At this point, this is just for fun/theory, but I wanted to point out that all the group that tried to "Scholar Burn" AV so far were going about it wrong, which is the main reason a kill never succeeded. I was trying to encourage my shell to try this my way, but progress was slow on getting people to care enough to level/merit scholar. I am just posting this for those that may have an academic interest in how it -should- have been attempted. I even posted this in the past, minus the exact math.
Anyway, I talked to Kaeko about this privately more recently, and afaik he believes as well that this is a much better way to go about it.
So what's the difference? Using 8 MVs instead of 9. When Kaeko's group was testing, I believe he said they had a <10% success rate on landing 9 MVs on 1 helix, but a >75% success rate when they tried a few times with 8. All that is needed to go with 8 MVs instead of 9 is a 262 base damage helix instead of 131. This is -easily- obtainable (in fact, after this update, we could theoretically get an initial value to approach the number needed fora 7 MV kill).
Anyway, my original math was done to just see how high I could potentially get a helix to. I did include the legs from this coming update, and a magic burst, but, neither were actually needed for an 8-MV kill on AV.
The formula for the Helix damage is [25 + dINT]*[(MAB%+1)/(MDB%+1)]*staff*weather*etc. AV has 89 int and 100 MDB (MDB%=1).
Anyway, here is the buffs/totals:
Spoiler: show
Even if you take the magic burst off entirely, that leaves the helix value at 297 without switching legs to something better (Mahatma). An MB isn't -that- hard to time with the helix though, with a small bit of practice, seeing as the skillchainers can know ahead of time the exact second you plan to land the helix. If you add the 1.3 multiplier back in (before this patch), you have so much leeway with buffs, you could literally drop them left and right and still hit the 262 number. Without a magic burst, it's still more than doable though. Realistically, my MAB and INT numbers from the tier2 etude and both summoner BPs are too high, as there is decay on the tier2 etude, and other variables (moon, time of day) at work for the BPs, but dropping those to half or less won't matter too much. I also left off some other things due to not knowing if they stack (Enervation + Vidohunir, Burn+Skullbreaker).
In conclusion: There was no reason to use 9 MVs, it cut the window way too small, and 8 was the proper number to aim for. The difference in difficulty/randomness between landing 8 and 9 MVs was enormous. Also, the fact that I did overshoot 262 by so far in my calculation shows how much room for buff changing/race changing/merit changing there is. We were planning to use a hume with no int merits to do this, and didn't even plan to have the numbers listed above, but would still be well past the 262 number (without either summoner buff, and using 20 int from 1minute worth of decay on the tier2 etude).
And again, I'm just posting this for academic interest/fun/etc. I fully realize this is 99% likely dead (though depending on their resistance numbers and the new time delay, it would not surprise me in the least if SE was too incompetent to properly nerf it when they tried).
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