Agreed. Just killed it again, 0/4. Now I'm very interested in seeing something drop. Seems to be 1hr - 1hr30m respawn, similar to that of Belladonna. Easy enough. Even with TH4, I'm having crappy luck with a lot of these NMs in terms of drops.
K so for me it should pop in about 20-50 min. from the sound of it.
Goaftrap spawned a tad over an hour and a half after it's last kill. No drop ><
just killed Donnergugi, popped on I-6 in Eastern Altepa. Beetle mob, just spams stonegaII and rasp. Easily soloed by 75 pld/rng, no drop though.
Quick note for anyone trying the new fomor HNMs- they seem to be arcana. Our PLDs didn't intimidate any of them a single time last night, but Kirschy intimidated the thunder Elvaan. Furthermore, they don't seem to aggro low HP (not thoroughly tested yet), but they definately do aggro magic. Or at least the Taru and Mithra do.
Galka's the hardest so far- need to find some way to nerf his damage absorb.
Edit: Unless you have 12 corsairs because quick draw ignores his damage absorb
Just got killed by Sengann as a 75 WAR/RNG, has encurse and uses barbed cresent a lot. Going to try and fight it again as a PLD/NIN at night to see if I can get a drop.
Just went to kill this NM as well, Popped at the very back of I-6 near the Cliff. Took two rounds of PH's to pop, didn't drop anything.
Notes: Used Stone III, Rasp, didn't weaponskill once. had a good chunk of HP, Stone III landed on my 75THF for 76DMG.
overall pretty weak, hit for about 60~70DMG, low accuracy, nothing overall special outside of using Stone based spells every ~8 Seconds or so and never using a Weaponskill.
with all the no drops im getting these NMs must have been designed by the CoP team ._.
Sengann supposedly drops Lineadach (given the description and what it's used for, that's probably the case), can't verify myself as I'm 0/3 on him. Lineadach is a cloth used in making Kyoshu Sitabaki - 55 MNK/SAM/NIN legs that give Kick Attacks +2.
Goaftrap is the bane of my existance. 0/5 on him so far. He probably drops one of those new earrings that look to be crappier versions of the subjob-activated ones that have been around forever. Will updated if I ever get the damn thing to drop, seems to be a 1-2 hr respawn.
Edit: 0/6 -.-
Bedrock Barry (N Gustaberg) drops Flawed Garnet. Just got it, used in Focus Collar recipe (neck, Acc +2/+3, lvl 18). Goldsmithing mid-30's I think.
Bugbear Muscleman (Oldton Movalpolis) drops Rugged Gold Thread, and spams Earthshock. Easily soloable by BST75.
Seems that everyone's jumping on that Goaftrap bandwagon. I'm 0/5 so far as of yesterday with TH4.
I got that cloth to drop from Sengann. That NM pops everytime during the night from what I noticed, nothing special about him.
Gonna stay out in Misareaux to confirm this drop, then going after something new. God knows I can't rest 'til I'm done having fun with these NMs.
Goaftrap it best 1hr - 1hr30~m respawn. I haven't noticed him going beyond that point.
Thats good to know, i'll let you all know what it drops when/if i get it. unless its worth a lot of gil in which case /hoard. (J/k, or maybe not).
it did live up to "Spams XXX TP move", used it like 15+ times in the fight, though it never landed once on my 75THF... i've given up on Eyegouger and D(Beetle in Altep) for now as they're lottery, checking on Sengann inbetween Goaftrap spawns. =o
w00.
Also, says F-8, is it just down by the Bugards right across the bridge?
Edit: Found it, droped the Cloth... can't wait to find out what these are used for =). got Manda Scales too.
I'm thinking I need to just not bother with any of these NM's seeing as I only have TH1![]()
It mostly seems like this to me as well. I know I've seen the Taru level up after a nasty stonega >> earth crusher, and I've seen him level up while sprinting towards me after I hit him with slug shot. However, for our group the Elvaan leveled up once, and as soon as the animation finished, leveled up again. I suppose it's possible he had just received a massively damaging WS while simultaneously delivering a lot of damage to us and got enough exp to level up twice, but I don't particularly remember. I'm still partially hoping it has something to do with their race and the race of the people they're fighting or something to do with their elemental affinity.
The level up animation seems to temporarily "freeze" the NM's actions like aerns pulling out bracelets or various other ToAU/CoP enemies changing stances. It also seems to have a restriction that they must finish their previous action before they can level up. They can still move, but they seem temporarily unable to cast or WS. This might end up being a painful oversight on SE's part which ends up making these zergable (except Galka). Though these things kick enough ass, I don't want to risk trying one myself. The old-fashioned way seems to work fine enough~