16. #36
    They're coming to take me away. Ha Ha!
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    Quote Originally Posted by Starr View Post
    lol@everyone who SMN burned this to 75 rather than a more useful job.
    Note: They STILL haven't nerfed Astral-burns. I guess they really DON'T have a problem with it. Either that, or LM-17 Part 2 is about a year away, lol.

  17. #37
    Fake Numbers
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    Cerberus

    SCH MV was cool and all, but honestly who didn't see this coming <.<?

  18. #38
    New Merits
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    Quote Originally Posted by Sylvrdragon View Post
    Note: They STILL haven't nerfed Astral-burns. I guess they really DON'T have a problem with it. Either that, or LM-17 Part 2 is about a year away, lol.
    Yes they have, a long time ago.

    That's why astral flow no longer hits ALL the mobs. It has a maximum of (I think) 25 or so that it will affect.

    SE doesn't give two shits about astral burns, and neither should anyone else.

  19. #39
    They're coming to take me away. Ha Ha!
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    Quote Originally Posted by Hercule View Post
    +1
    Yup, you're so totally right. Shameless post +1. I suppose I should have stayed on topic and said the same thing that EVERYONE ELSE HAS SAID 10 TIMES.

    Quote Originally Posted by WyldFyre View Post
    Yes they have, a long time ago.

    That's why astral flow no longer hits ALL the mobs. It has a maximum of (I think) 25 or so that it will affect.

    SE doesn't give two shits about astral burns, and neither should anyone else.
    I must have missed that update. It's been a while since I played.

  20. #40
    Sea Torques
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    Quote Originally Posted by shepardG View Post
    So yeah, and in other news.
    Next time I feel like pointing out the obvious, I think I'm going to make a new thread.

    Like,

    So, SCH can't haste. lmfao

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