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  1. #181
    I enjoy tapping my sisters fine ass
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    you can hit 317 without merits and still have a free diabolos.

    Bahamut's staff smn torque -2 perp body smn +1 hands evokers ring marduk pants nashira crackows elite beret is what i use its 317 on the dot and gives me a free diabolos.

    there is still belt earring cape and conjurer's ring/sanction/signal

    Can swap your gear in and out as needed but there's no reason to go changing your merits unless you wanted to shoot for a diabolos +2.

  2. #182
    Relic Shield
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    Quote Originally Posted by frodnonnag View Post
    you're right, smn is my only 75, and i can be damn sure that i did more in this game than most anyone, with just that job.
    So you have one job, you obviously dont wind up in a situation where you have multiple 75's and have to prioritize merits. Lets see, I'm a rdm/blm/smn, what should I merit? I'm completely torn between enfeebling, elemental and summoning magic.

  3. #183
    Sandworm Swallows
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    Quote Originally Posted by chiyio View Post
    So you have one job, you obviously dont wind up in a situation where you have multiple 75's and have to prioritize merits. Lets see, I'm a rdm/blm/smn, what should I merit? I'm completely torn between enfeebling, elemental and summoning magic.

  4. #184
    Cerberus
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    Would be better if the pic was fenrir head

  5. #185
    EternalBlowJob
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    Yes the mp is amazing and very helpful.

  6. #186
    Ashira
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    I guess I don't see why all the puzzling over "perp gear or smn skill gear blah blah".. unless it makes you hit the hard cap faster, you can effectively swap from one to the other as the favor goes up and essentially have the same perp cost for yourself.. I don't need to be made to feel like some sort of gimpy SMN because I chose to merit enfeebling/elemental for my BLM/RDM/WHM when I can easily swap from Nashira to SMN bracers after 85s and still provide 4 MP/refresh to the resting mages or whatever and not end up losing MP at that point myself.

    Granted, my standing perp gear I have all the perp gear on, and am still at like 311; I guess I don't really get the debate. ._.

    Overall though, I like this update, and it just makes having to figure out timing for the job - when to do damage, when to use favor, etc.

    I didn't see though, I was specifically looking for a particular question I had, and maybe I just completely missed the post. Has it been determined if having favor up also decreases benefits of Wards, or does it only impact Rage damage?

  7. #187
    Cerberus
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    Quote Originally Posted by Ashira View Post
    I guess I don't see why all the puzzling over "perp gear or smn skill gear blah blah".. unless it makes you hit the hard cap faster, you can effectively swap from one to the other as the favor goes up and essentially have the same perp cost for yourself.. I don't need to be made to feel like some sort of gimpy SMN because I chose to merit enfeebling/elemental for my BLM/RDM/WHM when I can easily swap from Nashira to SMN bracers after 85s and still provide 4 MP/refresh to the resting mages or whatever and not end up losing MP at that point myself.

    Granted, my standing perp gear I have all the perp gear on, and am still at like 311; I guess I don't really get the debate. ._.

    Overall though, I like this update, and it just makes having to figure out timing for the job - when to do damage, when to use favor, etc.

    I didn't see though, I was specifically looking for a particular question I had, and maybe I just completely missed the post. Has it been determined if having favor up also decreases benefits of Wards, or does it only impact Rage damage?
    I don't believe there has been any official testing, I'll do a little testing with Ifrit's Crimson Howl tonight to test duration and potency, but at first glance, I don't believe there was any effect on wards.

  8. #188
    Blue Magic is Best Magic
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    Quote Originally Posted by jimbobsonofgod View Post
    you can hit 317 without merits and still have a free diabolos.

    Bahamut's staff smn torque -2 perp body smn +1 hands evokers ring marduk pants nashira crackows elite beret is what i use its 317 on the dot and gives me a free diabolos.

    there is still belt earring cape and conjurer's ring/sanction/signal

    Can swap your gear in and out as needed but there's no reason to go changing your merits unless you wanted to shoot for a diabolos +2.
    Why elite beret over AF1 horn?

  9. #189
    Ashira
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    Quote Originally Posted by Draylo View Post
    Why elite beret over AF1 horn?
    Probably because they already have it out and doesn't mean a stop at the NPC to get the horn

  10. #190
    Sea Torques
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    Quote Originally Posted by Ashira View Post
    I can easily swap from Nashira to SMN bracers after 85s and still provide 4 MP/refresh to the resting mages or whatever and not end up losing MP at that point myself.

    Granted, my standing perp gear I have all the perp gear on, and am still at like 311; I guess I don't really get the debate. ._.
    At 311 smn skill, you'll be providing 3mp a tick to your party, not 4. So from what I understand you are saying, it goes like this:

    You're at 4mp a tick with 317+ smn skill
    You swap SMN relic gloves for nashira to get -1 perp
    You got down to 3mp a tick, and thus your overall perp is the same
    Your party is upset because they are only getting 3mp a tick now

    The trick is to get 317+ smn skill for 4mp a tick *AND* be able to wear all your -perp pieces. This can enable you to get more mp back by having diabolos out, instead of losing mp or just having him free.

  11. #191
    Ashira
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    Quote Originally Posted by Kenji View Post
    At 311 smn skill, you'll be providing 3mp a tick to your party, not 4. So from what I understand you are saying, it goes like this:

    You're at 4mp a tick with 317+ smn skill
    You swap SMN relic gloves for nashira to get -1 perp
    You got down to 3mp a tick, and thus your overall perp is the same
    Your party is upset because they are only getting 3mp a tick now

    The trick is to get 317+ smn skill for 4mp a tick *AND*be able to wear all your -perp pieces. This can enable you to get more mp back by having diabolos out, instead of losing mp or just having him free.

    Oh I certainly understand that, but SMNs really shouldn't be hurting so much for MP.. and the buff is obviously meant more for party use. So... I just figure... get up to whatever time and then just swap in bracers. Granted, I don't think anyone's really noticing exactly how many a tick we're getting; so far i've used it resting type situations, hanging back while mages are resting, if i don't need to rest myself. If my MP is that low, no amt of gear and perp cost is going to be more efficient. In the few times I've used SMN so far in group situations, really i don't keep anything out all that long. I am damn close to that hard cap without summoning merits, and i still won't quite have it with the belt. But it's just not worth it to me to take away elemental/enfeebling, and i can still provide what i need to to a party without any major detriment to myself. The way i see it, keeping Diabolos out for a refresh of 1 MP is a freakin' bonus in general, so yippee for Favor.

    The more pertinent q I did ask, and I just haven't had a chance to test it myself, was whether or not wards are also diminished with favor up. So far, just in case, i'd been doing like, Diabolos, dream shroud, then favor... then Shiva for when the mages start nuking to try and provide most bonus. Someone said they were going to check it out with crimson howl today, so i'll wait for those results.

  12. #192
    Strider/Doom/Cyclops
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    Quote Originally Posted by chiyio View Post
    So you have one job, you obviously dont wind up in a situation where you have multiple 75's and have to prioritize merits. Lets see, I'm a rdm/blm/smn, what should I merit? I'm completely torn between enfeebling, elemental and summoning magic.
    That is, explicitly and intentionally, the point.

    The point of merits is not to make every character the best at everything; the point is for players to specialize. A solo-specialist RDM with capped Bio3/Para2/water MACC/ice MACC merits is going to be better at those things than an HNM-focused Phalanx2/Dia3/wind MACC/earth MACC RDM.*

    Category caps exist solely for this reason: you have to choose your priorities. If you are a SMN main, choose SMN-focused magic merits (not Enfeebling or Singing). If you are a WAR main, choose WAR combat merits (not Archery or Great Katana).

    * this is not intended to be an accurate portrayal of what a soloist or HNM RDM should choose

  13. #193
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    Quote Originally Posted by Kenji View Post
    At 311 smn skill, you'll be providing 3mp a tick to your party, not 4. So from what I understand you are saying, it goes like this:

    You're at 4mp a tick with 317+ smn skill
    You swap SMN relic gloves for nashira to get -1 perp
    You got down to 3mp a tick, and thus your overall perp is the same
    Your party is upset because they are only getting 3mp a tick now

    The trick is to get 317+ smn skill for 4mp a tick *AND* be able to wear all your -perp pieces. This can enable you to get more mp back by having diabolos out, instead of losing mp or just having him free.
    i'm killing this now, you can't do this, don't try. every time summoning magic skill breaks or loses a tier, the buff reapplies and recharges from scratch at a slightly faster rate. so in order to have a refreshing diabolos, you need to keep the perp gear on AND wear appropriate +skill.

  14. #194
    I enjoy tapping my sisters fine ass
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    Quote Originally Posted by Draylo View Post
    Why elite beret over AF1 horn?
    cause i already have my SMN AF and AFII in storage, I don't have enough space to bring both sets of gear out of storage so I obviously chose AFII. with that I have an elite beret with +3 dark skill from ANNM, since its already shitting up my inventory and +1 smn skill does nothing for helping me 317 since i have 317 with beret , why shit up my inventory with taking AF out of storage :O

  15. #195
    Ashira
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    Quote Originally Posted by frodnonnag View Post
    i'm killing this now, you can't do this, don't try. every time summoning magic skill breaks or loses a tier, the buff reapplies and recharges from scratch at a slightly faster rate. so in order to have a refreshing diabolos, you need to keep the perp gear on AND wear appropriate +skill.

    Really? Ugh... I was going off a previous post in which someone said they were swapping in and out pieces and watching the Titan favor change.

  16. #196
    Relic Shield
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    Quote Originally Posted by Spider-Dan View Post
    That is, explicitly and intentionally, the point.

    The point of merits is not to make every character the best at everything; the point is for players to specialize. A solo-specialist RDM with capped Bio3/Para2/water MACC/ice MACC merits is going to be better at those things than an HNM-focused Phalanx2/Dia3/wind MACC/earth MACC RDM.*

    Category caps exist solely for this reason: you have to choose your priorities. If you are a SMN main, choose SMN-focused magic merits (not Enfeebling or Singing). If you are a WAR main, choose WAR combat merits (not Archery or Great Katana).

    * this is not intended to be an accurate portrayal of what a soloist or HNM RDM should choose
    I was commenting to this:
    Quote Originally Posted by Jeryhn View Post
    I suppose it depends upon your point of view. If you were an RDM, BRD or COR and could merit a simple skill to increase Refresh rate, would you? Bards are certainly willing to upgrade Gjallarhorns for it.
    Upgrading a Gjallarhorn for the sakes of superballad has no impact on your other 19 jobs, whereas gimping other magic skills to up smn skill for the sake of +1 to diabolos favor hinders another job.

  17. #197
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    Quote Originally Posted by chiyio View Post
    Upgrading a Gjallarhorn for the sakes of superballad has no impact on your other 19 jobs, whereas gimping other magic skills to up smn skill for the sake of +1 to diabolos favor hinders another job.
    yes it does, it costs a -ton- of gil that could be spend on a relic/mythic for another job, or a ton of general upgrades in HQ items/Salvage Gear/Etc. And a good rdm, blm, sch, or w/e should be able to live w/o enfeebling merits, since it only effects accuracy and not potency.

  18. #198
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    Quote Originally Posted by Wolfknight View Post
    yes it does, it costs a -ton- of gil that could be spend on a relic/mythic for another job, or a ton of general upgrades in HQ items/Salvage Gear/Etc. And a good rdm, blm, sch, or w/e should be able to live w/o enfeebling merits, since it only effects accuracy and not potency.
    Gil can be made anew, re-obtained.
    No matter how you slice n dice it, you've got 16 magic skill merits.

    By your own counter argument, you could have the +16 enfeebling merits, and gear for potency. Instead of casting paralyze in a warlock's tabard, you can cast it in errant/crimson. So in essence, your enfeebling merits do affect potency.

  19. #199
    E. Body
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    Quote Originally Posted by chiyio View Post
    Gil can be made anew, re-obtained.
    No matter how you slice n dice it, you've got 16 magic skill merits.

    By your own counter argument, you could have the +16 enfeebling merits, and gear for potency. Instead of casting paralyze in a warlock's tabard, you can cast it in errant/crimson. So in essence, your enfeebling merits do affect potency.
    or just stack mnd anyways, I am no rdm but assuming macc and acc work similarly, wouldn't those merits just be 8% land rate?
    Which seems meh compare to 2 mp/tic on smn.

  20. #200
    I enjoy tapping my sisters fine ass
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    Anybody with an augmented mythic pole with +10 smn skill, marduk head, smn torque. smn earring, AFII+1 smn bracers,Evokers ring,Astute cape,summoning belt, Marduk/Oracle legs, nashira/marduk feet and full 8/8 merits check to see if you can get +5 MP a tic with diabolos ?

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