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Thread: Avatar's Favor Results     submit to reddit submit to twitter

  1. #1
    Cerberus
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    Avatar's Favor Results

    -Perp from ability is -2

    -Only allowed one Favor per Summoner

    -To clarify: The ability "Avatar's Favor" does not wear off when the pet dies, but the "XXX's Favor" does.

    -Avatars favor seems to proc at 10' from the avatar.(Verified)

    -Each Avatar increases at different rates(Needs confirmation)

    -Does not lower Perp on Spirits, nor can the ability be used with a Spirit out

    -You can activate avatar's favor while sneak and invis are up; neither will drop.

    -317 Summoning Magic appears to be the "sweetspot" for capping the effects of Avatar Favors. However more testing should be done.

    -As long as you don't change avatars you can re-summon the same avatar and get back up to full buff strength very quickly(Needs Confirmation)

    - To reach the full effect, it takes about 1min and 25-30s from the moment you summon the Avatar with Avatar's Favor already active.

    - Penalty testing: 1330 Heavenly Stirke went down to 1151 which is about 14-15% damage penalty.(Needs more testing)

    - With 317 Summoning Magic and above, the potency of Avatar Favors(Thanks testers ):

    Carbuncle:
    Regen effect
    Base: 1hp/tic
    +10s: 2hp/tic
    +20s: 3hp/tic
    +30s: 4hp/tic
    +40s: 5hp/tic
    +50s: 6hp/tic
    +55s: 8hp/tic
    +65s: 10hp/tic
    +75s soft cap: 12hp/tic
    +85s hard cap: 15hp/tic
    Hard cap meaning 317+ smn skill.
    - Comparison to Dancer's Roll with Job: 14HP/tic

    Diabolos:
    - 4MP/tic when full potency
    - Comparison to Evoker's Roll with Job + Lucky: 4MP/tic

    Ifrit:
    Spoiler: show
    http://i6.photobucket.com/albums/y237/Rionel/IfritFavor_Test02.jpg


    The double attack rate seems to be about +10~12%. Probably closer to 12% though.

    Sooo...

    - WAR sub +10% DA
    - Brutal Earring +5% DA
    - Ifrit's Favor +12~% DA
    - Fighter's Roll Lucky w/ WAR +18%~ DA
    - WAR Double Attack Merits (+5%)

    Total Double Attack % = 45%~(50%) DA


    Titan's Favor
    Enhances defense

    Base: +25 def
    +05s: +28 def
    +15s: +31 def
    +25s: +35 def
    +35s: +39 def
    +45s: +43 def
    +55s: +47 def
    +65s: +52 def
    +75s soft cap: +57 def
    +85s hard cap: +62 def

    Shiva:
    - Tested on Bees in North Gustaberg with Blizzard I
    - Notable things while testing: Aquilo's Staff equipped, 85 INT, Neutral Day and Weather as SMN/SCH

    Testings SMN/SCH
    - Initial Blizzard I DMG: 132
    - Full Shiva's Favor Duration + Blizzard I DMG: 145
    - About a 9.8~% increase in DMG, which leads me to believe about +10 MAB

    Testing #2 RDM/WHM
    - Jupiter's Staff, Moldavite Earring + Magic Attack Bonus II, 108 INT, Neutral Day and Weather
    - Initial Thunder III DMG: 737
    - Full Shiva's Favor Duration + Thunder III DMG: 795
    - About a 7.8% increase in damage, however with native Magic Attack Bonus traits and such the result is a bit off.

    - Comparison to Wizard's Roll + Lucky (no BLM): +10 MAB


    More to do- thought I would pin this up first though :3

  2. #2
    The Sig...
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    Check Ifrit atk bonus

  3. #3
    That SpellCast Guy
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    One thing I wasn't sure of from reading the notes: Is there any reason to NOT have the Avatar's Favor JA up 100% of the time? Is it basically just an additional -2 perpetuation full-time once your SMN is 55?

  4. #4
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    French version of the last patch notes or something indicated that it would make your avatar weaker.

  5. #5
    Cerberus
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    Quote Originally Posted by Darkrift View Post
    -Favor stays up after avatar is released

    from what i was readin on KI, i thought it didnt stay up once avatar is gone.
    My mistake- I was looking at the log mostly and did not see "XXX's Favor wears off". Gogo excited posting >.>; /fixes

  6. #6
    Melee Summoner
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    Despite the add on for SMN, is it worth actually replacing a specific job in a party for? Most likely BRD and COR, but still one buff over two seems kinda silly for something that gradually gets better.

    Whats the distance of effect on members relivant to the Avatar?

  7. #7
    Bagel
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    I can see favors be useful in specific situations. Even carby's regen which is normally useless has potential. 13 hp/tick stacked with paeons, gear, regen spell and such can reach something like 100 hp/tick?

    Fenrir's magic evasion is essentially a bar-all elements spell which could be very useful if it gives a significant amount of resistance.

    We're talking about stuff that has no practical every-day use, but I'm sure people will be able to build entire strategies around them.

  8. #8
    CoP Dynamis
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    Quote Originally Posted by Deimos View Post
    One thing I wasn't sure of from reading the notes: Is there any reason to NOT have the Avatar's Favor JA up 100% of the time? Is it basically just an additional -2 perpetuation full-time once your SMN is 55?
    Unfortunately it is a Pet Command and (as noted in the posts above), it does wear off once your avatar is released.

    That 5 minute recast time sure is looking quite a bit long now but I am still glad SMNs got this ability.

    Anyway with full avatar -perp/refresh gear(either -3 HQ staff or pixie augment staff, -1 from yinyang, -1 evoker's ring, -1 from the limbus gloves, -1 from the AF boots +1, and autorefresh), that means perp cost can be reduced to 5 per tick(Fenrir will be 3 per tick).

    With Avatar's Favor that will be reduced to 3 per tick(fenrir 1 per tick).

    Finally, if one were to use SMN Relic body piece, that will be an additional -2 perp cost(compared to if you were just using YYR or Austre) on the corresponding day.

    So instead of being stuck with Carby or Fenrir all the time(in terms of just leaving them out to farm or whatever), you can use other avatars now for a little more variety.

  9. #9
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    Assuming it isn't nerfed on party members you could replace a BLM party refresher (non-G-horn) with a 4MP or 3MP/tick Diabolos, and Diabolos's Nether Blast would do more damage than a refresher even if you had to keep it out all the time.

    You shouldn't be looking to replace a COR or BRD in merit parties. You'd be trying to replace RDM.

  10. #10
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    Quote Originally Posted by Crab_Cake View Post
    Unfortunately it is a Pet Command and (as noted in the posts above), it does wear off once your avatar is released.

    That 5 minute recast time sure is looking quite a bit long now but I am still glad SMNs got this ability.

    Anyway with full avatar -perp/refresh gear(either -3 HQ staff or pixie augment staff, -1 from yinyang, -1 evoker's ring, -1 from the limbus gloves, -1 from the AF boots +1, and autorefresh), that means perp cost can be reduced to 5 per tick(Fenrir will be 3 per tick).

    With Avatar's Favor that will be reduced to 3 per tick(fenrir 1 per tick).

    Finally, if one were to use SMN Relic body piece, that will be an additional -2 perp cost on the corresponding day.

    So instead of being stuck with Carby or Fenrir all the time(in terms of just leaving them out to farm or whatever), you can use other avatars now for a little more variety.
    You're forgetting conjurer's ring, it's cheap as hell and most competent mages already have a yellow hp macro. This means garuda and fenrir will be free, and others will be free if you match day or weather. Too bad SMN still sucks.

  11. #11
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    Quote Originally Posted by Nevex View Post
    Fenrir's magic evasion is essentially a bar-all elements spell which could be very useful if it gives a significant amount of resistance.
    Is this visible on the equipment menu? If so, what is the starting and cap resist bonus? I see a lot of promise for tanks using resist builds hitting certain tiers much easier and dedicating more slots to defensive (or offensive) gear.

  12. #12
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    Quote Originally Posted by Darkrift View Post
    ALSO! people on kilingifrit said carby mitts are broken, can someone confirm this?
    Confirmed. Logged in Bubu @23 summoner. Was getting even-cost Carby with FoV refresh and now I'm getting 2 mp/tic Carby under the same conditions.

  13. #13
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    Quote Originally Posted by Darkrift View Post
    dont forget -2 on RoyalRedingote. So fenrir can be free.
    If you're going to waste redingote on SMN, at least get a good BP body. Penance robe exists.

  14. #14
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    Wonder if these bonus extend to campaign like the AOE buffs. Might make being able to win in icelands easyer

  15. #15
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    From other thread I started~


    -Avatars favor seems to proc at 10' from the avatar.
    -Every 30 sec it goes up a tick (refresh started at 1, 30 sec later 2, 1min later capped at 3)
    -wears once avatar is released

    Note: Each Avatar increases at different rates
    titan defense boost was an inital +25, then every ~5 seconds went up 3, then about 30 sec later 4, then 30 sec later 5. Caps at +58 def

    Camoflage
    -W/o af body wore on first regular shot
    -w/o af body wore on ws
    -with af body wore on first regular shot
    -with af body wore on ws

    (the icon wears and you are no longer invisibile, whether it has hidden effect still idk)

    pulled hate on a colibri with ws from a rdm's bliz III and a couple sleeps (if that means anything to you)

    also side note carby mitts seem to not be working

  16. #16
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    Hmmm even with the Avatar Favor up, I Predator Claw'd a colibri for 2196.

  17. #17
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    Need people to confirm another possible bug.

    I did a thunder IV on a colibri outside whitegate for 448.
    I then did a Blizzard IV for 448.
    Ran away, used favor, dismissed and resummoned Shiva, and did a Blizzard IV for 394. (it was iceday, too, which was why I used thunder IV as a control)

    Shiva's aura is actually doing -10 MAB? Doing some more testing...

  18. #18
    Cerberus
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    Quote Originally Posted by Kenji View Post
    Need people to confirm another possible bug.

    I did a thunder IV on a colibri outside whitegate for 448.
    I then did a Blizzard IV for 448.
    Ran away, used favor, dismissed and resummoned Shiva, and did a Blizzard IV for 394. (it was iceday, too, which was why I used thunder IV as a control)

    Shiva's aura is actually doing -10 MAB? Doing some more testing...
    I noticed a similar thing with H.Strike- 868 with Favor up, 1005 with Favor off. Perhaps with the "Avatar's Power being Channeled towards party members in range", it litteraly takes the stat from the avatar themselves, and gives it to you?

  19. #19
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    Quote Originally Posted by Darkrift View Post
    I do have one. my RR has +7 MAB and Macc. I use smn doublet for physical BP's. What else is there needed besides throwing on the -2 to perpet.
    15 avatar acc?
    15 avatar attack?

  20. #20
    Cerberus
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    Using favor lowers the attack power of the avatar. 546 nether blast without favor up, 469 with favor on.

    I would say your skewed results with shiva are because shiva's attack power gets dropped.

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