Did this last night with Sam/War x 2, Blu, Whm x 2, Rdm. Rdm held B.Shantoto until D.Shantoto went into rage mode.
Should be able to Hasso full time until D.Shantoto's at about 30%. Held TP to 200, Sekki'ed dark, then Meiko'ed light; then other SAM just Sekki'ed her and she was down. B.Shantoto was just full time Hasso, period.
The Whms pretty much spammed curagas and esunas, and once B.Shantoto left, the Rdm helped with cures. I honestly have no idea what the Blu did throughout, but I never really noticed either Shantoto acting stunned, so I assume it either wasn't headbutt spam or, if it was, it wasn't stunning often. I never saw a single one of her spells interupted, though. Overall fight was incredibly easy, and we were done in under 10 minutes.
The original plan was for our RDM/NIN to kite the White while SMNx4 summoned a different summon each (to test BP dmg, for what worked best)I've cleared this but i'm really curious to know how the 4SMN setup works.. because nobody elaborates on it at all.. though if I could harbor a guess, its sic 4 avatars on D.Shantotto and GTFO when she rages....
..do avatars gain HP buffs too?
But, when RDM initially aggroed, they both cast on him, but once the Avatars BP'd the dark, the white shan. stayed there and assisted him (which wasn't really a bad thing, saved alot of kiting effort). Tried pulling white off still with dispel/curing/poison etc, but he was fixed on avatars.
The Summoners were to stay out of range of all aoe, which worked wonders.
They used Ramuh, Leviathan, Garuda & Shiva initially on D.shant, and if 1 happened to die off, immediately resummon and keep going.
D.Shan died off quicker than white (his protect stayed dispelled). We wanted different element of avatars to better absorb -ga 3 spells too. Roughly 7-10% with each blood pact or so.
Not much to it really. Have mages prioritize paralyna, so everyone can get echo drops off if needed.
Unsure if avatars got boosts, but they don't die off that quick.
Avatars do get buffs as well. At least the SMN in my group reported that they did.
Elemental Siphon +20 is basically like summoning magic skill+20 but only for Siphon. They are added to the overall total before any modifier from day/weather is applied.
i won again last night for some friends. setup was:
SAM/nin,SAM/nin, COR/whm, BRD/whm, WHM/sch, 66WHM/blm
i was a little skeptical about having so much support, but it went fine. so having a rdm or extra support doesn't mean you can't do it.
0/5 on silence kit, good stuff
Get Alchemy advanced support. My wife had two toons she was making a silence kit on. Broke 4 times before going to Bastok to get it. She broke once on her other toon after getting it, but made it the second attempt. Prolly won't make you go 1/1 but better than nothing. and if you already have decent level alchemy. That sucks. D:
Will absorb-tp work well on this? Haven't tried this, but does it have resistance to dark magic? Drk/nin with some fastcast and haste gears should be able to absorb tp every 25-30 secs, and pretty much gain TP at the rate of a SAM. Just wondering if anyone tried it cuz I haven't seen a group with Drk/nin yet. Saw alot of Drg/nin, is there any particular use of Drg in this fight?
Thank you.
Fucking hate that Whm move... Fuck her and fuck her laugh.
Sounds like several reports of 66 WHMs works as curespammers, guess I can add at as an option then in my search for a winning pt.
Hi there!
Attempted this last night, and won.
Set up: WHM/BLM, WHM/SCH, WHM/SCH, DRG/NIN, MNK/NIN, SAM/NIN.
We had a WHM/SCH hold Shantotto while we brough D. Shantotto down to 50%, at which point we all used 2hrs. At 50% Shantotto rejoined the fight and WHM/SCH was unable to regain hate.
*Benedictions should be used when Shantotto rejoins the fight, being as she will rush in and use WS's which cause a lot of nasty debuffs which can sort of screw over certain 2hrs.*
*Quick Observation* After wiping once (In our past attempts) we noticed Shantotto doesn't assist D. Shantotto at any % once a group has pulled and died already. This happened 2/3, not happening on the 3rd, because we never wiped once.*
*All 3 WHM's spammed Curaga IV, and the needed Debuffs. /NIN works amazingly, while yes other subs could provide more damage, being able to not get hit by spells is very nice. Any job can kite any Shantotto.*
Shantotto uses an ability or some type of buff which boosts her defense by quite a bit. It's recommended it gets dispelled quickly. However, Angon was able to overwrite the def boost.
Happy hunting, good luck.
Last night my party on Phoenix discovered an easy way to do the fight without the use of Summoner's, in fact, the only specific jobs needed for the strategy were the 2 WHMs (Though a WHM + SCH may have worked as well).
Setup: SAM/WAR DRG/BLU WAR/SAM WHM/SCH WHM/SCH BLU/NIN
Setup breakdown: DDx3 WHMx2 Kitex1
Setup notes: ANY 3 DDs will work, Samurai is NOT the king DD here, in fact we won even though the sam's 2hr got wasted (2hred > died) BLU does A LOT of damage to both shantotto's. /NIN on anyone but the kiter is pointless, the AoE spam after you get one shantotto to 50% nullifies any shadows you have and silences the DDs, better to not waste your time spamming echoes (the DDs anyway) when you can be DDing. So amplify your DD abilities as much as you can sub-wise.
Kill order: White Shantotto > Black Shantotto
White Shantotto takes a lot more melee damage than Black so, killing the weaker one first is a great idea since the real threat of this fight is when they team up AND rage, raging by istelf >_> i wouldn't call that raging at all, its pathetic.
Here's the catch to the uber reraise. As people have speculated: wiping once is an INTENDED* part of the fight. The objective before wiping is to get one of the Shantotto's to rage and survive until that wears off, hence the 2whms. Wipe after it wears off INSIDE THE TUNNEL TOWARD THE BACK. Do NOT worry about them regening if they reach the middle, trust me it's not a big deal if you've eliminated one of their rages. This is the only real challenge of the fight and my party screwed up 3 times on this, screwed up big time. Screw up #1: Sam 2hr wasted (died) Screw up #2: 2 people were dead and one whm used Benediction (wasted) Screw up #3: After that benediction figuring we were going to lose anyway, the 2 dead people got up and died again. We still won, that's how easy this fight is.
The DRG, BLU, one of the WHMs, and the WAR did NOT 2hr on the first part, trying to survive the rage. In fact there is no 2hr requirement in this fight, though it does make things go faster.
On the Reraise, we unweakened, buffed, etc. (If no one was retarded got up and died again [i.e. not weakened] after the wipe feel free to use a WHM benediction and get back to the fight) We re-engaged the White Shantotto (the one who we burned through the rage period on) and took her down very easily. The Black Shantotto only came over once then went back to the BLU, and they didn't AoE spam once this time (Apparently they will only do that the FIRST time one of them reaches 50% and then 25%). The white shantotto went down fast even without the BLU helping (was kiting the Black Shantotto).
After the White one was dead, it was time for the Black one. The black one took a bit longer to kill, keep in mind the BLU was also fighting now and out-dding everyone. The rage was a joke (see above) without the other shantotto, barely needed any healing after the wipe, at least nowhere near the volume during the rage period when both were alive.
This appears to be the solid strategy that anyone can do. Without just gathering a crapload of SMNs to do it. You also don't need SAMs, any legitimate DD can do this fight easily. As for kiting jobs: THF, RDM, BLU, PLD, NIN, SMN, DNC I believe any of these jobs will work. You could also probably switch a DD for a Support job (BRD or COR). So there aren't a lot of useless jobs for this fight (though RDM isn't useful for other than kiting, same for PLD).
Hope this helps in forming your parties rather than thinking the ways people have done it so far is the only way to do it (SMNx4? Did anyone really think that was going to be the only solid way to do this?)
* = EDIT
My party didn't have a single death. It is certainly not necessary to wipe.
It makes things easier >_>.
EDIT: It's not like you lose EXP or get weakened the first time (you don't lose EXP in this fight).
When I did it last night I still noticed WHM helping BLM, even though we had previously gotten the BLM down to about 3%, so I wouldn't count on that 'they don't help each other a second time' theory.
Well, The black one didn't help the White one when it was dying the second time, I saw no ws spam/team up/status ailments happening that time around. It's not a theory, that is what happened (or should i say "didn't"?) It might happen if you're killing the black one first, i don't know and don't recommend killing the black one first anyway as the white one took a lot more damage faster (I went 1/4 on the fight, 2 times we tried the black first, noticed that it was a lot harder to damage that one, some times hitting for 0)
Wipe after they 2H so you don't have to deal with it 2nd attempt